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<0> is it possable for flash to create a .txt file and write some info from an imputtxtbox
<1> name your var _root.txtVar
<1> and ***ign _root.txtVar = "BLAH";
<1> _wicked_, u'll need to use a ss script to do that
<0> ss?
<1> server side
<0> eeek
<1> PHP, asp
<0> thats what i thought
<2> f1 the global test works
<2> i know my scope is wrong i just dont know where or how to debug it
<0> but i can write to an existing text file without ss script?
<1> nope not really
<1> u need file I/O to handle this
<2> F1: im creating the movie in a regulare frame with this.createEmptyMovieClip
<2> this.createEmptyMovieClip("senior",0);



<1> thun, if you dont prefix your var to a new scope
<1> it'll just be this.var = "blah"
<1> ie. this.senior.pipeline_mc1.txtVar = "BLAH";
<2> i tried that one ... let me try again
<2> oh wait
<2> maybe i didnt
<3> if i use my_sp.contentPath = "image12.jpg"; is there how do i set the instance name ?
<1> my_sp is your instance name
<3> thats the instance name of the scrollpane
<3> how do i set the instance name of the actaul image that im loading in there?
<1> you can't
<3> sorry i should have specified or give some more detail
<1> you can however load it to a container and work with the container
<3> ok then how can i load 10 pictures in the scrollpnae
<2> F1: thanks this.senior_1.pipeline_mc1.txtName.text = "BLAH"; worked
<3> Hmm more to learn
<3> Maybe im miss understanding this or correct me if im wrong isn't a scroll pane a container i mean it is derived from the container cl***
<1> jeff339, by container I meant an empty MC
<1> so instead of loading the jpg's directly, load them into mc's and then load the mc's to the scrollpane
<4> how do you make something scroll slowly and smoothly?
<4> tweening doesn't scroll a mc very smoothly..
<4> any other way ?
<1> script it
<4> script tweening? isn't that the same ?
<4> or you're talking about changing _y continously?
<1> yes
<4> which one ?
<1> to move smoothly u need some math/physics applied
<1> this is a good lib to use http://laco.wz.cz/tween/
<4> huh? we're talking about plain _y vertical scrolling...
<4> even that we need a lib ?
<1> to move smoothly yes
<1> no you dont need a lib, u can script your own routine if u want
<4> but just simply incrementing _y every couple of milliseconds isn't very smooth..
<1> are you like even listening
<4> so bottom line is to move something slowly and smoothly you need a lib
<5> tween it with tweencl***. doesn't get any smoother
<4> bug: the cl*** that comes with mm?
<1> its usually the ease that affects smoothness
<4> F1: i have no ease..
<4> just plain slow scrolling
<1> tweening proto has a ****load of easing equations to use
<1> <4> how do you make something scroll slowly and smoothly?
<4> but the mm tween cl*** doesn't
<4> no ease, just scrolling
<1> i am confused with what you're trying to do
<5> the tween cl*** in flash is great. you can do it without ease
<1> u want it to scroll slower only?
<4> the thing is the tween cl*** works great when it's fast motion
<4> with easing and everything
<4> great effect, no doubt
<4> but when i'm trying to do a news ticker
<4> it's not very smooth
<1> increase the frame rate
<4> humm..
<4> like 60f/s ?
<1> sure whatever works
<5> 40 works nice for me.
<6> i use 32 most of the time
<1> 41 here
<6> the built in tween cl*** has a linear tween too kenn_



<6> with no fancy easing in or out
<7> hi, is there any other funtion besides set/clearInterval to delay a single event?
<8> u could use a dummy mc with empty frames i guess
<8> why are you against using setInterval
<7> because the word interval "suggests" it should be used for continous events?
<8> not really
<7> ok
<8> you can clearInterval as soon as you hit the call back
<7> yes i know, i was just checking if you gurus do it any other way
<6> helmut33 use setTimeOut
<6> setTimeout*
<6> new in flash8
<6> _global.setTimeout(callback, interval);
<2> is there a function to convert int to a string?
<6> String(integerVar); ?
<9> lol
<10> !find rules
<2> can you set a tab stop in a text box?
<2> or is there any sprintf type function?
<6> !find rules
<10> I'm new to actionscript, and i was wondering how to display for example a variable thats set within a movie clip in a dynamic text field. You cannot just use Var : textvariable then apparently .. but need to specify where the variable is located. What syntax do i use for that ?
<6> you could use instanceNameOfTextBox.text = varName;
<10> Hmm, thats the other way around of what i'm trying to do i think.
<11> :>
<10> I've got a dynamic text field on frame 1 of my scene, and i've got a variable stored within a movie clip script.
<6> Kjell__ using dot syntax
<2> is there a valign for a text field?
<6> like _root.mc1.mc2.mc3.varName
<6> thun mmmm check the manual
<10> .nameotheMovieClip ?
<6> instanceName
<6> yes
<10> i guess mc stands for movieclip :)
<11> pff
<10> ah alright, the instance name .. let me see if that works
<11> stands for macaroni and cheese dumb***
<11> :)
<11> everything goes better with mc.
<11> :D
<11> jks
<6> lol
<6> i've got the bluuuueeessss the kraft macaroni and cheese blueeessss
<11> i bought a twelve pack 2 weeks ago, havent even unwrapped'm yet
<11> uhg
<11> heh
<11> no more kd for awhile here ;p
<11> oh wait
<11> if i add hotdog - its a whole new meal!
<6> man, every time i party with my friends the next day my friend slut muffin makes like 3 boxes of mac and cheese for everyone :D
<11> hahah
<6> dude hotdogs + m & c rocks
<11> yup
<11> forgot about it
<11> :)
<6> it's my favourite food
<11> gunna do it up sometime soon :P
<12> hot dog?
<12> really?
<10> great that worked, thanks ~
<12> i like bagel dogs personally
<6> god damnit
<11> **** - so i spend a good hr tracing a logo - and i play with a couple exports to test it out ... then i decide to close all my untitled documents....
<6> how come right when i need input from a client he leaves without telling me :/
<7> macaroni and cheese recipe please, kthx
<11> =(
<6> SHiZNiT i press ctrl+s after every few lines of AS i write hehe
<12> where the caps came from, i do not know
<11> thankfully i can import swf and get the fillshape back
<11> but i lost all my outlines/frameing for it - arghgh
<6> use the ink bottle SHiZNiT
<11> easlily put back - but nothing is to scale now
<11> ya


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