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Comments:

<0> ok
<1> and that the info is actually set and not undefined
<0> its xml but i will lol
<1> you said php
<0> xml.send
<0> well its sending the right data now
<2> i played with my first xmlgttprequest last night!
<2> wee - it's soooo easy!
<3> how do I make it so that when the viewer clicks this button, it triggers this object in motion once he has click and let go of the mouse button?
<0> :D
<1> onRelease
<2> ultimate - give the 'object' an instance name
<1> tutorial much?
<3> I havn't done much action scripting so I'm not sure how to tell it what to do onRelease
<2> yeah - i can't be bothered to explain now MerZikain



<3> lol
<1> we're talkin basics
<2> don't forget the sitting on top of a greek mountain for 3 months somewhere in the middle MerZikain :)
<3> I havn't messed with flash for over 2 years
<3> so I"m really rusty as well
<2> ok ultimate, make the 'object' a movie clip
<2> give it an instance name ie, ball
<3> ok
<2> then click on the frame that all this is on, open the as panel and type this in:
<2> infact, i'm rusty too!
<2> can you instancename.onRelease for a button?
<2> or does the code have to be on the button?
<2> heh
<3> it woudl have to be on a button I would ***ume
<2> ultimate - clikc on hte button, type this in: onRelease{ball.play();}
<1> buttons = useless
<2> hell yeah
<1> mc's take onRelease as well
<1> and no
<1> you can't use onRelease ON the button
<2> i know mcs do, but can you target a button like instancename.onRelease like an mc?
<1> on(release)
<2> ahhh
<2> heh
<1> or this.onRelease inside of a clip event
<2> haven't used buttons for like 2 years :/
<1> or, as i like to do it, instanceName.onRelease
<2> do mcs all the time
<1> on the timeline the button resides
<2> yep
<0> used braces then
<3> ok
<1> i just think buttons are pointless since they're limited
<4> kids these days
<1> and mc's do the same thing without said limitations
<4> :P
<3> so I'll create a mc as my object in motion...
<3> and for the button properties..
<3> I'll add onRelease{ball.play();}
<2> omg
<2> i've just upgraded to flash 8
<3> ball=object in motion
<2> help that i initially hated because it forced the help menu in the bottom menu
<1> instead of theorizing, or tellin us what you're going to do, just do it
<2> is not a draggable window
<1> and if it doesn't work, **** with it until it does
<3> just trying to confirm what you're saying
<3> that's all
<4> do it, don't bitch about it
<2> [16:19] <1> and if it doesn't work, **** with it until it does ---> necrophiliac
<0> heh
<1> fascinating
<3> do you see me bitchin?
<3> lol
<1> how the HELL did you come to that conclusion?
<4> ultimate instanceName.onRollOver = function(){ //stuff here }
<3> k



<1> you BEAT a dead horse, not **** it
<2> well if you **** something that doesn't work (ie. dead) then you're a necrophiliac
<1> seek help
<1> ;)
<2> eyah - that's what i was saying, hte help in flash 8 ****s
<1> yes it does
<1> you have to relearn how to read the ****in manual
<1> it's annoying
<4> it's not that ba
<4> bad*
<1> dude
<1> yes it is
<1> compare it to the flash mx manual
<4> the manual pages are OK, discribe the methods just fine, but their code examples are ****
<1> indeed
<1> and more often than not the examples do more to explain the code than the descriptions
<1> but not anymore
<4> eh, if you read the entire manual page sans the code example you should understand how it works and how to implement it
<1> not necessarily
<3> crap.. errors.. lol
<3> instanceName.onRelease = function()
<3> {
<3> homearrow.play();
<3> }
<3> that's what I'm AS'ing to the button
<3> the object in motion is seperate
<4> isn't crap like that covered in the built in tutorials?
<3> I'll look around for it.. just not sure what it's cl***ified under
<4> i always thought the flash 5 tutorials were the best done
<1> that's what i'm tryin to say, this is basic ****
<4> ultimate atleast look in the manaual for a little bit before asking here
<1> flash has always come prepackaged with tutorials that give you basic knowledge of how to use flash
<1> and there are so many flash tutorial sites it's mind blowing
<3> looking at them now
<1> mind blowing in that they provide tutorials that are basicly redundant explanations of how to do basic **** --;
<1> ever notice that?
<4> lol
<4> yeh
<1> some tutorial sites just regurgitate the flash tutorials in different wording with different objects but it's teh same ****
<1> and they act like they're some kind of ****in guru for "figuring it out"
<1> pathetic
<1> what's worse is the people who buy into their own hype
<1> it'd be amusing if it wasn't so sad
<4> meh
<4> flash isn't that hard to figure out, it's not _that_ obscure or anything
<1> yeah, the basics are pretty easy
<1> it can get complicated if you start doin some really funky ****
<2> basics are yeah - but as to non-programmers is confusing
<5> bah
<1> non-programmers?
<1> those are only a third of the problem
<2> graphics people
<1> you then have non designers and non animators to worry about
<2> ppl who don't know about control structures, variables etc
<4> i'd say the thing people get most confused on is where to put AS, and the idea of scope/namespace/whatnot
<1> flash has three big things: scripting, design, and animation
<2> and mobile content
<1> some people only have MAYBE experience with one of those three
<2> been invited to a presentation on some mobile content in flash 8
<1> that fits under a combination of those three areas
<4> mobile content combines all 3 areas
<2> it has it's own as language
<1> the point is that people go to school for CIS, Design, or Video
<1> no one goes to school for a combination of the three
<5> flash for mobile content? what phones support that?
<1> Ivy Tech had a Multimedia degree program at one time
<5> it doesn't even work on portable systems yet
<1> but it wouldn't prepare you for flash either
<1> but if you don't understand the concepts of scripting, have no talent or even knowledge of design, and have never worked with a time line of any sort
<1> you're ****ed
<6> http://pastebin.sekati.com/?id=Anonymous@0a447-af3496b6-t can some check why the duplicate movies of p0 doesn't get resized version of p0.ptop
<1> sure, eventually you may get it
<1> but going in you're ****ed
<6> p0.ptop gets resized right but not p1,p2,p3 and so on


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