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<0> sure
<0> setInterval
<1> mm
<2> setInterval(100);
<1> well your fonts probably arent embedded?
<2> waits 100 ms?
<2> 100s
<3> i just tried using the instance._visible property but it didn't help, it doesn't fade, it just cuts right in when it's supposed to
<0> setInterval(10000, function() { play(); }; stop();
<1> did you use static textfields, without device font selected?
<1> cuz device fonts have no alpha ability
<2> oooog
<3> i have two screenshots to show you my timeline and the way i've set things up. again, everything displays properly when i press enter, it's only when i compile or ctrl-enter that it's messed.
<1> so i'd have to lean towards that bein the prob
<1> ya
<1> setTimeout(func,ms);



<1> or
<1> setTimeout(target,"funcname",ms);
<1> additionally, you could add ,arg,arg,arg after ms
<3> http://204.11.55.102/screen1.jpg
<3> http://204.11.55.102/screen2.jpg
<3> shiz, if i knew what that means i'd tell you yes or no
<3> lol
<3> i think they may be dynamic
<0> actually, you have to kill the interval too, so shiznit'z solution would be cleaner
<2> h
<1> one way uses reference to function, other way uses a scope (target object) and the string name of function to call
<4> why not just do setTimeout(Delegate.create(func, scope, arg, arg...), time)
<4> :D
<2> setTimeout(close_preview.onMouseDown,10000);
<2> like that?
<1> why not just do function.apply?
<1> why even involve delegate?
<1> :/
<1> if you really wanna get down on it
<1> lol
<4> cause i like delegate
<2> or do i declare the function in settimeout()
<1> you could
<2> is there an easier way?
<2> less messy*
<1> do see the diff between supplying obj target and not - try trace(this) within your function call
<1> to*
<2> you mean within my mousedown function?
<0> i wish to god my second monitor would get here
<2> setTimeout("close_preview.onMouseDown",10000); thats not working hehe
<0> working on a single display is killing me
<2> do you have two mice too?
<1> example = function() { trace(this); for(var i in arguments) { trace("\t"i+" = "+arguments[i]); } }; setTimeout(example,500); setTimeout(this,example,500); setTimeout(example,1500,"a",2,"b",4,"c"); setTimeout(this,example,2000,"a",2,"b",4,"c");
<1> oop
<1> example = function() { trace(this); for(var i in arguments) { trace("\t"i+" = "+arguments[i]); } }; setTimeout(example,500); setTimeout(this,"example",500); setTimeout(example,1500,"a",2,"b",4,"c"); setTimeout(this,"example",2000,"a",2,"b",4,"c");
<5> [17:02] <okuoz> is it you here? cams2006.com
<5> [17:18] <5> no it's not me here
<5> :s
<5> lol
<1> seems there's a + missing next to "\t" :) heh
<2> i see
<2> wow
<2> hmm
<2> shiznit
<2> im just getting a bunch of _level0.close_preview
<2> _level0.close_preview
<2> what ive noticed is that doing setTimeout(close_preview.onMouseDown,500); doesnt work at all
<2> or 500 being any number
<2> 1000000000
<2> i can still click really fast and have the whole thing tween like crazy
<1> um sure
<1> i dont understand problem though
<2> ive done it inside, outside, before, after, func declaration
<4> sounds hot
<1> wuts not being accomplished?
<1> lol
<1> vs what is? :P
<4> doing it inside and outside
<2> sorry remember the program we were working on before
<2> the tweening
<4> before and after! time mage!



<1> nope - you ya... me no :D
<1> heheh
<1> sorta
<2> well u helped me out hehe
<2> basically
<1> twas a box moving yup
<2> ive changed it for my menu
<2> and i want the box to move LEFT once then when clicked RIGHT once, and so on, ive accomplished that
<2> but when you click mid animation
<2> the original position of the box is offset
<2> depending when you clicked
<1> can ya post me the tween cl*** url so i can check something?
<1> :)
<2> http://www.adobe.com/devnet/flash/articles/tweening_05.html
<2> would that have something to do with tween?
<2> theres no wait() function
<2> ?
<1> check for .isPlaying
<2> this.isPlaying
<2> right
<2> or close_preview.isPlaying
<1> if you look at C:\Program Files (x86)\Macromedia\Flash 8\en\First Run\Cl***es\mx\transitions ... relative to your file struct, youcan review public vars there
<1> tween's kinda undocumented (and methods)
<2> well
<2> would it be close_preview.isPlaying?
<2> or rather !close_preview.isPlaying
<1> i'm not sure of what the behavior is even regarding
<1> i have no clue what your scenario is
<1> i just know you're doiin somethin with tween
<1> :P
<1> when i get esp i'll let ya know otherwise you'll hafta explain actual intentions regardless of anything existing vs current attemps/failures etc ... know what i mean? :)
<1> for all i know your whole approach is out and we're beating a dead horse :P
<2> hehe
<1> like i have no idea why you'd be callin a setimeout for an event
<1> its an event
<1> ...
<1> o_O
<1> dun get it
<4> haha
<4> yeh
<2> check out my pm
<4> well
<4> if you have an event
<2> it lasts more than an instant
<2> is the thing
<4> and a certian time after the event occurs you want a,b,and c to happen
<1> could but to call such onMouseDown ... erf
<1> sounds hoaky :P
<2> http://www.yousendit.com/transfer.php?action=download&ufid=811CCEF5632F3004
<2> thats the .fla with the problem very simple
<2> but you can see the problem if you double click really fast
<6> =_=
<4> just disable the button once it's clicked once
<4> untill the event is done
<2> how do i do that
<2> its a movie clip
<4> mc.enabled = true
<2> until that event is done you say
<2> how will i know the event is done
<4> depends on how you have it setup
<6> Ok, i got a FLV playing with cuepoints triggering slide-show type stuff on the side. But thing is the user can rewind and having the cuepoints only trigger when it p***es it is not good enough, i need it to find the nearest previous cuepoint and trigger the actionscript from related to it.
<6> Please help.
<2> SmurfMX http://www.yousendit.com/transfer.php?action=download&ufid=811CCEF5632F3004
<2> its like a 1kb .fla
<2> here
<2> ill put up AS
<4> cept for pr0n
<4> or dnb sets
<2> http://pastebin.com/724065
<2> thats just the AS
<4> onMouse down is global
<4> why not just do an onpress/release
<2> what would be the difference?


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