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<0> hehe <1> and if you want your hand held, theres the screens mode <2> right but how can i p*** information between movie clips <2> like if the user selects something <1> pick a methadology <1> events? <1> events and decent OO abstraction of view from model? <2> I understand events like you have to add action listeners and what not thats the same as in java <1> to get a leg up, try reading and looking at ARP, its a really simple application framework.. isntead of useing services have your commands connect to your model code. <1> http://www.stripgenerator.com/viewEng.php?id=73640 <1> his demo birthday app should get you a bit of a head start <3> hey, i have a quick question... I was trying to make an array... i made one and i put a value in spot 0 which should give it a length of 1, and when i trace the length right after i ***ign the value (in some mc's onload section) it gives me the correct value (which is 1 for the length) but then when i trace the same variable from another function, or outside of this handler it gives me a zero <3> can anyone help me? <1> not saying you need to use it, but it might help you avoid the 'stinky thinkin' that tends to evolve around flash code. <1> fghfgh please pastbin the relevant code <2> No Im not ashamed to say i need help im trying to teach myself flash
<3> ok... hold on <1> jeff339 the language is kludgy, be aware. 'private' means protected. don't expect to see 'overload' or 'final' anywhere either :/ <3> http://pastebin.sekati.com/?id=flash@f1ce5-4fdec7d4-t <3> i am using mStar.onLoad just because that mc is always goign to load and it will init all my vars <1> fghfgh that is perfect <3> the first one gives me 1 and the second gives me a zero <1> line 13 is run imediately after mstar.onload function is DEFINED <1> not after it is run, but after it is defined <2> the other question i have is how do i add stuff to a scrollable field like i found the createObject("CheckBox" , "instance name", depth); if i put that in a loop only one shows up <<I think they are on top of each other>> how do space them differently? <1> so line 13 should trace 0 <1> _x and _y properties jeff <3> but even a trace on mousedown gives me a 0 <1> all visible elements extend the MovieClip cl*** <2> but see i tried that and its not working <2> give me a second ill post it <0> maybe you gave them same depth :) <2> what does depth do? <1> hehe <1> z order <0> that's it <1> only one item per z per patent <1> parent* <1> fghfgh paste the sample with the onMouseDown then <0> if you have two objects on same depth and do mc1._x = 20; both object will go there <2> ahhh <2> then thats whats wrong <1> one object will replace the other <0> yeah, Squee-D is right. but it will LOOK like they cover eachother :P *excuses* <1> hehehe <1> dump objects will show you jeff <1> when testing in the ide <1> theres a menu item in the player window for debug <1> select dump objects and you'll see if your instance is where you expect it to be <2> oh let me see if ic ant find that <1> usefull little tool <1> and generally faster than trying to start an app up with the debugger running <1> CTRL-L is the shortcut <4> hey can anyoen help me with soem flash issue? <4> can soemone help me out? <4> !help <1> o.O <1> http://www.stripgenerator.com/viewEng.php?id=73402 <4> ok look.. im making this game..now in the game i drew a door.. now the door is a movie clip.. now how can i make in button in the movie clip that goes to a frame of the main movie.. not the frame of the movie clip itself???? <4> can anyone answer that question? <5> lol <1> ???!?!!!?!?!? omg is it even possible?!?!?!?!!!! <1> dude <1> breathe <1> try yoga <4> cause i use the goto command in the button.. but it chnages to the frame in the movie clip <1> _parent.gotoAndPlay( <4> i wantr it to change to the frame of the main movie <4> ok ill try that <1> _root.gotoAndPlay( <1> you should put code in a button tho <1> isn't this **** covered in the tutorials? <4> yea the code ima use is in the button <4> where can i get the tutrials? in the program itself? <5> http://www.stripgenerator.com/viewEng.php?id=73402 ahahhahahaha <4> im new to this if u cant tell <2> by pressing F1 it can be very helpful
<1> yeah, hahaha how dumb of me, you're new, obviously the help isn't aimed at you <5> Squee-D calm down <1> hahaha <1> smurf im calm <4> haha anw chill i dotn care <1> its a low brooding anger that hardly touches me except in sarcasm <4> as long as hes helping me <1> karaan111 do the tutorials in the help <1> you will be so far ahead of where you are now, and you wont have to spend forever guessing <4> yea ima try that <1> but then i just looked at their latest tutorials <1> whenever they mentions scenes, use them by all means, and then try to forget them again afterwards <1> scenes have limited uses and unless you're a for film animator, they have none <4> yea i know.. for the game ****.. every room is just a diffrent frame <2> would you guys mind taking a look at this and telling me what im doing wrong i tried changing the depth but it still stacking <2> http://pastebin.sekati.com/?id=Confused@fd2ac-b38cbe47-t <2> options is my scrollfield <1> options.name <1> sorry <1> options[name] <1> doesnt createObject return a reference? <2> not sure <1> http://www.stripgenerator.com/viewEng.php?id=73402 <1> try that <1> but im guessing you could do var target:MovieClip = options.createObject (.... <1> fyi the equivelancy is: a="hey"; thing[a]; is the same as thing.hey <2> umm still confuesed <0> damnit Squee-D: i've seen that link 10 times now and i click it every time :) <4> hey squee-d in the actionscript list i drag the goto function to the button inside the movie clip but then how do i add the _parent part to it? its not letting me.. <1> :P <1> karaan111 what version of flas you using? <4> it just becomes "goto" <1> flash <4> 8 <4> the newest one <1> dude i just type <1> cunt help you on that one <1> cant* <1> :( <1> jeff339 all objects in flash are ***ociative.. if an object has a property or a method, then you can access it directly obj.prop or ***ociatively obj["prop"] <1> name is of type string.. <2> right <1> so name._x is like trying to reposition a string - doesnt make sense <2> oh alright <1> createObject instances the object on options with the name you provide <1> so options.pic1 might be valid <1> sbut because you use a string: options[name] <1> theres your reference <2> alright i think i know how to fix that <2> or what to do rather <1> i posted the fix <1> http://pastebin.sekati.com/?id=Confused@fd2ac-b38cbe47-t reload <1> line 7, take the reference and store it in 'target' <1> line 8 and 10, use that reference to position the object <1> i still think creatObject returns the reference directly <1> Returns <1> A UIObject object that is an instance of the symbol. <1> yes it does <2> I think you are right cause when i replaced the code it still wasn't making 10 <1> http://pastebin.sekati.com/?id=Anonymous@66986-2d217700-t <1> well thats curious <1> lemme try it locally <2> would you like my fla? <1> are you getting any of them on screen at all? <2> no not anymore <1> thats coz of some crap i injected with focus on the wrong window :) <1> http://pastebin.sekati.com/?id=Anonymous@66986-2d217700-t <2> right i erased that and put back CheckBox <2> I just updated it and still nothing is coming up <1> working for me <1> what type is options again? <2> its a scrollpane <1> yeah mine works <1> no issues
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