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Comments:

<0> ffuh, what's your problem exactly? Your swf just won't loop?
<1> are you perhaps doing: whatever.onEnterFrame=myCoolEnterFrameFunction(); ?
<1> if so, kill the parenthesis
<2> this.onEnterFrame = function() {
<1> really don't see a reason for it to fail
<0> ffuh, is that on frame one of your timeline? search for other hidden actions in your document
<0> make sure you didn't accidentally put that code on an object or something
<0> if you open the actions window, there should be a panel on the left that shows all of the actions in the file
<2> started a new file... onEnterFrame works fgine
<0> go through each entry and make sure there are no stops
<2> timeline
<1> there's an actions window?
<0> F9
<1> it has a panel on the left that shows all of the actions in the file?
<0> well, the panel is detached in my setup
<1> that's new to me



<0> and I call it by pressing F9
<1> has that always been there?
<0> so I call it a "window" , even if it's just a panel
<0> ... yes
<1> i'm pretty sure my flash has a panel on the left listing the actions available
<1> not the ones used in the file
<0> normally there is a panel on the left where you have the actionscript reference
<0> and documentation etc
<1> oh the bottom thingie
<0> on the bottom of that area, you have a little window
<0> which shows all actions in the current document (I believe)
<1> i got so used to ignoring it
<1> that i forgot it existed
<0> hehe
<0> yeah I usually ignore it too, but recently I had to use it because someone gave me this horrible file that I had to fix
<0> with nested actions all over
<0> and that saved about 4 hours of digging through various movieclips
<1> i use the movie explorer to do those
<2> Alt+f3 (movie explorer) lets you search for code too ;)
<0> ah yes, forgot about that
<1> i'm wondering who ever thought using backspace to delete objects on the stage makes sense
<0> hmm
<1> especially when flash likes to occasionally lose focus from the actions window just when you're about to use backspace
<0> what would you expect it to do?
<2> MM developers when sleep deprived and wanting to fsck with us
<1> and you randomally erase things of the stage when you're not looking
<0> haha
<2> backspace is ONLY for typing.. should not delete objects
<1> yeah i expect it to do nothing
<1> heh
<2> would imply the stage is linear
<3> so edit shortcuts
<1> omg
<0> yeah I was just going to say, you should be able to change that
<1> that's the greatest idea i've ever heard
<1> you've just saved me hours of future frustration
<2> ... with a trout
<2> ... the backspace troiut
<4> <2> backspace is ONLY for typing.. should not delete objects <- blame mac users
<1> wow, that was so easy.
<2> yeah stupid mac users
<1> shiz, i love you.
<3> heh
<3> :)
<4> i also declare my love for shiznit
<2> i dont love you unless you figure out why my onEnterFrame doesnt work
<2> :-P
<3> why doesnt your oef work?
<2> Shrug... flash hates me
<5> u have to paste the code
<1> yeah
<2> knew i should have slept with its sister
<1> either you paste the code
<1> or, i dunno.
<2> this.onEnterFrame = function() { trace(".."); }
<2> bam
<1> but you need to paste all the code, even the code you put in that movieclip and forgot about, the one that sets "_root.onEnterFrame=null"
<2> on an MC on the stage



<2> lol
<3> trace(this+" / "+typeof(this));
<6> yeah
<6> i bet its not _root
<6> and it never gets in there
<2> trace this shows the movieclip instance name
<3> name? or path to it?
<6> but the movieclip is never played
<2> .. blah.. path
<2> ;)
<3> should be _level0.path.to.clip
<3> by default
<1> ffuh, does it trigger once? or not trigger at all?
<3> if you just see 'clip' then there's a big problem
<2> this == movieclip
<2> triggers once only
<6> u want it to trigger more than once?
<3> pastebin of sin
<6> then in hte lsat frame gotoAndPlay(1);
<1> asdadd, shush, that has nothing to do with it
<2> but shouldnt need that
<6> what do u mean
<6> it will fix the problem
<6> it will loop for sure
<2> started new fla, with just OEF, and loops fine\
<2> gotta be fla setting
<1> oEF triggers regardless of if the movieclip is looping/playing or not
<0> asdadd, he dosen't want to patch the problem, he wants to know what's wrong and why something that should work, dosen't
<1> so, it won't fix anything
<6> i thought his problem was that it onyl played once and not looped?
<2> right... but in THIS one fla, OEF triggers once only
<1> ffuh, yeah speaking to asdadd
<0> ffuh, maybe corrupted? maybe your frame rate is like 1
<1> lol
<0> or .0001
<2> 15
<0> or something
<0> lol
<2> haha
<1> that would've been funny
<0> lol
<2> flash 6, as2
<1> weori, what about if you try the same code in another movieclip?
<2> even tried as1
<1> err, ffuh
<0> lol
<2> muwhahaha
<0> haha
<2> now thats funny
<1> heh, weori is too amused for flaswf's liking
<0> that freaked me out
<0> i got kicked while my eyes were closed from blinking
<0> so when I opened my eyes, the window was gone
<0> I was like wtf
<1> haha that's cool
<0> :o
<0> ffuh, so it's just that fla?
<5> ffuh is just on crack
<0> you've tried the exact same code on other documents and it works fine
<1> i think so too
<2> yep
<0> then your file is corrupted plain and simple
<2> and you just want my crack ham
<0> or, you have hidden actions somewhere
<5> nah, strictly meth for me
<1> naw it's his code, i'm pretty sure of it
<0> or you're lying, and that's not the code
<2> searched for all code, nothing i can see that would delete OEF
<2> im lying... damn
<0> yep, stop it
<2> was a plot to drive shiz crazy
<0> give us the REAL code
<5> why does it matter?


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