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<0> Don't use them! Use different movies and load them in. <1> change help font size: control+mouse weal :p <1> mrmg: scenes are usseful <0> They are a pain when scriping. <0> scripting <1> mrmg: i alwias have my preloader in a different scene then the rest <0> That's rubbish <0> Just use frame names <1> mrmg: also, all my flash projets are mainly scripting <1> mrmg: one i'm working now has 250.000 lines of code <1> mrmg: and yes, scenes help :p <2> hey thanks for the link, i'm gonna check it out now. Yeah I'm very organized always naming and using folders- Just been out of touch with flash since say, 4/5 gotta get back to speed with all the new versions :) <3> scenes are evil <0> Nope. You can't do things like _parent.gotoAndPlay('Scene1', 15); <2> 404 on that kirupa.com/tutorials <1> Romario: flash now is way better then 4/5 :p you can do more and can use alot of cooding it it since flash 7
<0> Romario: http://www.kirupa.com/developer/index.htm <1> mrmg: that is because your scenes add up, if scene 1 has 5 frames and scene 2 has 10, to go to frame 7 of scene 2 then you do _root.gotoAndPlay(12); (5+7) <0> Exactly, stupid! <0> Then you're not using scenes! <1> mrmg: also, ever hear about naming your key frames? <0> Yes, that's what I said to do instead <0> Mr-G agrees and he's clever and everything <1> mrmg: gotoAndPlay("name"); no mater the scene it's in <0> Erm, I've said yes. <1> mrmg: no need to load up other swf files in it <0> frame names way better <1> Romario: point is, be organized, name ur things and try to group them so you find them easier :p <1> Romario: also make a new layer for the actionscript and one for your actionscript functions. helps <2> okay thanks <2> yeah i do that <2> plus i make sound 3 layers high so i can see it better =) <2> my waves <2> hehe <2> all my flash work has at least 2-3 looping trance beats <2> clients love it <2> </sarcasm> <1> the way i have them: Functions/Actions/Holder. And the Holder keeps all the objects i need <2> I don't know if anybody here has made one of if there is one that exists, but a well-written tutorial or article on how to properly ***emble your flash projects would be helpful i think <2> some tips and trick <4> maybe I asked before, but is there some kind of reflection builtin in actionscript? <1> anli: flip your object :p <4> hm, flip is a method? <1> anli: duplicate then set _width to - something, or the _xscale to - something <4> ok <4> duplicate is something I can do on every Object, I presume <1> no... it's a word lol "flip" >>>> gives <<<< if flipped :p <4> hehe <4> the more experienced flash coder, the less use of the timeline, right? <1> well... depends what you need <4> ok <1> my main _root has usually 2-3 frames, but the objetcs in it have more sice they animate <4> ok <5> http://pastebin.sekati.com/?id=fadethingy@e4bc4-dc4f575e-t <5> is there a way to automate this code? <5> right now i have to click each item for it to move to the next image <1> fred^^: yes :p <5> would you be able to ***ist? :) <6> just in theory, if i have a table on the left, and a "main page table" on the right, am i able to put a flash menu on the left, to alter the contents to the right? (containing an html file) - just like a frame... <1> fred^^: well, just reset the objects and retart when you need to... don;t really have the rime right now to do it with you (at work) <1> SineTwo: yes but might not alwais work <5> could i ask you later, Flasher? <5> im going home from work now <5> so will be on later <6> Flasher: how so? i just want a menu with lets say 4 buttons <6> and when i click one i want it to open up a certain .html in the other table <6> or frame, if i HAVE to use frames... :\ <7> is there any action script I could put on a button to get it to tell flvs to pause and mute and such? <1> SineTwo: o that way it will work no problem: getURL("test.php","frame_name"); i think, check the getURL function <8> when i create a 'createEmptyMovieClip' and then i 'loadMovie', a jpg inside of it, the image is what? a MC, because my code is not working to track _xmouse and _ymouse coord. but when i do 'attachMovie' from the library a MC it works fine, anyone now why? <6> oh ok <6> Flasher: but using a table may be somewhat troubling then? <6> i'll check it out then <6> thanks :D <9> how do i set up a flash policy xml file? <7> is there anyway I can create a button in flash the controls an flv <1> Billistic: yes
