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Comments:

<0> hey movAX13h
<1> hi mord
<2> yesterdays party:
<2> http://imagevuex.inn.no/sites/mjau/partydelux.jpg
<3> todays party: www.pimpwell.com
<1> he
<1> boring guys?
<1> mjau-mjau thats not so healthy
<1> could break your back
<2> heard about it
<2> pimpwell, is that you?
<4> hiimbacktiredalot
<1> and your spacebar is broken.
<4> nmitopirjtsidfnsdf
<4> i haven't slept since the last time i was on irc



<4> lol
<1> hey log
<5> anyone about?
<0> wow this has been a horrible day on this chan
<5> I have a movie clip called "foot", When I rollover and rollout I want it to play particular frames inside another movie clip called "playstop" however this isnt working
<5> dont know why :(
<6> playAndStop()?
<0> where is playstop in relation to foot?
<5> playstop.gotoAndPlay("showit");
<5> is what i'm using
<0> where is playstop in relation to foot?
<5> it's on the root of my movie
<1> _root.playstop.goto.....
<0> yes
<0> _root.
<5> hmm i tried that.. lemme check
<0> is your rollover code correct?
<1> maybe you put the rollover code in the wrong place
<1> :)
<0> heh
<0> oh, and you have to remember to give your clips instance names
<0> that's a mistake I did a couple of times
<5> well i'm using it on the frame
<5> along with a bunch of other code
<0> forgot to set instance name and tried referencing it by symbol name
<0> many hours were wasted with this
<0> ind, in order for us to isolate your problem you have to be as specific as possible
<1> foot.onRollOver = function() { _root.playstop.gotoAndPlay("showit"); }
<0> that looks damn right
<1> yes, thats from movAX13h
<1> :)
<0> yep, I would have thought that your extreme as skills would have made you forget the simple stuff
<0> hehe
<1> i never forget the "back to the _root" stuff :)
<0> hehe
<0> you can take movAX13h out of the gotoAndPlay, but you can't take gotoAndPlay out of movAX13h
<1> hehe
<7> hi
<8> hi
<7> is this the flash room?
<1> yes :)
<8> it's one of em
<7> thanks
<9> hi all
<8> hi
<9> if i use swfList.list[0] = "test"; to add a string to an object defined as var swfList:Object = new Object(); swfList.list = new Array();
<9> shouldnt I recieve test using trace("should contain test? - swfList[0]: " + swfList[0]);
<8> no
<9> that is a simple add a String to a String[]
<9> hehe great
<9> ;)
<9> soo?
<8> swfList[0] doesn't exists
<8> swfList.list[0] does
<9> nib oh my god
<9> hehe
<9> well
<9> bye!
<8> :)
<9> :)



<8> bye
<9> late nite coding - promise! :)
<8> it happens to the bests :)
<9> nib thanks :)
<8> sometimes all u need is a fresh eye
<9> yes
<9> There is actually a coding concept based on two person interaction while coding where one person is just the second eye :)
<1> yes its called XP
<9> exactly
<1> x-treme programming
<9> Extreme programing
<1> very effective
<9> yes
<9> yupp!
<1> but most bosses dont get the idea and say that its stupid to have 2 programers on one pc
<9> anyway thanks guys
<9> hehe
<9> well a heavy business oriented system might save plenty of stash using that method
<1> right
<8> ye but its #flash not #java ... not much heavy business oriented system in Actionscript :))
<9> nib: hehe no
<9> nib: I am a java programmer 24/7 so this is just a sidestep like "Oh can you do this aswell?" ehum yes
<8> u should be able to script easily but flah a a bunch of stuff that are totally unknown in javaland (timelines, movieClips...)
<9> nib: yes this with object arrays like .list is new :)
<9> more use to Object[] or Object[][]
<1> chriz___ you can use both
<8> u can use both
<1> also the dot syntax
<9> hehe so why this .list bs :)
<8> time for a lil spliff
<9> I just took over someones code so
<9> hehe
<8> anybody knows of good/nice mouse for kids (my logitech doesn't fit in my 2years old kid hand)
<10> I have this minor problem. In my slideshow presentation I've ***igned the Left key to take me back one section. but with if (Key.isDown(Key.LEFT)), it's a chance that it'll go back two sections if I'm not quick enough
<10> how do I solve this?
<0> mx300
<8> try to not use is down :)
<8> but is up
<10> ok, so it won't execute the action whenever the Left key is not pressed?
<8> it will execute once, when u release the key
<0> no it's like onRelease
<8> too big morde-wrk
<0> hmm
<10> gee, thanks a lot
<10> :)
<0> logitecg
<0> have some miniture mice for laptops
<0> like really really small
<8> ye, thats what i'm lookin at, atm
<0> you teachin your kid to code?
<8> http://www.logitech.com/lang/images/0/6951.jpg
<0> looks like a fun mouse for kids
<8> http://www.logitech.com/lang/images/0/7700.jpg
<8> and most importnat it's half the size of my actual mouse
<8> no, just tryin to learn him to use a mouse for now :)
<10> what's the right code for Key.isUp ?
<8> let's say your father would be devlopper morde-wrk, would u like him to learn u code ?
<0> hmm
<8> hehehehe
<0> he might develop an aversion
<8> if he ever want to learn, i'll help...but i won't teach him to code..
<8> unless he ask for
<0> probably wise
<8> that's not exactly a need in life:)))
<0> so will you charge him your normal rates for code help then? :D
<10> onKeyUp wasn't recognized by flash, what's up with that?
<10> arg, bad sentence there :D
<1> onKeyDown
<0> "Daddy helped you make the kitty move on the screen. Now you don't get new toys for a year. Daddy has to get paid" :D
<10> but I'm looking for an onRelease-kind of thing
<1> onKeyUp should also work
<10> yes
<10> but I'm using if (Key.isUp(Key.LEFT)) {
<10> and that's not recognized


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