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<0> hey movAX13h <1> hi mord <2> yesterdays party: <2> http://imagevuex.inn.no/sites/mjau/partydelux.jpg <3> todays party: www.pimpwell.com <1> he <1> boring guys? <1> mjau-mjau thats not so healthy <1> could break your back <2> heard about it <2> pimpwell, is that you? <4> hiimbacktiredalot <1> and your spacebar is broken. <4> nmitopirjtsidfnsdf <4> i haven't slept since the last time i was on irc
<4> lol <1> hey log <5> anyone about? <0> wow this has been a horrible day on this chan <5> I have a movie clip called "foot", When I rollover and rollout I want it to play particular frames inside another movie clip called "playstop" however this isnt working <5> dont know why :( <6> playAndStop()? <0> where is playstop in relation to foot? <5> playstop.gotoAndPlay("showit"); <5> is what i'm using <0> where is playstop in relation to foot? <5> it's on the root of my movie <1> _root.playstop.goto..... <0> yes <0> _root. <5> hmm i tried that.. lemme check <0> is your rollover code correct? <1> maybe you put the rollover code in the wrong place <1> :) <0> heh <0> oh, and you have to remember to give your clips instance names <0> that's a mistake I did a couple of times <5> well i'm using it on the frame <5> along with a bunch of other code <0> forgot to set instance name and tried referencing it by symbol name <0> many hours were wasted with this <0> ind, in order for us to isolate your problem you have to be as specific as possible <1> foot.onRollOver = function() { _root.playstop.gotoAndPlay("showit"); } <0> that looks damn right <1> yes, thats from movAX13h <1> :) <0> yep, I would have thought that your extreme as skills would have made you forget the simple stuff <0> hehe <1> i never forget the "back to the _root" stuff :) <0> hehe <0> you can take movAX13h out of the gotoAndPlay, but you can't take gotoAndPlay out of movAX13h <1> hehe <7> hi <8> hi <7> is this the flash room? <1> yes :) <8> it's one of em <7> thanks <9> hi all <8> hi <9> if i use swfList.list[0] = "test"; to add a string to an object defined as var swfList:Object = new Object(); swfList.list = new Array(); <9> shouldnt I recieve test using trace("should contain test? - swfList[0]: " + swfList[0]); <8> no <9> that is a simple add a String to a String[] <9> hehe great <9> ;) <9> soo? <8> swfList[0] doesn't exists <8> swfList.list[0] does <9> nib oh my god <9> hehe <9> well <9> bye! <8> :) <9> :)
<8> bye <9> late nite coding - promise! :) <8> it happens to the bests :) <9> nib thanks :) <8> sometimes all u need is a fresh eye <9> yes <9> There is actually a coding concept based on two person interaction while coding where one person is just the second eye :) <1> yes its called XP <9> exactly <1> x-treme programming <9> Extreme programing <1> very effective <9> yes <9> yupp! <1> but most bosses dont get the idea and say that its stupid to have 2 programers on one pc <9> anyway thanks guys <9> hehe <9> well a heavy business oriented system might save plenty of stash using that method <1> right <8> ye but its #flash not #java ... not much heavy business oriented system in Actionscript :)) <9> nib: hehe no <9> nib: I am a java programmer 24/7 so this is just a sidestep like "Oh can you do this aswell?" ehum yes <8> u should be able to script easily but flah a a bunch of stuff that are totally unknown in javaland (timelines, movieClips...) <9> nib: yes this with object arrays like .list is new :) <9> more use to Object[] or Object[][] <1> chriz___ you can use both <8> u can use both <1> also the dot syntax <9> hehe so why this .list bs :) <8> time for a lil spliff <9> I just took over someones code so <9> hehe <8> anybody knows of good/nice mouse for kids (my logitech doesn't fit in my 2years old kid hand) <10> I have this minor problem. In my slideshow presentation I've ***igned the Left key to take me back one section. but with if (Key.isDown(Key.LEFT)), it's a chance that it'll go back two sections if I'm not quick enough <10> how do I solve this? <0> mx300 <8> try to not use is down :) <8> but is up <10> ok, so it won't execute the action whenever the Left key is not pressed? <8> it will execute once, when u release the key <0> no it's like onRelease <8> too big morde-wrk <0> hmm <10> gee, thanks a lot <10> :) <0> logitecg <0> have some miniture mice for laptops <0> like really really small <8> ye, thats what i'm lookin at, atm <0> you teachin your kid to code? <8> http://www.logitech.com/lang/images/0/6951.jpg <0> looks like a fun mouse for kids <8> http://www.logitech.com/lang/images/0/7700.jpg <8> and most importnat it's half the size of my actual mouse <8> no, just tryin to learn him to use a mouse for now :) <10> what's the right code for Key.isUp ? <8> let's say your father would be devlopper morde-wrk, would u like him to learn u code ? <0> hmm <8> hehehehe <0> he might develop an aversion <8> if he ever want to learn, i'll help...but i won't teach him to code.. <8> unless he ask for <0> probably wise <8> that's not exactly a need in life:))) <0> so will you charge him your normal rates for code help then? :D <10> onKeyUp wasn't recognized by flash, what's up with that? <10> arg, bad sentence there :D <1> onKeyDown <0> "Daddy helped you make the kitty move on the screen. Now you don't get new toys for a year. Daddy has to get paid" :D <10> but I'm looking for an onRelease-kind of thing <1> onKeyUp should also work <10> yes <10> but I'm using if (Key.isUp(Key.LEFT)) { <10> and that's not recognized
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