<1> Billistic: but you will have to load the movie via actionscript, and prety sure your using some component <7> ugh, the worst part is I'm using a component so I could use the alpha layer in the video <7> can I load the movie using actionscript and still have it respect the alpha layer <6> i think that's in the first tutorial infact <10> anyone here using Flash develop or another external editor? <11> I'm wondering how to replicate the "list variables" command that you have in the flash IDE where it will list all variables your movie has <7> sinetwo, are you talking about me <6> Billistic: yeah, check out the first tutorial with stop and play button <7> are you confusing regular stop and play with a flv stop and play? <6> erm, nevemrind <6> *nevermind <12> hiya <0> hi <13> akan01n: yeah, the image is placed inside the mc <13> man, i really need to learn to scroll down <8> bugiam take a look <8> http://pastebin.sekati.com/?id=Anonymous@fd87e-f819ad54-t <8> why the '_xmouse' is not showing inside output window? <14> Anyone know the url of a website where it's just a page where people can add whatever they want? <13> akan01n: no idea <11> http://pastebin.com/511589 < Help needed ! <15> !find flv <15> !find rules <15> can you automate the process of creating *.flv files? meaning, let a server do it by itself? <16> !chuck <17> !seen mjau-mjau <18> Veritas`, mjau-mjau (~karl@61.47.109.130) was last seen quitting #flash 7 hours 2 minutes ago (18.01. 01:45) stating "Ping timeout: 200 seconds" after spending some time there. <19> hi <19> Shouldn't I be able to push an array into an array as a row? <19> i.e. myArray.push(differentArray); <19> If I do, the differentArray is added as a row, but with empty values <20> make sure you access it right <19> if I trace myArray, it outputs commas only <20> do a simple test on a new document <20> var arr1 = new Array(); var arr1_1 = new Array("a", "b"); arr1.push(arr1_1); trace(arr1); <20> you should get a, b <15> if someone is interested, i think i found a piece of shareware that auto-converts vids to flv files <21> argh! <15> heh <19> a, b is shown <9> hey MerZikain :( <15> flash probably now have vectoric blood.. <21> sup <9> n/m <20> Sixer, equally you can trace arr1_1[0], the output should persist <21> i would like to know just why it is that when i use duplicateMovieClip it makes the clips just fine, they ****in exist because i can see the goddamned things <21> it sets variables on them and mouse reactions <20> that means arr1_1 is pushed to the first pos of arr1 <21> but when i trace the ****ing things they show up "undefined" <21> what kind of bull**** is that? <20> maybe if u cut the curses we can read your questions better <15> MerZikain: a known (at least to me) problem. use attachMovie or place your duplicated MC's inside of empty MC's <9> the same bs i'm getting <21> it works if i add each created clip to an array and go through that array instead <21> but upon returning to that screen they don't get created in the same place <19> F1: Thanks, the error was on my part, I was pushing a row instead of the entire array. <21> talk about strange <21> the damned function is the same, my increment doesn't change at all <21> 36.5 * i <21> and i is always set to 0 as the first part of my loop <21> so ftw <20> obviously you're doing something wrong <21> you think? <21> i fixed it, btw <15> MerZikain: i had a bad expirience with duplicateMovieClip, was trying to give it function for some of its events, and it failed every time i tryed <15> MerZikain: then i switched to attachMovie, and it worked! <21> it's working fine for me now <15> MerZikain: do so. <21> i'm not a fan of attachMovie <21> i always have trouble with it applying stuff like onLoad and onEnterFrame correctly <20> they both work just fine
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