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Comments:
<0> is it possable for flash to create a .txt file and write some info from an imputtxtbox <1> name your var _root.txtVar <1> and ***ign _root.txtVar = "BLAH"; <1> _wicked_, u'll need to use a ss script to do that <0> ss? <1> server side <0> eeek <1> PHP, asp <0> thats what i thought <2> f1 the global test works <2> i know my scope is wrong i just dont know where or how to debug it <0> but i can write to an existing text file without ss script? <1> nope not really <1> u need file I/O to handle this <2> F1: im creating the movie in a regulare frame with this.createEmptyMovieClip <2> this.createEmptyMovieClip("senior",0);
<1> thun, if you dont prefix your var to a new scope <1> it'll just be this.var = "blah" <1> ie. this.senior.pipeline_mc1.txtVar = "BLAH"; <2> i tried that one ... let me try again <2> oh wait <2> maybe i didnt <3> if i use my_sp.contentPath = "image12.jpg"; is there how do i set the instance name ? <1> my_sp is your instance name <3> thats the instance name of the scrollpane <3> how do i set the instance name of the actaul image that im loading in there? <1> you can't <3> sorry i should have specified or give some more detail <1> you can however load it to a container and work with the container <3> ok then how can i load 10 pictures in the scrollpnae <2> F1: thanks this.senior_1.pipeline_mc1.txtName.text = "BLAH"; worked <3> Hmm more to learn <3> Maybe im miss understanding this or correct me if im wrong isn't a scroll pane a container i mean it is derived from the container cl*** <1> jeff339, by container I meant an empty MC <1> so instead of loading the jpg's directly, load them into mc's and then load the mc's to the scrollpane <4> how do you make something scroll slowly and smoothly? <4> tweening doesn't scroll a mc very smoothly.. <4> any other way ? <1> script it <4> script tweening? isn't that the same ? <4> or you're talking about changing _y continously? <1> yes <4> which one ? <1> to move smoothly u need some math/physics applied <1> this is a good lib to use http://laco.wz.cz/tween/ <4> huh? we're talking about plain _y vertical scrolling... <4> even that we need a lib ? <1> to move smoothly yes <1> no you dont need a lib, u can script your own routine if u want <4> but just simply incrementing _y every couple of milliseconds isn't very smooth.. <1> are you like even listening <4> so bottom line is to move something slowly and smoothly you need a lib <5> tween it with tweencl***. doesn't get any smoother <4> bug: the cl*** that comes with mm? <1> its usually the ease that affects smoothness <4> F1: i have no ease.. <4> just plain slow scrolling <1> tweening proto has a ****load of easing equations to use <1> <4> how do you make something scroll slowly and smoothly? <4> but the mm tween cl*** doesn't <4> no ease, just scrolling <1> i am confused with what you're trying to do <5> the tween cl*** in flash is great. you can do it without ease <1> u want it to scroll slower only? <4> the thing is the tween cl*** works great when it's fast motion <4> with easing and everything <4> great effect, no doubt <4> but when i'm trying to do a news ticker <4> it's not very smooth <1> increase the frame rate <4> humm.. <4> like 60f/s ? <1> sure whatever works <5> 40 works nice for me. <6> i use 32 most of the time <1> 41 here <6> the built in tween cl*** has a linear tween too kenn_
<6> with no fancy easing in or out <7> hi, is there any other funtion besides set/clearInterval to delay a single event? <8> u could use a dummy mc with empty frames i guess <8> why are you against using setInterval <7> because the word interval "suggests" it should be used for continous events? <8> not really <7> ok <8> you can clearInterval as soon as you hit the call back <7> yes i know, i was just checking if you gurus do it any other way <6> helmut33 use setTimeOut <6> setTimeout* <6> new in flash8 <6> _global.setTimeout(callback, interval); <2> is there a function to convert int to a string? <6> String(integerVar); ? <9> lol <10> !find rules <2> can you set a tab stop in a text box? <2> or is there any sprintf type function? <6> !find rules <10> I'm new to actionscript, and i was wondering how to display for example a variable thats set within a movie clip in a dynamic text field. You cannot just use Var : textvariable then apparently .. but need to specify where the variable is located. What syntax do i use for that ? <6> you could use instanceNameOfTextBox.text = varName; <10> Hmm, thats the other way around of what i'm trying to do i think. <11> :> <10> I've got a dynamic text field on frame 1 of my scene, and i've got a variable stored within a movie clip script. <6> Kjell__ using dot syntax <2> is there a valign for a text field? <6> like _root.mc1.mc2.mc3.varName <6> thun mmmm check the manual <10> .nameotheMovieClip ? <6> instanceName <6> yes <10> i guess mc stands for movieclip :) <11> pff <10> ah alright, the instance name .. let me see if that works <11> stands for macaroni and cheese dumb*** <11> :) <11> everything goes better with mc. <11> :D <11> jks <6> lol <6> i've got the bluuuueeessss the kraft macaroni and cheese blueeessss <11> i bought a twelve pack 2 weeks ago, havent even unwrapped'm yet <11> uhg <11> heh <11> no more kd for awhile here ;p <11> oh wait <11> if i add hotdog - its a whole new meal! <6> man, every time i party with my friends the next day my friend slut muffin makes like 3 boxes of mac and cheese for everyone :D <11> hahah <6> dude hotdogs + m & c rocks <11> yup <11> forgot about it <11> :) <6> it's my favourite food <11> gunna do it up sometime soon :P <12> hot dog? <12> really? <10> great that worked, thanks ~ <12> i like bagel dogs personally <6> god damnit <11> **** - so i spend a good hr tracing a logo - and i play with a couple exports to test it out ... then i decide to close all my untitled documents.... <6> how come right when i need input from a client he leaves without telling me :/ <7> macaroni and cheese recipe please, kthx <11> =( <6> SHiZNiT i press ctrl+s after every few lines of AS i write hehe <12> where the caps came from, i do not know <11> thankfully i can import swf and get the fillshape back <11> but i lost all my outlines/frameing for it - arghgh <6> use the ink bottle SHiZNiT <11> easlily put back - but nothing is to scale now <11> ya
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