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Comments:
<0> ffuh, what's your problem exactly? Your swf just won't loop? <1> are you perhaps doing: whatever.onEnterFrame=myCoolEnterFrameFunction(); ? <1> if so, kill the parenthesis <2> this.onEnterFrame = function() { <1> really don't see a reason for it to fail <0> ffuh, is that on frame one of your timeline? search for other hidden actions in your document <0> make sure you didn't accidentally put that code on an object or something <0> if you open the actions window, there should be a panel on the left that shows all of the actions in the file <2> started a new file... onEnterFrame works fgine <0> go through each entry and make sure there are no stops <2> timeline <1> there's an actions window? <0> F9 <1> it has a panel on the left that shows all of the actions in the file? <0> well, the panel is detached in my setup <1> that's new to me
<0> and I call it by pressing F9 <1> has that always been there? <0> so I call it a "window" , even if it's just a panel <0> ... yes <1> i'm pretty sure my flash has a panel on the left listing the actions available <1> not the ones used in the file <0> normally there is a panel on the left where you have the actionscript reference <0> and documentation etc <1> oh the bottom thingie <0> on the bottom of that area, you have a little window <0> which shows all actions in the current document (I believe) <1> i got so used to ignoring it <1> that i forgot it existed <0> hehe <0> yeah I usually ignore it too, but recently I had to use it because someone gave me this horrible file that I had to fix <0> with nested actions all over <0> and that saved about 4 hours of digging through various movieclips <1> i use the movie explorer to do those <2> Alt+f3 (movie explorer) lets you search for code too ;) <0> ah yes, forgot about that <1> i'm wondering who ever thought using backspace to delete objects on the stage makes sense <0> hmm <1> especially when flash likes to occasionally lose focus from the actions window just when you're about to use backspace <0> what would you expect it to do? <2> MM developers when sleep deprived and wanting to fsck with us <1> and you randomally erase things of the stage when you're not looking <0> haha <2> backspace is ONLY for typing.. should not delete objects <1> yeah i expect it to do nothing <1> heh <2> would imply the stage is linear <3> so edit shortcuts <1> omg <0> yeah I was just going to say, you should be able to change that <1> that's the greatest idea i've ever heard <1> you've just saved me hours of future frustration <2> ... with a trout <2> ... the backspace troiut <4> <2> backspace is ONLY for typing.. should not delete objects <- blame mac users <1> wow, that was so easy. <2> yeah stupid mac users <1> shiz, i love you. <3> heh <3> :) <4> i also declare my love for shiznit <2> i dont love you unless you figure out why my onEnterFrame doesnt work <2> :-P <3> why doesnt your oef work? <2> Shrug... flash hates me <5> u have to paste the code <1> yeah <2> knew i should have slept with its sister <1> either you paste the code <1> or, i dunno. <2> this.onEnterFrame = function() { trace(".."); } <2> bam <1> but you need to paste all the code, even the code you put in that movieclip and forgot about, the one that sets "_root.onEnterFrame=null" <2> on an MC on the stage
<2> lol <3> trace(this+" / "+typeof(this)); <6> yeah <6> i bet its not _root <6> and it never gets in there <2> trace this shows the movieclip instance name <3> name? or path to it? <6> but the movieclip is never played <2> .. blah.. path <2> ;) <3> should be _level0.path.to.clip <3> by default <1> ffuh, does it trigger once? or not trigger at all? <3> if you just see 'clip' then there's a big problem <2> this == movieclip <2> triggers once only <6> u want it to trigger more than once? <3> pastebin of sin <6> then in hte lsat frame gotoAndPlay(1); <1> asdadd, shush, that has nothing to do with it <2> but shouldnt need that <6> what do u mean <6> it will fix the problem <6> it will loop for sure <2> started new fla, with just OEF, and loops fine\ <2> gotta be fla setting <1> oEF triggers regardless of if the movieclip is looping/playing or not <0> asdadd, he dosen't want to patch the problem, he wants to know what's wrong and why something that should work, dosen't <1> so, it won't fix anything <6> i thought his problem was that it onyl played once and not looped? <2> right... but in THIS one fla, OEF triggers once only <1> ffuh, yeah speaking to asdadd <0> ffuh, maybe corrupted? maybe your frame rate is like 1 <1> lol <0> or .0001 <2> 15 <0> or something <0> lol <2> haha <1> that would've been funny <0> lol <2> flash 6, as2 <1> weori, what about if you try the same code in another movieclip? <2> even tried as1 <1> err, ffuh <0> lol <2> muwhahaha <0> haha <2> now thats funny <1> heh, weori is too amused for flaswf's liking <0> that freaked me out <0> i got kicked while my eyes were closed from blinking <0> so when I opened my eyes, the window was gone <0> I was like wtf <1> haha that's cool <0> :o <0> ffuh, so it's just that fla? <5> ffuh is just on crack <0> you've tried the exact same code on other documents and it works fine <1> i think so too <2> yep <0> then your file is corrupted plain and simple <2> and you just want my crack ham <0> or, you have hidden actions somewhere <5> nah, strictly meth for me <1> naw it's his code, i'm pretty sure of it <0> or you're lying, and that's not the code <2> searched for all code, nothing i can see that would delete OEF <2> im lying... damn <0> yep, stop it <2> was a plot to drive shiz crazy <0> give us the REAL code <5> why does it matter?
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