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<0> or rather this.firstChild.firstChild.firstChild.childNodes[3] <0> oh wait <1> firstchild.nextsibling.firstChild.childNodes[3] <0> Squee-D, man... E4X's gonna be hot :P <1> firstchild.nextsibling.childNodes[record].childNodes[3] for all your 'nam' needs <2> lol trace("the answer is: " + this.firstChild.nextSibling.firstChild.childNodes[1]); returns bal <1> you know i dont have much trouble with the current dom, so long as im only reading it, creating return data is where it gets real ugly <1> you may have to add a firstchild <1> deka, work it out yaself, you've got trace <2> ok <1> i always have trouble with c ounting root <0> Squee-D, since forever I used DOM to read and string to write as well <2> thanks <0> but the biggest issue is lack of XPath or alternative way to select nodes in other way than their order... which is why E4X <1> i've spent the last week optimising the geaos <1> geospatial data for our collection of nz maps
<1> into a fast searchable data collection that can be retrieved from XML <1> its been freaking painstaking <0> Squee-D, on at least 4-5 projects I had to tell the server guy "dude p*** the tags in this exact order since for speed reasons I'm not checking names and expecting them in THAT order". Silly dom <1> yeah i had to exlain that to a coworker this week to <1> no we're not doign this **** for readability we're doing it to create a nice big hefty pre-calc, so dont make it slow <0> Squee-D, yea well once 8.5 is spread out, it'll be pretty easy, we even have binary sockets, and can zlib that xml <0> Squee-D, you learning .NEt 2/ Avalon/ XAML just in case btw :)? <1> man my biggest excitement is still 'real private' and overload <0> do we have overload? bah I missed this <1> Well i know my c#. i poked around avalon <0> maybe this is why they moved it to October ... <1> yes we do <1> thank god <0> oh wait I mixed up you mean function overload based on parameter signature ? <1> yes :) <0> ok when I hear overload I tune out everything but operator overload for some reason.. <1> yeah prolly best we dont have that <1> i can just imagine the nightmares in this channel <1> hopefully we ave access to the native value of the native cl***es tho <0> Squee-D, well given we have no protos to hack anymore actually I'd appreciate if I could "+" my SuperString cl*** instead of SuperString.add(SuperString); .. but anyway <1> well in this case im going to guess that access to the native value of the basic types would succeed for yo as well <1> cl*** Mycl*** extends String { in here we can access the 'string' in the string and even watch it.. } <0> Yea, I remember something went wrong there though.. <1> well its not possible <0> not sure exactly what <1> if it were, it would be nice <1> and i'd have much less concern for opertor overloading <0> ah yea I remember what went wrong, you ***ign string literal to it and it becomes normal String :) i.e. what you say there <1> you cant access the native value <1> at all <0> well yes -> it just replaces it <0> the whole object <1> totally sux :) <0> but if we could overload = ... <0> I'm overload bitch <1> nawww <1> nooo <1> i mean i'd like it <2> Is there a good website that covers parsing xml in flash? <1> but omg.. <1> the help does a decent job of it <1> Deka remember you can take references any time you like <3> mc1.setMask("dynmask"); <- is it possible to set mc2 and mc3 masken on same line? <2> what do you mean? <1> bugiam2 no <1> deka for example say you find a 'record' <3> ok <2> yes <3> does dynmask have to be on layer/depth above mc1? <1> firstRecord = myXML.firstChild.nextSibling; <0> bugiam2, nah <3> ok <2> ok <1> you can now treat firstRecord as a bookmark if you like.. <2> Is ther such a thing as nextnextSibling? <2> there <1> and take copies of that bookmark too. <1> no <0> DekaPatro, well yes: nextSibling.nextSibling :) <2> okay <4> yo
<4> i'm having a problem <4> i'm using flash 7 for the first tome <4> time <2> Squee-D did you look at my pastebin? <4> (i haven't used flash since flash 5) <1> anyway, mix this entry level incompetence with overloaded operators suv4x4, and this channel would be murder.. <4> and a movieclip function i used won't work <1> and i'd be the one doin the killin <1> dek yeah i did <4> can u tell me whats wrong with: <4> http://flash.pastebin.com/514506 <3> but i can do mc1.setMask("dynmask"); mc2.setMask("dynmask"); in same frame right? have one mc mask several mc's <1> daurnimat you have a scope problem <4> ?? <1> those function run in the scope of the clip you place them on <0> daurnimat, at first gl*** nothing rings wrong <0> daurnimat, glance that is <4> they are in the root, on frame 1 <1> and subfolder and imagefilename will have gone out of scope when the user clicks <1> when the code on line 7 is called, it's being run muc later, in the scope of the clip <2> trace("the answer is: " + this.firstChild.nextSibling.childNodes[1].childNodes[1].childNodes[2]); - returns australian rules <0> Squee-D, I think Flash keeps the activation object and those two vars active until those inner are defined. That's a common 'hack' <1> if you go _root[subfolder+"__"+imagefilename].target = _root[subfolder+"__"+imagefilename]; and in the function put target._visible = false; <1> you'll be better off <4> say again... <1> suv no it doesnt. <2> that is lines 1 to 161 <4> squee: please explain what i have to fix <0> Squee-D, maybe I don't understand what you mean <1> subfolder and imagefilename are in function scope only <1> and he's definining an anonymous function that uses those <1> inside the same function <2> Is there a program that gives you the node structure for an xml file? <1> there are some reverse schema generators areound DekaPatro <3> that would be nice indeed. <2> ok <1> only one i used is kinda spendy <4> squee: how do i fix it? <0> yep, well I do that a lot too when in a hurry (even though it's bad for the garbage collector) <1> it doesnt work <2> spendy - nooo <0> Squee-D, maybe -> I'll do a little test to see what you mean <4> squee: so how do i fix it??? <1> daurnimat hold your horses <4> ok... <1> http://flash.pastebin.com/514513 try that <1> oh dude <1> no <0> Squee-D, doesn't this cover the case (it works): function start(x) {_root.onEnterFrame = function () {trace(x)} }; start('hello'); <1> this is a total mess <1> loadmovie breaks everything <1> it mwont work for many reasons <4> squee: not working <4> ... <1> loadMovie will not complete immediately and it will kill the .target and the .on Rollover <4> :( <1> suv no it doesnt, thats cascaded fallback <1> put the function on a clip and try it <0> Squee-D, when I run it I see "hello" on each frame.. so <1> hats not the same suv <1> and its bad reliance anyway <4> squee, can u help me please? <1> daur no <1> go read up on MovieClipLoader <4> what do i do then <4> arg <1> don't even try to set properties and ethods until you get an onLoadInit event <1> methods* <0> daurnimat, you can run onEnterFrame and check if _width>0, the moment it's bigger than zero your image is on and you can set x, y and so on.. That's a hacking quick way. If it was a clip you could put onData on it but.. <0> daurnimat, oh that's Flash 7 - you gotta check MovieClipLoader, it's the best way <1> it is a clip <1> just remember onLoadInit, not onLoadComplete <0> Squee-D, I mean on stage clip (you can put instance actions on) <4> squee: do i need to initialize the moviecliploader cl***?
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