@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7 8 9 10 11 12



Comments:

<0> hehe
<1> and if you want your hand held, theres the screens mode
<2> right but how can i p*** information between movie clips
<2> like if the user selects something
<1> pick a methadology
<1> events?
<1> events and decent OO abstraction of view from model?
<2> I understand events like you have to add action listeners and what not thats the same as in java
<1> to get a leg up, try reading and looking at ARP, its a really simple application framework.. isntead of useing services have your commands connect to your model code.
<1> http://www.stripgenerator.com/viewEng.php?id=73640
<1> his demo birthday app should get you a bit of a head start
<3> hey, i have a quick question... I was trying to make an array... i made one and i put a value in spot 0 which should give it a length of 1, and when i trace the length right after i ***ign the value (in some mc's onload section) it gives me the correct value (which is 1 for the length) but then when i trace the same variable from another function, or outside of this handler it gives me a zero
<3> can anyone help me?
<1> not saying you need to use it, but it might help you avoid the 'stinky thinkin' that tends to evolve around flash code.
<1> fghfgh please pastbin the relevant code
<2> No Im not ashamed to say i need help im trying to teach myself flash



<3> ok... hold on
<1> jeff339 the language is kludgy, be aware. 'private' means protected. don't expect to see 'overload' or 'final' anywhere either :/
<3> http://pastebin.sekati.com/?id=flash@f1ce5-4fdec7d4-t
<3> i am using mStar.onLoad just because that mc is always goign to load and it will init all my vars
<1> fghfgh that is perfect
<3> the first one gives me 1 and the second gives me a zero
<1> line 13 is run imediately after mstar.onload function is DEFINED
<1> not after it is run, but after it is defined
<2> the other question i have is how do i add stuff to a scrollable field like i found the createObject("CheckBox" , "instance name", depth); if i put that in a loop only one shows up <<I think they are on top of each other>> how do space them differently?
<1> so line 13 should trace 0
<1> _x and _y properties jeff
<3> but even a trace on mousedown gives me a 0
<1> all visible elements extend the MovieClip cl***
<2> but see i tried that and its not working
<2> give me a second ill post it
<0> maybe you gave them same depth :)
<2> what does depth do?
<1> hehe
<1> z order
<0> that's it
<1> only one item per z per patent
<1> parent*
<1> fghfgh paste the sample with the onMouseDown then
<0> if you have two objects on same depth and do mc1._x = 20; both object will go there
<2> ahhh
<2> then thats whats wrong
<1> one object will replace the other
<0> yeah, Squee-D is right. but it will LOOK like they cover eachother :P *excuses*
<1> hehehe
<1> dump objects will show you jeff
<1> when testing in the ide
<1> theres a menu item in the player window for debug
<1> select dump objects and you'll see if your instance is where you expect it to be
<2> oh let me see if ic ant find that
<1> usefull little tool
<1> and generally faster than trying to start an app up with the debugger running
<1> CTRL-L is the shortcut
<4> hey can anyoen help me with soem flash issue?
<4> can soemone help me out?
<4> !help
<1> o.O
<1> http://www.stripgenerator.com/viewEng.php?id=73402
<4> ok look.. im making this game..now in the game i drew a door.. now the door is a movie clip.. now how can i make in button in the movie clip that goes to a frame of the main movie.. not the frame of the movie clip itself????
<4> can anyone answer that question?
<5> lol
<1> ???!?!!!?!?!? omg is it even possible?!?!?!?!!!!
<1> dude
<1> breathe
<1> try yoga
<4> cause i use the goto command in the button.. but it chnages to the frame in the movie clip
<1> _parent.gotoAndPlay(
<4> i wantr it to change to the frame of the main movie
<4> ok ill try that
<1> _root.gotoAndPlay(
<1> you should put code in a button tho
<1> isn't this **** covered in the tutorials?
<4> yea the code ima use is in the button
<4> where can i get the tutrials? in the program itself?
<5> http://www.stripgenerator.com/viewEng.php?id=73402 ahahhahahaha
<4> im new to this if u cant tell
<2> by pressing F1 it can be very helpful



<1> yeah, hahaha how dumb of me, you're new, obviously the help isn't aimed at you
<5> Squee-D calm down
<1> hahaha
<1> smurf im calm
<4> haha anw chill i dotn care
<1> its a low brooding anger that hardly touches me except in sarcasm
<4> as long as hes helping me
<1> karaan111 do the tutorials in the help
<1> you will be so far ahead of where you are now, and you wont have to spend forever guessing
<4> yea ima try that
<1> but then i just looked at their latest tutorials
<1> whenever they mentions scenes, use them by all means, and then try to forget them again afterwards
<1> scenes have limited uses and unless you're a for film animator, they have none
<4> yea i know.. for the game ****.. every room is just a diffrent frame
<2> would you guys mind taking a look at this and telling me what im doing wrong i tried changing the depth but it still stacking
<2> http://pastebin.sekati.com/?id=Confused@fd2ac-b38cbe47-t
<2> options is my scrollfield
<1> options.name
<1> sorry
<1> options[name]
<1> doesnt createObject return a reference?
<2> not sure
<1> http://www.stripgenerator.com/viewEng.php?id=73402
<1> try that
<1> but im guessing you could do var target:MovieClip = options.createObject (....
<1> fyi the equivelancy is: a="hey"; thing[a]; is the same as thing.hey
<2> umm still confuesed
<0> damnit Squee-D: i've seen that link 10 times now and i click it every time :)
<4> hey squee-d in the actionscript list i drag the goto function to the button inside the movie clip but then how do i add the _parent part to it? its not letting me..
<1> :P
<1> karaan111 what version of flas you using?
<4> it just becomes "goto"
<1> flash
<4> 8
<4> the newest one
<1> dude i just type
<1> cunt help you on that one
<1> cant*
<1> :(
<1> jeff339 all objects in flash are ***ociative.. if an object has a property or a method, then you can access it directly obj.prop or ***ociatively obj["prop"]
<1> name is of type string..
<2> right
<1> so name._x is like trying to reposition a string - doesnt make sense
<2> oh alright
<1> createObject instances the object on options with the name you provide
<1> so options.pic1 might be valid
<1> sbut because you use a string: options[name]
<1> theres your reference
<2> alright i think i know how to fix that
<2> or what to do rather
<1> i posted the fix
<1> http://pastebin.sekati.com/?id=Confused@fd2ac-b38cbe47-t reload
<1> line 7, take the reference and store it in 'target'
<1> line 8 and 10, use that reference to position the object
<1> i still think creatObject returns the reference directly
<1> Returns
<1> A UIObject object that is an instance of the symbol.
<1> yes it does
<2> I think you are right cause when i replaced the code it still wasn't making 10
<1> http://pastebin.sekati.com/?id=Anonymous@66986-2d217700-t
<1> well thats curious
<1> lemme try it locally
<2> would you like my fla?
<1> are you getting any of them on screen at all?
<2> no not anymore
<1> thats coz of some crap i injected with focus on the wrong window :)
<1> http://pastebin.sekati.com/?id=Anonymous@66986-2d217700-t
<2> right i erased that and put back CheckBox
<2> I just updated it and still nothing is coming up
<1> working for me
<1> what type is options again?
<2> its a scrollpane
<1> yeah mine works
<1> no issues


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #flash
or
Go to some related logs:

elwarag
yhep porn
webrdp iis
#politics
#3dsmax
frameset-transxp
#tcl
#beginner
#solaris
#hardware



Home  |  disclaimer  |  contact  |  submit quotes