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<0> umm.. <0> oh yea <1> oh this is not cleartype shots it's the ****ty "readability" technology of f8 <0> i thought i changed it from readability to bitmat <2> where should I read when i need to learn how this "_parent, _root" things work? my MC <2> doesnt work when i move location <1> DJ_HaMsTa, the problem with bitmap is it looks cheap on a TFT monitor <1> basically not like a company site I'll hire <1> so this is why you should drop Flash and dok it in HTML <1> or you should AT LEAST use device fonts <2> suv4x4: you have any links for me ?:D on my question above? <1> strandmyr, damn man am I google? <1> don't be lazy, the F1 Manual is there, google is there <3> _root.movieclip1.movieclip2 < movieclip1 is on the _root and movieclip 2 is inside movieclip1 <2> havent found anything as to definitions on those yet. but ok, no need to get mad just cause i asked you. You might have had some better links <3> movieclip2._parent is movieclip1
<3> movieclip1._parent is _root <3> this refers to whatever object you are in <2> spasmFace: hm... then i was correct.. but how do i effectively debug a mc that doesnt work when i move it? <2> just trace actions all arround ?:D <3> _root.movieclip1.movieclip2.onEnterFrame = function () { trace(this); } trace will return movieclip2 <3> _root.movieclip1.movieclip2.onEnterFrame = function () { trace(this._parent); } trace will return movieclip1 <3> 'when you move it' ? <2> ok so if mc2 wants to access a function defined outside the mc's. does it need this._parent? or doesnt it matter? <2> yes. move my frames and all into another mc. <2> i guess since it doesnt work when i move it i might have one of these kind of references wrong? <3> blah = function () { trace("NELLY!"); }; this.onEnterFrame = function () { blah(); }; <2> hm <2> but i use function open(){ on Scene <3> dont use scenes <2> and from within a button i wanna call that function <2> dont use scenes? there is a scene there allways isnt it?:) <2> like Scene 1 default? <3> and if your defining a function on a frame script and calling it from a framescript in a movieclip you need to make the function global, or if the function is ***igned to an object you can reference the object <3> but theres should be no need for that <2> hm <3> you can do all your coding on one frame script <2> what is a "frame script" ? just scripting in a frame ? <3> yehp <2> ok:) hehe <2> so in the first frame i define all my functions. isnt that "the way to go" ? <3> so if you had blah = function () { trace("dsaads"); }; _root.movieclip1.movieclip2.onPress = function () { blah(); }; that is fine <3> but if blah() was defined on the root timeline <3> and you are making a framescript on movieclip2 <3> you cant directly call blah() <2> hm. ok <3> unless you make blah global or you just do all your actionscript on one frame script <2> isnt function name ( ) {} same as name = function () {} <3> yes <2> ok <2> but <3> but your better off doing blah = function () { } , jsut more practicle <2> i guess i could set button.onPress in stead of setting on(press) on the button.. <2> how come ? <4> morning <3> just less confusing when your dealing with lots of different things <3> morning k0m :D <2> morning:D <2> ill try some of what we have been talkin about here. thanks alot spasmFace:) <3> no worries <1> strandmyr, fyi there are ton of people who come here and ask how to fade in stuff daily :) <1> some of us come here not just to help people who don't wanna open their help and thus we get mad ;) <2> no but i thought since i didt find anything you might have some info / links. i wasnt askin you to teach me motiontweening :p just asked if you had any good links for me. sorry if i sound lazy for askin <5> hello <1> strandmyr, no hard feeling, just explaining <5> is there a program to create flash tutorials? <1> Camtasia? <5> or better yet a way to capture a video of my screen movements in swf? <5> i can edit the rest... <1> Camtasia.. <5> thanks <5> a lot <2> suv4x4:) <1> also amcromedia captivate <1> macromedia
