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<0> ok <1> and that the info is actually set and not undefined <0> its xml but i will lol <1> you said php <0> xml.send <0> well its sending the right data now <2> i played with my first xmlgttprequest last night! <2> wee - it's soooo easy! <3> how do I make it so that when the viewer clicks this button, it triggers this object in motion once he has click and let go of the mouse button? <0> :D <1> onRelease <2> ultimate - give the 'object' an instance name <1> tutorial much? <3> I havn't done much action scripting so I'm not sure how to tell it what to do onRelease <2> yeah - i can't be bothered to explain now MerZikain
<3> lol <1> we're talkin basics <2> don't forget the sitting on top of a greek mountain for 3 months somewhere in the middle MerZikain :) <3> I havn't messed with flash for over 2 years <3> so I"m really rusty as well <2> ok ultimate, make the 'object' a movie clip <2> give it an instance name ie, ball <3> ok <2> then click on the frame that all this is on, open the as panel and type this in: <2> infact, i'm rusty too! <2> can you instancename.onRelease for a button? <2> or does the code have to be on the button? <2> heh <3> it woudl have to be on a button I would ***ume <2> ultimate - clikc on hte button, type this in: onRelease{ball.play();} <1> buttons = useless <2> hell yeah <1> mc's take onRelease as well <1> and no <1> you can't use onRelease ON the button <2> i know mcs do, but can you target a button like instancename.onRelease like an mc? <1> on(release) <2> ahhh <2> heh <1> or this.onRelease inside of a clip event <2> haven't used buttons for like 2 years :/ <1> or, as i like to do it, instanceName.onRelease <2> do mcs all the time <1> on the timeline the button resides <2> yep <0> used braces then <3> ok <1> i just think buttons are pointless since they're limited <4> kids these days <1> and mc's do the same thing without said limitations <4> :P <3> so I'll create a mc as my object in motion... <3> and for the button properties.. <3> I'll add onRelease{ball.play();} <2> omg <2> i've just upgraded to flash 8 <3> ball=object in motion <2> help that i initially hated because it forced the help menu in the bottom menu <1> instead of theorizing, or tellin us what you're going to do, just do it <2> is not a draggable window <1> and if it doesn't work, **** with it until it does <3> just trying to confirm what you're saying <3> that's all <4> do it, don't bitch about it <2> [16:19] <1> and if it doesn't work, **** with it until it does ---> necrophiliac <0> heh <1> fascinating <3> do you see me bitchin? <3> lol <1> how the HELL did you come to that conclusion? <4> ultimate instanceName.onRollOver = function(){ //stuff here } <3> k
<1> you BEAT a dead horse, not **** it <2> well if you **** something that doesn't work (ie. dead) then you're a necrophiliac <1> seek help <1> ;) <2> eyah - that's what i was saying, hte help in flash 8 ****s <1> yes it does <1> you have to relearn how to read the ****in manual <1> it's annoying <4> it's not that ba <4> bad* <1> dude <1> yes it is <1> compare it to the flash mx manual <4> the manual pages are OK, discribe the methods just fine, but their code examples are **** <1> indeed <1> and more often than not the examples do more to explain the code than the descriptions <1> but not anymore <4> eh, if you read the entire manual page sans the code example you should understand how it works and how to implement it <1> not necessarily <3> crap.. errors.. lol <3> instanceName.onRelease = function() <3> { <3> homearrow.play(); <3> } <3> that's what I'm AS'ing to the button <3> the object in motion is seperate <4> isn't crap like that covered in the built in tutorials? <3> I'll look around for it.. just not sure what it's cl***ified under <4> i always thought the flash 5 tutorials were the best done <1> that's what i'm tryin to say, this is basic **** <4> ultimate atleast look in the manaual for a little bit before asking here <1> flash has always come prepackaged with tutorials that give you basic knowledge of how to use flash <1> and there are so many flash tutorial sites it's mind blowing <3> looking at them now <1> mind blowing in that they provide tutorials that are basicly redundant explanations of how to do basic **** --; <1> ever notice that? <4> lol <4> yeh <1> some tutorial sites just regurgitate the flash tutorials in different wording with different objects but it's teh same **** <1> and they act like they're some kind of ****in guru for "figuring it out" <1> pathetic <1> what's worse is the people who buy into their own hype <1> it'd be amusing if it wasn't so sad <4> meh <4> flash isn't that hard to figure out, it's not _that_ obscure or anything <1> yeah, the basics are pretty easy <1> it can get complicated if you start doin some really funky **** <2> basics are yeah - but as to non-programmers is confusing <5> bah <1> non-programmers? <1> those are only a third of the problem <2> graphics people <1> you then have non designers and non animators to worry about <2> ppl who don't know about control structures, variables etc <4> i'd say the thing people get most confused on is where to put AS, and the idea of scope/namespace/whatnot <1> flash has three big things: scripting, design, and animation <2> and mobile content <1> some people only have MAYBE experience with one of those three <2> been invited to a presentation on some mobile content in flash 8 <1> that fits under a combination of those three areas <4> mobile content combines all 3 areas <2> it has it's own as language <1> the point is that people go to school for CIS, Design, or Video <1> no one goes to school for a combination of the three <5> flash for mobile content? what phones support that? <1> Ivy Tech had a Multimedia degree program at one time <5> it doesn't even work on portable systems yet <1> but it wouldn't prepare you for flash either <1> but if you don't understand the concepts of scripting, have no talent or even knowledge of design, and have never worked with a time line of any sort <1> you're ****ed <6> http://pastebin.sekati.com/?id=Anonymous@0a447-af3496b6-t can some check why the duplicate movies of p0 doesn't get resized version of p0.ptop <1> sure, eventually you may get it <1> but going in you're ****ed <6> p0.ptop gets resized right but not p1,p2,p3 and so on
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