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<0> umm..
<0> oh yea
<1> oh this is not cleartype shots it's the ****ty "readability" technology of f8
<0> i thought i changed it from readability to bitmat
<2> where should I read when i need to learn how this "_parent, _root" things work? my MC
<2> doesnt work when i move location
<1> DJ_HaMsTa, the problem with bitmap is it looks cheap on a TFT monitor
<1> basically not like a company site I'll hire
<1> so this is why you should drop Flash and dok it in HTML
<1> or you should AT LEAST use device fonts
<2> suv4x4: you have any links for me ?:D on my question above?
<1> strandmyr, damn man am I google?
<1> don't be lazy, the F1 Manual is there, google is there
<3> _root.movieclip1.movieclip2 < movieclip1 is on the _root and movieclip 2 is inside movieclip1
<2> havent found anything as to definitions on those yet. but ok, no need to get mad just cause i asked you. You might have had some better links
<3> movieclip2._parent is movieclip1



<3> movieclip1._parent is _root
<3> this refers to whatever object you are in
<2> spasmFace: hm... then i was correct.. but how do i effectively debug a mc that doesnt work when i move it?
<2> just trace actions all arround ?:D
<3> _root.movieclip1.movieclip2.onEnterFrame = function () { trace(this); } trace will return movieclip2
<3> _root.movieclip1.movieclip2.onEnterFrame = function () { trace(this._parent); } trace will return movieclip1
<3> 'when you move it' ?
<2> ok so if mc2 wants to access a function defined outside the mc's. does it need this._parent? or doesnt it matter?
<2> yes. move my frames and all into another mc.
<2> i guess since it doesnt work when i move it i might have one of these kind of references wrong?
<3> blah = function () { trace("NELLY!"); }; this.onEnterFrame = function () { blah(); };
<2> hm
<2> but i use function open(){ on Scene
<3> dont use scenes
<2> and from within a button i wanna call that function
<2> dont use scenes? there is a scene there allways isnt it?:)
<2> like Scene 1 default?
<3> and if your defining a function on a frame script and calling it from a framescript in a movieclip you need to make the function global, or if the function is ***igned to an object you can reference the object
<3> but theres should be no need for that
<2> hm
<3> you can do all your coding on one frame script
<2> what is a "frame script" ? just scripting in a frame ?
<3> yehp
<2> ok:) hehe
<2> so in the first frame i define all my functions. isnt that "the way to go" ?
<3> so if you had blah = function () { trace("dsaads"); }; _root.movieclip1.movieclip2.onPress = function () { blah(); }; that is fine
<3> but if blah() was defined on the root timeline
<3> and you are making a framescript on movieclip2
<3> you cant directly call blah()
<2> hm. ok
<3> unless you make blah global or you just do all your actionscript on one frame script
<2> isnt function name ( ) {} same as name = function () {}
<3> yes
<2> ok
<2> but
<3> but your better off doing blah = function () { } , jsut more practicle
<2> i guess i could set button.onPress in stead of setting on(press) on the button..
<2> how come ?
<4> morning
<3> just less confusing when your dealing with lots of different things
<3> morning k0m :D
<2> morning:D
<2> ill try some of what we have been talkin about here. thanks alot spasmFace:)
<3> no worries
<1> strandmyr, fyi there are ton of people who come here and ask how to fade in stuff daily :)
<1> some of us come here not just to help people who don't wanna open their help and thus we get mad ;)
<2> no but i thought since i didt find anything you might have some info / links. i wasnt askin you to teach me motiontweening :p just asked if you had any good links for me. sorry if i sound lazy for askin
<5> hello
<1> strandmyr, no hard feeling, just explaining
<5> is there a program to create flash tutorials?
<1> Camtasia?
<5> or better yet a way to capture a video of my screen movements in swf?
<5> i can edit the rest...
<1> Camtasia..
<5> thanks
<5> a lot
<2> suv4x4:)
<1> also amcromedia captivate
<1> macromedia



