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<0> jesus`` if you want to squeeze a bit of performance out of placing many clips on stage use duplicatemovieclip <1> no, 1gb ram 3000+ AMD <2> sorry, didn't know if anyone say me <0> http://www.scottgmorgan.com/e3/ <2> what's up smurfMX <3> SmurfMX: help me out with the attachMovie idiocy, it's really killing me with _zero_ chance to see why it won't attach/duplicate :) <0> doganMan looks great, runs fine on a 1ghz p3 in FF even <0> little bit of slowdown, but nothing bad <0> fx sure got a bin? <2> great thanks <3> bin? <2> question is, will it run on a dell...lol <0> a paste in the pastebin with your code <3> sec <0> doganMan my computer is a dell ;) <2> i get a dell dude
<3> SmurfMX: http://pastebin.sekati.com/?id=stupidity@55a3c-725dcae8-t <3> quite small actually, pasting it here would have had the same effect ;) <3> log() is a function of mine that outputs on the flash, fyi <0> fx pasting in chan is frowned uppon <0> you sure the linkage name is correct <3> since it's only one line, well, I could've typed it manually :P <3> I'm doing this with ming, SmurfMX, so it's not an export - however, when I make it an export instead of a MC, it still doesn't work.. <0> oh, i don't know ming <0> kinda tricked me there... heh <1> sounds asian <0> it's a swf creation api for php IIRC <3> ming is just ..not Flash MX, all done via code, but basically the same <3> yea php has a module that uses it, for example <1> for php? <1> so php can generate .swf? <3> yes <4> it can? <1> damn thats what i need <3> http://ming.sourceforge.net/ <3> I create everything with ming, as I hate the Flash GUI and love actionscript - back to my problem now ;) <0> fx **** that use swfmill <0> and flashdevelop <0> it's about 100x easier than ****ty ming <3> or is there any way to "move" several MC into another MC? <4> why use these btw? <1> fx <1> cut/paste? <3> SmurfMX: I use lots of automation and interaction with other things, so ming is king :) <1> yeah king of china <1> and thats nothing to be proud of <3> say, is there any way to duplicateMovieClip() several MC into a MC created by createEmptyMovieClip? <0> yeh <1> see if you used Flash 8 that would be really easy <3> seeing how attachMovie() is driving me crazy <4> of course <0> instanceNameOfCreated.duplicateMoiveClip <3> oh wait, that works? Mmm, let's see <0> haha <0> man the outdoor party i'm going to tomorrow doesn't have running water :/ <3> err, wait, as per the documentation, it duplicates instanceNameOfCreated <0> yes <0> sell water to thirty ravers! <0> MILLIONS <3> well, I want to duplicate 'MC1' into 'MC2', how would that work? <0> fx i don't think you can with duplicatemc, not sure, i've used it only once or twice <5> bury a cooler of water bottles ahead of time <3> MC1.duplicate(MC2.copyofMC1 ..) would not work <3> yea, well, google says attachMovie() is the only way to go into hierarchy ..but attachMovie won't work with a MC <3> that is seriously stupid <4> would referencing the parent work? <0> duplicate mc is stuck to the scope of the mc that's being duped <4> i mean mc1 and 2 are either on the root or nested in another mc right <4> what about attachMovie? <3> attachMovie doesn't like MC <3> won't work, for whatever reason, on any MC for me <4> mc2.attachmovie()? <4> doesn't work? <1> i bet u didnt change the instance name
<3> how would I change the instance name? <1> i dont know how in MING <3> it's a MovieClip, created in ActionScript .. <3> how would I attachMovie() that? <1> i dont know that <4> mc2.attachMovie('sourceid', 'instancename',(x, y) depth); <3> let's say the MC is _root.Crap -- attachMovie( _root.Crap [...] ) will not work <3> which is exactly my problem :) <1> whats [..] <1> i dont think thats valid code is it <4> array <4> ? <3> what would be invalid in there, no, not an array, just whatever is needed <0> jesus`` i don't think it was intended to be valid <3> newmc.attachMovie( _root.Crap, 'something' ); <1> thats probably your problem <3> [...] is simply meant to be "whatever needs to go here, that is valid".. <1> how do you know its valid <3> what's invalid about 'something'? <3> I don't see anything invalid there. <0> well you do need to set a depth <1> ,(x,y) depth try including that <0> jesus`` there is no x,y prop <0> ffs <3> newmc.attachMovie( _root.Crap, 'something', 500 ); <0> check the manual pages before making an *** and a half of yourself <3> still not invalid and still not working <1> <4> mc2.attachMovie('sourceid', 'instancename',(x, y) depth); <3> yea, and wherever you got the x,y ..no idea, really <1> i just refered to that <0> well CoolLuke was wrong then <3> it is valid and it will not attach the MovieClip for ..I don't know the reason <1> k dont kill the messenger <4> wrong? <4> me? <4> I've attached many a movie <4> and x,y can be set while attaching movie. <0> yeh <1> yeah <1> smurfmx you were wrong <0> but it's mc.attachMovie('linkage', 'newInstance', depth, {_x:xPos, _y:yPos}); <3> my_mc.attachMovie(idName:String, newName:String, depth:Number [, initObject:Object]) : MovieClip <1> i think you owe everyone an apology <0> he had depth and the initobject switched round <4> true true, syntax will be my death <1> so you were both wrong <1> you both owe everyone an apology <3> "idName The linkage name of the movie clip symbol in the library to attach to a movie clip on the Stage." -- pretty much says it though, you can't attach an existing MovieClip, but only what is in the library <3> How retarded is that.. <4> im not wrong, i have erred <4> that is true fx <1> erred on the site of wrongness <3> CoolLuke: Do these exports exist, somewhere, so I can figure if an export I added to the library does even exist, via Actionscript? <0> http://www.thecoolhunter.net/images/stories/_2006/PROFILES/germancaryard.jpg wow <0> that's real :| <3> yea that is indeed real SmurfMX <0> i want to see it <3> it's here in Berlin if I recall correctly <3> Oh no wait that one is in Wolfsburg <4> fx.. did you provide the linkage identifier to the objects in the library? <3> we have a Garage here in Berlin that functions like that too though <3> of course <0> that's pretty bad*** <4> hmm <4> well then they do exported on the first frame <3> only on the first frame? <4> er.. do get exported on the first frame if you've checked that option <6> holy**** <6> that's ****in amazing. <4> what <6> that german car yard <1> what <6> it makes me want
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