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Comments:

<0> makes sense
<1> erm - if onLoad ... the argument is a bool
<1> true/false
<1> if you trace (s) or whatever you call it - true/false
<1> if you trace theData - its your data
<1> slight difference - pretty much the same
<0> ya
<0> nice
<2> anyone have any ideas how i can make more efficient code for loading 12 images with loadClip?
<2> it would be nice if flash didn't make every variable global
<3> is there a way to set a dynamic text field inside of a moive clip from outside of the movie clip?
<3> like myMC.dynamictext = "blah"
<2> thun_: createTextField() i think
<2> you'll have to look up the text functions, i never create fields dynamicly but i know it can be done
<3> MerZikain: i mean if the field already exists
<2> oh



<2> myMC.TextField.text='blah';
<3> ahhh
<3> ok ty
<2> or if it's html text it's htmlText=
<0> nice shiz
<0> got it working
<0> :)
<1> yay, and that site is responding again - back to work :)
<1> bbl
<4> cool
<5> can somebody help me? I have a quick question! I would appreciate it!! I am trying to make a space game and trying to use space as shoot... i trace(lasercounter) and it tells me that everytime i press spacebar it shoots like a bunch of bullets.
<5> is this a common problem?
<6> yes
<5> how can i fix it?
<6> Depends how you're doing it
<6> Have a timer limiting when you'll actually allow someone to fire again.
<5> i cant see the multiple bullets because they are all heading in the same direction and goign the same speed
<5> i want to be able to shot as many times as I press the spacebar
<5> not one a second you kno?
<5> http://pastebin.sekati.com/?id=flash@928d8-4fdec7d4-t
<5> that is how i am doing it...
<5> that same genbullet function works perfectly with enemy bullets
<7> it says onkeydown
<7> which means you'll shoot as long as the key is down i'm guessing
<5> yes it does
<7> try using on keyrelease or something in that direction to only fire one when you release the key
<5> the same problem was happening with the mouse click to shoot
<5> hold on, i'll try that
<8> MerZikain -Is this right: myMC.TextField.text='blah'; Its not working
<2> switch myMC with your movie clip instance name
<9> fghfgh: this is a shot in the dark, but try this http://pastebin.sekati.com/?id=flash@928d8-4fdec7d4-t
<7> well there's a difference between doing a action while the mouse or key is down and doing one on release, most notably that the down function will fire once per frame as long as the thing is held down
<2> and change TextField to your text field instance name
<8> haha
<8> no
<8> i thought you rename the "myMC" to my textfield var name
<8> but that should be the instance name. i see now
<2> my point is that's how it's done, if it's not working i don't know what you did wrong
<2> <--not a mind reader
<2> wish i was though
<2> that would be cool
<2> and very convenient
<2> "hmm, i wonder if that chick digs me" *concentrates* "**** yea, she wants my bod!"
<2> imagine the possibilities :D
<10> can someone please tell me what _global. exactly does?
<2> makes something global
<2> as opposed to local
<2> is till want to know how to force flash to stop registering EVERYTHING as global
<10> ok because i;m trying to make my music player work
<11> We can read minds, minds are directly connected to you, just read the movements closest to the mind you wish to read.
<2> if i make a function with arguments, i dont' want it pulling the ****in values from existing vars
<10> it only has a stop an playb utton and a volume slider
<5> onKeyRelease is not a option... what is the spelling/case to get this to work?
<9> MerZikain: give everything a scope
<9> fghfgh, i gave you a link
<5> oh
<9> http://pastebin.sekati.com/?id=flash@928d8-4fdec7d4-t
<9> i said it's a shot in the dark, but try that
<10> it starts playing a loop in a certain frame and in another frame are the other loops you can select
<2> FearX: i shouldn't have to



<9> that should make sure the bullet is only fired once when the space bar is hit
<2> flash should have a register_globals option like php
<2> that would be sweet
<10> but somehow when i hit stop and than play it starts pklaying the innitial loop again
<9> MerZikain: yeah, it's too bad there wasn't .... nevermind, you just said it
<2> even so functions should have their own space like in every other language
<9> i actually kinda like having global vars
<9> i think they come in handy
<9> it's like driving an automatic vs a standard
<10> nobody is listening to me right
<10> ? :)
<9> suma: not likely
<9> hehe
<10> guessed so
<9> one sec
<12> i like standard you sumbitch
<12> mmmmmmmm wine
<2> i much prefer declaring globals rather than everything automaticly being available to my functions
<10> maybe anyone does wanna listen?
<10> :)
<9> suma: you should be using the Sound object to control your sounds
<2> and i prefer manual as well
<9> not using frames
<2> unless you have a good stall converter that falls into your cam range
<10> what do you mean exactly
<2> then automatic is pretty kick ***
<9> SupaShad: yeah, standard is good, but automatic is easier and less to think about
<12> think about? **** man i don't even think anymore
<12> it's bam bam bam, hey im at 90! how'd that happen?
<2> you only have a 3 speed?
<2> ;)
<12> yeh
<12> the firebird's a 3 speed
<10> quicky
<2> i had one back in high school
<9> i hear ya, but i do even less... it's just hit the gas... hey i'm at 90
<2> it was a 80 ranger
<2> hehe
<2> 3 on the tree
<12> yea but yers takes longer than mine! bitch!
<12> HA I WIN!
<11> 90? Pshh you guys are slow
<12> MerZikain, it was on the tree too, ****ing annoying
<2> on a truck it doesn't matter
<12> but i brough it back to the floor where it belongs
<2> at least to me
<12> brought*
<2> i'd be ****ty if i had a car with a tree shift
<12> yeh that's what the firebird was initially
<12> the douchebag that owned it before me actually converted it to tree shifting :|
<2> i still want to get a 6 speed
<12> heh, i got six in the vette :)
<12> it's nice :|~
<9> suma...
<2> yeah i bet
<9> !find -c Sound
<2> right now i'm fine
<13> Sound == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary654.html
<12> but nothin says i love you like a face full of smoke from my 3 speed firebird :D
<2> but if i put in 3:27 or 3:73 gears i'll want a 6
<2> otherwise i won't be able to actually drive anywhere
<12> heh, i have 3:27 in the truck..i think O_o
<2> at least not on the highway
<12> yeh 3:27s
<2> a friend of mine put 4:10's in his Fairlane
<12> eesh
<2> that was monsterous
<12> the trucks an automatic though
<2> it'd ****in bolt though
<2> yeah his fairlane was as well
<1> wow - 4:10's ? how many did he get in there?
<1> heh
<14> http://www.hanselman.com/blog/ScottHanselmans2005UltimateDeveloperAndPowerUsersToolList.aspx
<12> and the 3:27's are better for speed on it because it has 32" tires :)


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