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<0> im gonna kill my family now
<1> Why your family?
<1> Go kill macromedia
<1> or adobe
<1> or bill gates
<1> or stop downloading so much virus full porn on your machine
<2> he is already gone
<1> k
<3> hiya
<4> ORLY!?
<4> http://i32.photobucket.com/albums/d9/just8_/fishing.jpg
<5> catch me a stankey one
<4> spazzah
<4> fresh seafood
<4> bitch
<4> lol



<4> did i even spell it right?
<4> ORELY!?
<4> im too ****ng drunk to notice thes thingz
<4> :D
<5> lol crKm0nket, i had a night like that a few nights ago
<5> ORLY?
<5> http://content.ytmnd.com/content/1/5/4/15427f603565e8d00effd45babca2c22.gif
<1> ?
<6> what is the syntax for static variables in AS 2.0?
<7> you mean like var newNum:Number = 123; ?
<6> like a variable that will never change.
<6> like i could define pi as 3.14 and i would not be able to redefine it later
<6> within the program
<2> var pi:Number = 3.14
<7> there is no constant just don't change that var and it won't change
<6> oh. i thought they'd have something like that by now
<7> according to the livedocs in cl*** files you can do const BINARY:String = "binary"
<7> hmm that might be a flex thing
<7> ok it says you can name your var with uppercase letters to make it constant
<7> never knew that
<7> seperate words must contain an underscore
<7> var MAX_WIDTH:Number = 10; // constant
<7> is the example on adobe.com
<8> any websites with good AS2.0 tutorials?
<9> is it recommended to not create an ad-supported site in flash?
<9> i plan to create a site that will generate revenue through ads
<9> i want all of the content to be in flahs
<9> is there a way i could change a banner/text ads on an actionscript event like button press?
<9> if the ad is surronding the flash movie
<10> ello
<10> anyone have a problem using the seek function it netStream to rewind a streamvideo
<10> this is driving me nuts, im totally stuck.
<10> anyone mind checking a pastebin?
<11> hello
<11> i am about to embark on a AS adventure
<11> instead of animating this website
<10> oh yeah?
<11> i want to code the whole thing
<10> im in the middle of one
<10> darklite: what you should really concentrate on is learning the right time to key frame something and right time to script movement
<11> well
<11> what i want to do here is make my content areas dynamic
<10> but if your coding it, read up on the tween object
<11> lemmi upload the proofs
<11> i know all about tweening
<11> wait
<11> tween object
<11> is that AS?
<10> tweening object
<10> yes
<10> AS
<10> check out the tween cl*** definition under components in your help
<10> (dont ask me why its under components)
<11> what?
<11> im not sure where im looking
<11> hmmm
<11> interesting
<11> how do i use it in syntax
<11> _root.object.Tween. *
<11> ?
<11> also does this manipulate tweens you make by hand?



<2> dunno
<11> like tween cl*** is like nextframe or prev frame
<11> is that the same thing as giving that action in the keygrame
<10> darkie:
<10> http://www.actionscript.org/tutorials/advanced/Tween-Easing_Cl***es_Documented/index.shtml
<11> wait a min!!
<11> i think i get it
<11> so i can make a button
<11> err
<11> lemmi upload my pics
<11> http://userpages.umbc.edu/~pzag1/work/web/
<11> for the content space i can just make one animation of it going from smallest to longest
<11> and then i can use the tween cl*** to make the object go to certain frames and stop or go or go backwards
<10> no, the tween cl*** will actually size the object for you
<10> not just make it go to a frame
<11> so do i have to even animate it?
<11> with a tween
<10> the tween cl*** is for when you need the script to scale / rotate / move / etc objects
<11> oo i see
<11> what if the object
<11> has seperate componants
<11> that i want to move individually
<10> what do you mean?
<11> ok like look at the pic
<11> which si the transperancy one
<11> it has dark borders in both sides of the content space
<10> url?
<11> http://userpages.umbc.edu/~pzag1/work/web/
<10> which image?
<11> http://userpages.umbc.edu/~pzag1/work/web/black.dropshadow.transperancy.test.jpg
<11> i want those borders to come out and stay the same size
<11> if i just scale the object
<11> they will stretch
<10> well, you create a seperate tween object for each paramater your tweening.
<10> run through the tutorial
<10> i posted
<11> im looking through it
<11> im a little confused abotu where he links the function to the object
<10> what do you mean?
<10> like what triggers the object?
<11> yeah
<11> like where does he call the object
<11> on what line
<11> like in the first example
<10> whereever
<10> like...
<11> err
<11> function tweenBall() {
<10> myButton.onRelease = function() { this._parent.tweenBall(); }
<10> hah
<11> its the first one
<10> yeah, in the second example it has the button action
<11> right that starts it
<11> in the first example
<11> where does it say that its affecting the ball object
<11> oo wait
<11> var mc = ball_mc;
<11> i think i understand
<11> where do i find the position of my object
<11> do i have to make a dynamic text box to display its position so i know
<11> nvm found it :P
<10> read the whole tut
<10> you will learn a lot
<11> i am
<11> i just have lots of questions
<11> :P
<11> also the button
<11> myButton_btn. i have to make that right?
<11> like make an object and name it that
<11> and make it a button
<11> tau[sony] this is really cool thanks a lot
<10> np dude
<11> in the AS help
<11> i cant find where it says how to fade it


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