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<0> so just handle what to do once it's true in that event <1> I don't follow <0> like <0> if(_xmouse > 100){ blah = true; //do other stuff since blah is true} <2> can anyone just click that last link and tell me what they see? <1> onEnterFrame? <2> i'll pay 5$ from paypal <1> orly? <0> lol <0> checkin mjau-mjau <1> I see a CardOne thing <1> Error <0> Error. Please contact Merchant Support <1> Yep <1> that <2> ok cool
<2> its not like your both gonna get 5$ though <1> You don't need to pay <1> Be carefull with your money <2> free service today? <0> depends <1> hehe <0> you want happy ending? <2> urlclickers . com <2> we click your urls - rates as low as .99 <2> "After I started using urlclickers, my business tenfolded" <1> no more spamz <1> SmurfMX, so if I have a button, and I want it to drag on an x axix. When you press the button drag = true; is there a way to listen if drag = true and do my code if it is? <1> I havent used listeners much <0> well just call the function you need when drag = true inside your onPress <1> I need the function to repeate onEnterFrame untill it's false again <0> then just do <1> is there a way to create an onEnterFrame for a function? <1> I feel dumb <1> there are so many little things to learn <1> I'll google it <1> thanks for your help <0> btn.onPress = function(){ myMC.onEnterFrame = function(){ //stuff } } btn.onRelease = function(){ delete myMC.onEnterFrame; } <0> on the timeline <0> replace btn and myMC appropriately <3> does anyone have a idea on why something would a MC would be found outside a function but when i move inside the function and try to edit it from inside there it says its undefined <4> sup SmurfMX <0> hey s|k <0> not much <0> jeff339 cause the scope inside the function is different <0> you could do something like this inside the mc. myFuncName.apply(this, args); <5> Wow, I think I almost have it worked out <5> How can I bring all of the layers and all of the graphic/symbol instances from one MC's timeline, and paste them into another MC, at the end of its timeline? <5> I seem to be able to select them all in the first timeline and do 'copy', but when I try to paste them into the other MC, the graphics show up but not the timeline info like I'm expecting. <6> Hi I an odd problem with Flash 8 Remoting. All my code seems to work, and the end result traces fine, but nothing will appear in the NetDebug window... Any ideas? <7> anyone here live in LA or want to move to LA <7> ? <8> sure y not <8> you going to pay for my stuff.... umm sony <8> sony sony?:x <5> woot. thanks to shiznit and F1-- for the eyeballs earlier <5> I got it past a significant milestone tonight, now I can sleep easier <7> yup sony sony <7> well sort of <7> sony pictures sony <9> Uptime: 3 days 3 hours 59 minutes 13 seconds <9> ghey <9> Downstream: 0.00 KBytes/s Upstream: 0.05 KBytes/s <8> ooo nicie <8> well i would like to go to la.. but i can;t do anything so :) <8> umm <8> ooo <8> do it again damit <8> ooo nicie <8> heheh Oo0|afk fix your scripts man <8> :P <9> nerf <10> gotoAndPlay(210); <10> trace( "after jump" ); <10> should you see the trace if its after gotoandplay?
<11> that it would be already in 210 and not see the trace wouldnt it ? <10> thats what im wondering <10> i have that exact code and it seems like its not jumping <10> i copied and pasted... does anyone see anything wrong with the gotoAndPlay? <10> its inside a if statement does that have anything to do with it? <11> depents on how you set it up <11> if what your checking with the IF not acurring then ofcause nothing will happen <11> like say if (t<1) {gotoAndPlay(60);} <11> but if t never gets below 1 <11> it will never move to 60 <10> well the trace is firing though <10> so i know the statment is working <10> doh nm i was jumping to wrong fame <10> frame <10> no wonder <12> !help <12> !listkey <12> !listkey array <8> !find -c array <13> Array == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary059.html <8> tada <14> Howdy folks :) <14> anyone need any help? <15> yes <15> teach me flash <15> :) <14> go to HELP <14> there are even lessons if you installed then <14> them* <15> its a joke <0> omg will u liek teech me how 2 do teh frame by frame animatshun? <8> o y yes i will <0> OMG THX KEKEKEKEKEKEKE ^____^ HUGZ 4 U!!! <14> byes all <16> mornin o/ <17> morning G <16> o/ <18> i created a preloader but i also use AS 2 Cl***es in the main-movie. now: 133kb get loaded just because of the ASCl***es.. at a 250kb mainmovie total, that means that the preloader stays blank until the damn AS2 cl***es are loaded, then it starts to display at 64% :( so, how can i avoid that the AS2 cl***es are loaded as very first item (even before the preloader)? (ps: sorry brainy, need to find another way) <19> HEY WHO WANTS SUM LOVIN <20> #*** <20> you idiot <19> sorry <19> i may have scard your eyes <21> [MaSteR]` <22> Hi <23> when there is flash file on site there is something like layer on flash. when i click once it goes away. what is this?? <24> i don't understand your question. perhaps you're talking about DHTML? <25> can someone help me add a function so that my game post highscore to a php script when it gets to game over ? <25> i know nothing about flash and i found the flash script with a tutorial but it dosent save the scores.. i want to save scores and that by a post to a PHP file <24> gnagis: yes there's at leats one article on www.flashkit.com covering that <26> =) <22> hello Sanz <26> yoowww ;x <26> whats cracking xD <25> i cant find when i try to search for highscore or anything like that <22> wich highscore ? <24> well flashkit is one of the worst worst sites ever to navigate on, but hold on, ill try to find it <24> try http://www.flashkit.com/tutorials/Games/High-sco-Glen_Rho-657/index.php <24> also http://www.flashkit.com/tutorials/Games/PHPMySQ-Jeroen_d-785/index.php <25> i dont want to show highscores in the game... just want it to save the scores.... <25> hmmm maybe that last was the right thing... <24> it's covered by one of those articles <24> or both <24> hah... <24> so many lame and crappy articles at flashkit... <26> ;o <27> hello
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