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Comments:
<0> ^^ <1> invasion? <2> aliens <1> space invaders <1> Smurf wheres your MX gone? <3> I am using LoadVars to load text to flash to dynamic text is it possible to load the same text to input text field by LoadVars and using php save changes from imput text to the txt file ? <3> ? <4> is calculus used a lot in flash? <5> how can you trigger onRollover of a clip when the clip is just contains a button symbol? <6> on(mouseOver) { } ? <7> OnoSendi: When you're calculating parabolas for the curveTo functions it is. <5> eh, I got it, the event wasn't propagated down to the button <0> you. can't. kill. me. 'cause. i'm. al. rea. dy. inside you! <7> I think the anchor point is the same as the directerix of the parabola.
<8> I've created a slideshow which centers images <8> I use alpha from 0 to 100 to create a fade effect between every image <8> But the image comes from the bottom right during the fade <8> http://pastebin.co.uk/404 <8> What I mean is that it looks like the images travel from the bottom right to the center <8> Can somebody please explain how to solve this? <0> yeah, move your image to center in your first frame of your tween <8> it's not a tween tho' <8> it fetches the pictures from an xml file <0> you're animating your position change <0> when you load the image, position it outside of your set interval <8> how do you mean? <0> i'm betting that's the problem <0> well you're setting an interval for your changeposition function <0> i'm thinking that may be what's causing it to move <8> yes <8> since it has to move to the specified position, so yes <8> if I remove the y axis part of the code, it comes from the right, not bottom right <8> but I am not entirely sure how to fix it <0> --; <8> I checked macromedia.com but I can't find the proper command <0> wtf are you trying to do? <8> I'm trying to get the pictures centered <0> ok and? <8> well I just want to get rid of that effect where the pictures come from the lower right <0> i ****in quit <9> anybody ever used a usb ram stick as a swap disk for photoshop? <0> no <2> al_x it'd be slow i'd imagine <6> my Deflate Inflator seems to start working :) <9> smurf: i'm wondering if it might be faster on a laptop with only 1 partition <9> than using the hdd <2> al_x i dunno, depends on the read/write speed of both 'drives' <2> air quotes are fun :D <9> air quotes are so 90s <9> early 90s at that! <9> it's creepy how the 90s look more and more like the 80s every year <9> if you know what i mean <2> it's all hey arnold <2> al_x i understand, kinda <10> how can i swap what movieclip an instance is using. like this.changeToMovieClip("MovieClip1"); <2> newpers_... you can't? <10> that ****s <2> ... not really <10> heh <2> it makes sense <2> you could emulate it <2> just have a container and attach instances in that, and remove that instance when you want to change the clip and attach the new one <10> ok <11> something in my flash app is causing seriouse performance drops, is there any way to find out what it is? <2> ziper eliminate elements untill you find what's causing the slowdown <7> I like these Flash tutorials. Just copy the manual with some snappy comments and someone pays yo punk ***. <2> BiosLogos what tutorials? <10> Smurf: so, i could just create a function in the parent called swapClips(name) that would perform removeMovieClip and then attachMovieClip on name? and then i can do _parent.swapClips("Movieclip1") <10> ? <7> Smurf: Just any of them. I just want to take three points and connect a curve through them. There's tons of tutorials but they're all straight from the manual. <7> Make a circle! Quadratic bezier! Great, you know the fancy terms...but tell me something simple, like connecting three points. <2> BiosLogos look up the curveTo method <2> that's what you want <2> !find MovieClip.curveTo
<2> !find -c MovieClip.curveTo <12> MovieClip.curveTo == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary515.html <7> How bout you look at and tell me whether it connects three points. :D <13> how can i load a php script into flash? <7> The anchor point isn't connected. <2> moveTo the first point, set the control point's x and y to be the middle pt's x and y, then have the anchor x y be the last point <7> Smurf: Nope, read the manual. <2> !find -c MovieClip.moveTo <2> blah <2> http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary540.html <2> go to the first point <7> Smurf: That's the function, but the control point isn't the middle point. <2> have the curve draw to the last point <2> I KNOW <2> ffs <2> LISTEN TO WHAT I AM BE THE SAYING <7> Smurf: Say what? <2> the first point is only moved to via the moveTo method <2> then the middle point is the control point, the last one is the anchor point <7> It doesn't connect three points. Just stop. You're not helping. I know I need curveTo, but the control is NOT the middle. That's what I want to do. Calculate the real control. <7> Christ. <7> And my earlier point was all these "tutorials" are doing exactly what you're doing, at least you aren't taking credit for what's in the manual. :) <13> how can i load a php script into flash? <14> php script or the result of php script? <0> sup shiz <14> this and that <14> still groggy <14> heh <11> my flash app is working really great but it got very poor performance in the web browser :/ any performance tuning things to make it work better in the browsers? <6> run it in firefox :) <11> i am :P <6> hehe <6> dunno, there might be so many reasons <6> either big graphics with alpha moving around ? :P <13> SHiZNiT: php script <11> been working on it for like 2 months now, and never tested it in the browser, and now i finally got it up and running and it got huuge performance drops in the browser and works great in flash <15> holy crap, i goto an online music store to get some ac adapters and guitar strings, and its $63 before shipping <15> what a rip off hobby <6> go buy it at your local guitar store.. <16> I'm trying to import data from a php file into flash..the php file outputs "&var1=test" without the ""'s oviously... I setup a dynamic textfield converted to a mc and added an onclipevent to loadvariables("http://www.site.com/file.php",this,"GET") and when I run the swf it just sits at transfering data from site.com... anything I'm doing wrong? <16> never did this before so I'm going off a tutorial.. did everything they said and it's still not working :P <14> well <14> dunno why you'd set it onClipEvent <14> thats a repeated action <14> over and over <6> you might want to use LoadVars instead <14> u sure thats whats required? <14> loadvars is more stnd method since v6 yup <6> or load in a movie clip, and loop until the last variable is set <6> thats the oldschool way <14> but as is above, usually you use onClipEvent(load) { loadVariables("..."); } onClipEvent(data) { ... data received ... } <6> i hate that flash 5 way of doing it :P <16> ahh ok <14> but OEF ? unless you mean to specifically keep hammering server.... <16> no i don't want to keep hammering the server <16> hehe <14> but i'd get used to loadvars myself too <14> its a more effective method of getting variables into flash <14> =) <14> although both are valid <16> ahh nice ok let me try that thanks :) <9> http://pfordee.com/cullen/1135804919967.jpg <16> like I said, I'm new at all this, still need to learn the ropes ;P <14> all loadvars does is load variables into a loadvars object <14> then you just refer to that obj for the variables <6> nice dog al_x :) <16> I'm trying to create a photogallery slide show thingy that reads the users choices out of a db which is returned to flash, if that helps any :P <16> choices = files <16> file locations rather <14> myLoader = new LoadVars(); myLoader.onLoad = function(success) { if(success) { for(var i in this) { if(typeof(this[i]) == "string") { trace(i+" = "+this[i]); } } else { trace("no file found, but this does not cover server timeouts, use an interval for that"); } } myLoader.load("filename.ext"); <14> something to that effect
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