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<0> i've just completed a completely dynamic website in php and mysql <0> so no, i won't <0> tbh, i think you need at least 2 tables (excluding user info and such) <1> he was just trying to learn bout somethin new, no harm <2> FatherHam, there's no infinite data <0> table messages (parentID,childID,opinionPercentage) <2> FatherHam, if every array can have array this is called tree <0> uhm, i'm debating whether to move the percentage out of the table <2> and tree is a special case of a graph <0> ok, stick with one table <0> thread - 'chocolate' <3> Lra no idea why you have both parent and child in the db <2> and there are well defined algorithms for describing tree storage and processing and looping through a tree <0> good point - thanks FatherHam <0> i'm tired. <4> var FearX:LameJoke = new LameJoke("actionscript", "funny", new Laughter("lol"), {_slap: false});
<2> and it can be presented as a few flat arrays in a dbv <3> suv4x4 so what is a tree called when trees can be linked <0> just (parentid,opinionpercentage) <2> FatherHam, linked in what way <0> FatherHam - the db does the linking <0> it's called relationships <3> suv4x4 http://fatherham.com/dump/lineage.png <0> each message gets inserted in that table, the percentages chagen from viewers votes <3> just relationships? there are no multiple dimensional trees? <0> then when you retrieve the db, that's when the db sorts it <2> FatherHam, what you have is called an "open graph" <3> hmm open graph <3> google <2> an open graph can be represented as one single flat array <2> so it's perfect for a database <3> ya, i need someone who understands biology well so they can tell me what the relationships im talking about are called in terms of evolution <2> I can tell you <2> in terms of evolution this is called <2> nonsense <2> now read up on open graphs <2> this is all <0> omg <0> biology <0> relationships <0> wtf <0> FatherHam - you're making a mountain out of a molehill <0> it comes down to processor usage vs offloading processign to db <5> moles are the ships of the garden <0> indeed <0> but databases are perfectly adequate for what you want FatherHam <3> Lra that is for the technical implementation of a plan.... but first you must have a solid logic and reasoning behind why you are doing the plan or else all technical details are meaningless <3> yes i will def use db <6> i have a question about xml, priv please <2> see ya kids <7> haha <7> you cant make an omelete without breaking an egg <1> http://www.binaryzoo.com/games/mono/ this game is AWESOME <8> totally <8> big rush :) <8> I have a friend that worked on redoing it in flash :} <1> link to the flash version? <9> looks easy enough <9> BitmapData makes this kind of **** a cake walk <9> + filters <8> yeah, but still can get quite heavy <8> it's gotta be done wisely <8> but the filters and bitmapcache are essential <0> should i set a lock root of an mc onLoadInit or onLoadComplete if i'm loading using an mcloader obj? <10> woo that mono is great fun :) <10> :} <0> mono is an stf <0> std <11> no it's not <11> if i remember correctly it's an infection of the lymph nodes in the neck <11> also contagious <3> mono is crossplatform developing tool <4> mono is a brand of caulk <3> FearX knows all about the cock
<3> i mean caulk <10> hehe <0> i'm mistaken <0> http://kidshealth.org/kid/health_problems/infection/mono.html <0> i love how unpretentious that site is <0> i have a swf that has a pale yellow bg <0> when i compile to swf, yellow bg is there <0> when i put it inside my preloader -*poof* gone <0> :/ <0> mhhh <0> i could just put a huge yellow rect over the back of it <3> bgs from the parent are used <0> that's a dirty way <0> yeah <3> you have no choice <3> bgs dont exist <0> heh <3> if you were given a choice, to have a fullfilling lifelong relationship with someone, making beautiful babies, but being completely ordinary, or being one of the most brilliant minds of the times, discovering things that affect millions, but being forced to live in social isolation and never having a family... which would you choose? <12> I have a somewhat silly question... if I edit an instance from the library, how do I get it to not be visible again on my workspace? <3> why cATFLAP <3> ripe_ not be visible? i dont follow... make a copy of it in the library and edit that one instead? <12> if you select edit from the library directly <12> it shows up on the workspace <3> it doesnt put it on the flash document <3> it just opens it <12> right <12> how do I close it? <3> on the timeline, click back to the root <3> upper left <3> or upper right <12> ah, cool <12> thanx :) <7> good night guys <13> are there any good tutorials on how to do image maps with animations? i only know how to make really static ones with buttons.. :\ <14> gif's... <13> i'm thinkin more like, on mouseover, fade in another image, etc etc :P <13> is that possible to do with buttons? <14> sure <14> mouse over javascript... <14> or css <14> whichever <13> that's easier then..? <13> guess so :) <13> guess i could use opacity etc... <13> m0sphere: just one question... how do you check the pixel points of the imagemap..? <13> nevermind, it was fairly easy to do in dreamweaver :) <15> wow, I just got a pm from dragon <16> wow. <15> that one you get when you enter <15> maybe it is because he rejoined after the split <17> !fine rules <17> er <17> !find rules <15> they are rather fine rules <17> hrm, is there a way to find out the dimensions of an swf? <15> _height and _width <15> I think <15> it's listed in the constants, shouldn't be too hard to find <15> it starts with an undercore <18> aren't there acessors for things like that? <17> humm <17> i cant do this from a browser can i? <15> no <17> ****ty <15> there is something else for the browser <15> but, um <15> in a browser it should automatically be the right size <17> really? <17> mine just goes full screen <15> don't open the swf <15> don't say site.com/thing.swf
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