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Comments:

<0> jesus`` if you want to squeeze a bit of performance out of placing many clips on stage use duplicatemovieclip
<1> no, 1gb ram 3000+ AMD
<2> sorry, didn't know if anyone say me
<0> http://www.scottgmorgan.com/e3/
<2> what's up smurfMX
<3> SmurfMX: help me out with the attachMovie idiocy, it's really killing me with _zero_ chance to see why it won't attach/duplicate :)
<0> doganMan looks great, runs fine on a 1ghz p3 in FF even
<0> little bit of slowdown, but nothing bad
<0> fx sure got a bin?
<2> great thanks
<3> bin?
<2> question is, will it run on a dell...lol
<0> a paste in the pastebin with your code
<3> sec
<0> doganMan my computer is a dell ;)
<2> i get a dell dude



<3> SmurfMX: http://pastebin.sekati.com/?id=stupidity@55a3c-725dcae8-t
<3> quite small actually, pasting it here would have had the same effect ;)
<3> log() is a function of mine that outputs on the flash, fyi
<0> fx pasting in chan is frowned uppon
<0> you sure the linkage name is correct
<3> since it's only one line, well, I could've typed it manually :P
<3> I'm doing this with ming, SmurfMX, so it's not an export - however, when I make it an export instead of a MC, it still doesn't work..
<0> oh, i don't know ming
<0> kinda tricked me there... heh
<1> sounds asian
<0> it's a swf creation api for php IIRC
<3> ming is just ..not Flash MX, all done via code, but basically the same
<3> yea php has a module that uses it, for example
<1> for php?
<1> so php can generate .swf?
<3> yes
<4> it can?
<1> damn thats what i need
<3> http://ming.sourceforge.net/
<3> I create everything with ming, as I hate the Flash GUI and love actionscript - back to my problem now ;)
<0> fx **** that use swfmill
<0> and flashdevelop
<0> it's about 100x easier than ****ty ming
<3> or is there any way to "move" several MC into another MC?
<4> why use these btw?
<1> fx
<1> cut/paste?
<3> SmurfMX: I use lots of automation and interaction with other things, so ming is king :)
<1> yeah king of china
<1> and thats nothing to be proud of
<3> say, is there any way to duplicateMovieClip() several MC into a MC created by createEmptyMovieClip?
<0> yeh
<1> see if you used Flash 8 that would be really easy
<3> seeing how attachMovie() is driving me crazy
<4> of course
<0> instanceNameOfCreated.duplicateMoiveClip
<3> oh wait, that works? Mmm, let's see
<0> haha
<0> man the outdoor party i'm going to tomorrow doesn't have running water :/
<3> err, wait, as per the documentation, it duplicates instanceNameOfCreated
<0> yes
<0> sell water to thirty ravers!
<0> MILLIONS
<3> well, I want to duplicate 'MC1' into 'MC2', how would that work?
<0> fx i don't think you can with duplicatemc, not sure, i've used it only once or twice
<5> bury a cooler of water bottles ahead of time
<3> MC1.duplicate(MC2.copyofMC1 ..) would not work
<3> yea, well, google says attachMovie() is the only way to go into hierarchy ..but attachMovie won't work with a MC
<3> that is seriously stupid
<4> would referencing the parent work?
<0> duplicate mc is stuck to the scope of the mc that's being duped
<4> i mean mc1 and 2 are either on the root or nested in another mc right
<4> what about attachMovie?
<3> attachMovie doesn't like MC
<3> won't work, for whatever reason, on any MC for me
<4> mc2.attachmovie()?
<4> doesn't work?
<1> i bet u didnt change the instance name



<3> how would I change the instance name?
<1> i dont know how in MING
<3> it's a MovieClip, created in ActionScript ..
<3> how would I attachMovie() that?
<1> i dont know that
<4> mc2.attachMovie('sourceid', 'instancename',(x, y) depth);
<3> let's say the MC is _root.Crap -- attachMovie( _root.Crap [...] ) will not work
<3> which is exactly my problem :)
<1> whats [..]
<1> i dont think thats valid code is it
<4> array
<4> ?
<3> what would be invalid in there, no, not an array, just whatever is needed
<0> jesus`` i don't think it was intended to be valid
<3> newmc.attachMovie( _root.Crap, 'something' );
<1> thats probably your problem
<3> [...] is simply meant to be "whatever needs to go here, that is valid"..
<1> how do you know its valid
<3> what's invalid about 'something'?
<3> I don't see anything invalid there.
<0> well you do need to set a depth
<1> ,(x,y) depth try including that
<0> jesus`` there is no x,y prop
<0> ffs
<3> newmc.attachMovie( _root.Crap, 'something', 500 );
<0> check the manual pages before making an *** and a half of yourself
<3> still not invalid and still not working
<1> <4> mc2.attachMovie('sourceid', 'instancename',(x, y) depth);
<3> yea, and wherever you got the x,y ..no idea, really
<1> i just refered to that
<0> well CoolLuke was wrong then
<3> it is valid and it will not attach the MovieClip for ..I don't know the reason
<1> k dont kill the messenger
<4> wrong?
<4> me?
<4> I've attached many a movie
<4> and x,y can be set while attaching movie.
<0> yeh
<1> yeah
<1> smurfmx you were wrong
<0> but it's mc.attachMovie('linkage', 'newInstance', depth, {_x:xPos, _y:yPos});
<3> my_mc.attachMovie(idName:String, newName:String, depth:Number [, initObject:Object]) : MovieClip
<1> i think you owe everyone an apology
<0> he had depth and the initobject switched round
<4> true true, syntax will be my death
<1> so you were both wrong
<1> you both owe everyone an apology
<3> "idName The linkage name of the movie clip symbol in the library to attach to a movie clip on the Stage." -- pretty much says it though, you can't attach an existing MovieClip, but only what is in the library
<3> How retarded is that..
<4> im not wrong, i have erred
<4> that is true fx
<1> erred on the site of wrongness
<3> CoolLuke: Do these exports exist, somewhere, so I can figure if an export I added to the library does even exist, via Actionscript?
<0> http://www.thecoolhunter.net/images/stories/_2006/PROFILES/germancaryard.jpg wow
<0> that's real :|
<3> yea that is indeed real SmurfMX
<0> i want to see it
<3> it's here in Berlin if I recall correctly
<3> Oh no wait that one is in Wolfsburg
<4> fx.. did you provide the linkage identifier to the objects in the library?
<3> we have a Garage here in Berlin that functions like that too though
<3> of course
<0> that's pretty bad***
<4> hmm
<4> well then they do exported on the first frame
<3> only on the first frame?
<4> er.. do get exported on the first frame if you've checked that option
<6> holy****
<6> that's ****in amazing.
<4> what
<6> that german car yard
<1> what
<6> it makes me want


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