<1> and so on <5> what one is better and more user friendly? <1> Qarbon Viewlet <5> well I do not need user friendly <1> not sure, because I hate them all <5> what one is the best in your eyes? <5> ha okay <3> Xaero did you enjoy your 1minutes and 5 second departure from flash? <1> spasmFace, oh now you're sitting here 24/7 and monitoring every character from the log and commenting on it <1> oops so am I <5> tried camtasia, moving on to macromedia captivate <5> 1st seems okay i suppose <5> wow <5> captivate is ****ING AMAZING <5> holy **** <5> AMAZING <6> awesome <7> hey guys <7> anyone not afk? <7> anyone alive? <8> hey everyone, does anyone do contract work here? <9> Hello everybody, I have a little problem with an action script( I guess). <9> When I try to load an external swf file with the command loadMovie, it doesn't start for the first time, but only if i try to load it the second time, and if the movie is allready in the computers cache <9> But the most weird thing is that it happens on some machines, on others everything looks OK. And it does play well if I try to execute the flash movie locally and not from a web server <9> Every machine uses flash player 8 <10> simple problem <10> when you try to play it, it isn't fully loaded <10> when you play it the second time, it is loaded <10> MovieClipLoaded <10> Loader <11> i have embeded video in flash timeline, and when i run it on another computer (slower than mine...) the sound and video are not synchronized... is there any way to solve that ? (preloader won't help, i've tried already) <11> anyone? <12> u can't sync audio to video <12> so figure out ways how to stop a video if the audio didn't reach a cretain second <13> Hi! I'm not too good with the actionscript syntax.. but, if I want to skip one frame backwards... say "goto [current frame] -1"... what would be the correct syntax for that? <14> hi <13> hi <15> YOOOOOO <7> I'm having real troubles trying to fade in / out a loader component. I can call the fade function from inside a listener event, but not from anywhere else.. which is crazy.. does anyone have any ideas / experience / 5 minutes to spend to help me? I've been pouring over google and through the help <16> yo all <17> lo karl <16> |o <16> z germans are coming <17> hehe <18> j actionscript <19> Anyone develop their own custom components? <19> Is there a way to group your components into folders. I have a lot now, and I'd like to start grouping them. <20> ? <20> u can whatever u want..group em in foldrds, have em in component library panel...add autocompletion for their methods...add manual.. <19> Got it. If you create a folder in the Components directory, it'll add another tree leaf in the components window. <19> No, no the library window. The components window. I make my own .swc files to drag and drop stuff into various Flash files. <20> component library panel is what u cann component window :) <19> Oh, ok. I thought you meant the library panel for an individual .fla file. <20> looks more like a panel than a standalone window no ? <19> Ya, the panel. Right below the color mixer. <19> Wow, I can't believe this. The getter/setter functions are called at runtime before even init is called. That's so retarded. If you have a var in the cl*** that's an array. If you set the array in the cl*** def, all cl***es will have the same array ref. Set one, all the others change. However, since init is called after the getter/setter stuff, you have no way of creating a new array and ***igning it. <21> do it in the constructor <19> The constructor is one of the last things called actually. <19> Here's the order of function calls of the Figuring component (a component I wrote to figure the order of calls): set display, get display, set font, get font, init, createChildren, Figuring, onLoad, draw <19> So the getter/setters are the first thing called. Then init, then createChildren, then the constructor. <19> Here's the punchline, if you do anything dynamic, like I have a Tabs component where you set the ids and labels of the tabs at authortime (easier to design), the necessary datastructures need to be there before createChildren is even called. <19> Also, the call stack is different a authortime. <19> The getter/setters are called again after draw, and then an onUpdate is called and a draw again. <22> can someone tell me how to properly address a dynamic instance name? for example: _parent."button"+i.gotoAndPlay("s2"); <22> where button+i is the dynamic instance name? <19> _parent["button"].gotoAndPlay <19> Oh <19> _parent["button" + i].gotoAndPlay <22> ah cool <22> thx mucho <19> where's there's a button1, button2 out there. <22> yeah, I'm building them dynamically from XML <22> :) <19> I usually store them all into an array when I do that.
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