<1> and so on
<5> what one is better and more user friendly?
<1> Qarbon Viewlet
<5> well I do not need user friendly
<1> not sure, because I hate them all
<5> what one is the best in your eyes?
<5> ha okay
<3> Xaero did you enjoy your 1minutes and 5 second departure from flash?
<1> spasmFace, oh now you're sitting here 24/7 and monitoring every character from the log and commenting on it
<1> oops so am I
<5> tried camtasia, moving on to macromedia captivate
<5> 1st seems okay i suppose
<5> wow
<5> captivate is ****ING AMAZING
<5> holy ****
<5> AMAZING
<6> awesome
<7> hey guys
<7> anyone not afk?
<7> anyone alive?
<8> hey everyone, does anyone do contract work here?
<9> Hello everybody, I have a little problem with an action script( I guess).
<9> When I try to load an external swf file with the command loadMovie, it doesn't start for the first time, but only if i try to load it the second time, and if the movie is allready in the computers cache
<9> But the most weird thing is that it happens on some machines, on others everything looks OK. And it does play well if I try to execute the flash movie locally and not from a web server
<9> Every machine uses flash player 8
<10> simple problem
<10> when you try to play it, it isn't fully loaded
<10> when you play it the second time, it is loaded
<10> MovieClipLoaded
<10> Loader
<11> i have embeded video in flash timeline, and when i run it on another computer (slower than mine...) the sound and video are not synchronized... is there any way to solve that ? (preloader won't help, i've tried already)
<11> anyone?
<12> u can't sync audio to video
<12> so figure out ways how to stop a video if the audio didn't reach a cretain second
<13> Hi! I'm not too good with the actionscript syntax.. but, if I want to skip one frame backwards... say "goto [current frame] -1"... what would be the correct syntax for that?
<14> hi
<13> hi
<15> YOOOOOO
<7> I'm having real troubles trying to fade in / out a loader component. I can call the fade function from inside a listener event, but not from anywhere else.. which is crazy.. does anyone have any ideas / experience / 5 minutes to spend to help me? I've been pouring over google and through the help
<16> yo all
<17> lo karl
<16> |o
<16> z germans are coming
<17> hehe
<18> j actionscript
<19> Anyone develop their own custom components?
<19> Is there a way to group your components into folders. I have a lot now, and I'd like to start grouping them.
<20> ?
<20> u can whatever u want..group em in foldrds, have em in component library panel...add autocompletion for their methods...add manual..
<19> Got it. If you create a folder in the Components directory, it'll add another tree leaf in the components window.
<19> No, no the library window. The components window. I make my own .swc files to drag and drop stuff into various Flash files.
<20> component library panel is what u cann component window :)
<19> Oh, ok. I thought you meant the library panel for an individual .fla file.
<20> looks more like a panel than a standalone window no ?
<19> Ya, the panel. Right below the color mixer.
<19> Wow, I can't believe this. The getter/setter functions are called at runtime before even init is called. That's so retarded. If you have a var in the cl*** that's an array. If you set the array in the cl*** def, all cl***es will have the same array ref. Set one, all the others change. However, since init is called after the getter/setter stuff, you have no way of creating a new array and ***igning it.
<21> do it in the constructor
<19> The constructor is one of the last things called actually.
<19> Here's the order of function calls of the Figuring component (a component I wrote to figure the order of calls): set display, get display, set font, get font, init, createChildren, Figuring, onLoad, draw
<19> So the getter/setters are the first thing called. Then init, then createChildren, then the constructor.
<19> Here's the punchline, if you do anything dynamic, like I have a Tabs component where you set the ids and labels of the tabs at authortime (easier to design), the necessary datastructures need to be there before createChildren is even called.
<19> Also, the call stack is different a authortime.
<19> The getter/setters are called again after draw, and then an onUpdate is called and a draw again.
<22> can someone tell me how to properly address a dynamic instance name? for example: _parent."button"+i.gotoAndPlay("s2");
<22> where button+i is the dynamic instance name?
<19> _parent["button"].gotoAndPlay
<19> Oh
<19> _parent["button" + i].gotoAndPlay
<22> ah cool
<22> thx mucho
<19> where's there's a button1, button2 out there.
<22> yeah, I'm building them dynamically from XML
<22> :)
<19> I usually store them all into an array when I do that.


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