| |
| |
| |
|
Page: 1 2 3 4 5 6
Comments:
<0> im gonna kill my family now <1> Why your family? <1> Go kill macromedia <1> or adobe <1> or bill gates <1> or stop downloading so much virus full porn on your machine <2> he is already gone <1> k <3> hiya <4> ORLY!? <4> http://i32.photobucket.com/albums/d9/just8_/fishing.jpg <5> catch me a stankey one <4> spazzah <4> fresh seafood <4> bitch <4> lol
<4> did i even spell it right? <4> ORELY!? <4> im too ****ng drunk to notice thes thingz <4> :D <5> lol crKm0nket, i had a night like that a few nights ago <5> ORLY? <5> http://content.ytmnd.com/content/1/5/4/15427f603565e8d00effd45babca2c22.gif <1> ? <6> what is the syntax for static variables in AS 2.0? <7> you mean like var newNum:Number = 123; ? <6> like a variable that will never change. <6> like i could define pi as 3.14 and i would not be able to redefine it later <6> within the program <2> var pi:Number = 3.14 <7> there is no constant just don't change that var and it won't change <6> oh. i thought they'd have something like that by now <7> according to the livedocs in cl*** files you can do const BINARY:String = "binary" <7> hmm that might be a flex thing <7> ok it says you can name your var with uppercase letters to make it constant <7> never knew that <7> seperate words must contain an underscore <7> var MAX_WIDTH:Number = 10; // constant <7> is the example on adobe.com <8> any websites with good AS2.0 tutorials? <9> is it recommended to not create an ad-supported site in flash? <9> i plan to create a site that will generate revenue through ads <9> i want all of the content to be in flahs <9> is there a way i could change a banner/text ads on an actionscript event like button press? <9> if the ad is surronding the flash movie <10> ello <10> anyone have a problem using the seek function it netStream to rewind a streamvideo <10> this is driving me nuts, im totally stuck. <10> anyone mind checking a pastebin? <11> hello <11> i am about to embark on a AS adventure <11> instead of animating this website <10> oh yeah? <11> i want to code the whole thing <10> im in the middle of one <10> darklite: what you should really concentrate on is learning the right time to key frame something and right time to script movement <11> well <11> what i want to do here is make my content areas dynamic <10> but if your coding it, read up on the tween object <11> lemmi upload the proofs <11> i know all about tweening <11> wait <11> tween object <11> is that AS? <10> tweening object <10> yes <10> AS <10> check out the tween cl*** definition under components in your help <10> (dont ask me why its under components) <11> what? <11> im not sure where im looking <11> hmmm <11> interesting <11> how do i use it in syntax <11> _root.object.Tween. * <11> ? <11> also does this manipulate tweens you make by hand?
<2> dunno <11> like tween cl*** is like nextframe or prev frame <11> is that the same thing as giving that action in the keygrame <10> darkie: <10> http://www.actionscript.org/tutorials/advanced/Tween-Easing_Cl***es_Documented/index.shtml <11> wait a min!! <11> i think i get it <11> so i can make a button <11> err <11> lemmi upload my pics <11> http://userpages.umbc.edu/~pzag1/work/web/ <11> for the content space i can just make one animation of it going from smallest to longest <11> and then i can use the tween cl*** to make the object go to certain frames and stop or go or go backwards <10> no, the tween cl*** will actually size the object for you <10> not just make it go to a frame <11> so do i have to even animate it? <11> with a tween <10> the tween cl*** is for when you need the script to scale / rotate / move / etc objects <11> oo i see <11> what if the object <11> has seperate componants <11> that i want to move individually <10> what do you mean? <11> ok like look at the pic <11> which si the transperancy one <11> it has dark borders in both sides of the content space <10> url? <11> http://userpages.umbc.edu/~pzag1/work/web/ <10> which image? <11> http://userpages.umbc.edu/~pzag1/work/web/black.dropshadow.transperancy.test.jpg <11> i want those borders to come out and stay the same size <11> if i just scale the object <11> they will stretch <10> well, you create a seperate tween object for each paramater your tweening. <10> run through the tutorial <10> i posted <11> im looking through it <11> im a little confused abotu where he links the function to the object <10> what do you mean? <10> like what triggers the object? <11> yeah <11> like where does he call the object <11> on what line <11> like in the first example <10> whereever <10> like... <11> err <11> function tweenBall() { <10> myButton.onRelease = function() { this._parent.tweenBall(); } <10> hah <11> its the first one <10> yeah, in the second example it has the button action <11> right that starts it <11> in the first example <11> where does it say that its affecting the ball object <11> oo wait <11> var mc = ball_mc; <11> i think i understand <11> where do i find the position of my object <11> do i have to make a dynamic text box to display its position so i know <11> nvm found it :P <10> read the whole tut <10> you will learn a lot <11> i am <11> i just have lots of questions <11> :P <11> also the button <11> myButton_btn. i have to make that right? <11> like make an object and name it that <11> and make it a button <11> tau[sony] this is really cool thanks a lot <10> np dude <11> in the AS help <11> i cant find where it says how to fade it
Return to
#flash or Go to some related
logs:
#politics #nintendo ywc troops
#gentoo #linuxhelp #stocks #gamedev #computers Barazil game #ubuntu
|
|