| |
| |
| |
|
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Comments:
<0> raafNL: do you have your hit test per object? <1> hey MerZikain, you prolly know anyway, but -> make sure to paste some screenshots into easily accessible place. <2> well i'm using a double for loop to just go down the line of all the objects on stage, but the way i learned to use it was with a group of identical objects, ie 20 green circles that all tested against each other <0> yeah i have some from the previous test version <2> now i need to use it in a situation with 2 green and 15 red circles where only green and red collides <2> it's not working exactly but i haven't learned enough to understand why <0> they're under games > crossguard > about <2> take a look at the pastebin link to see what i mean <0> raafNL: i don't think i can help you <0> i don't have a lot of experience with hit test <0> though i'd have expected each object to have its own hit method <3> guys, if i have _root.one.two.three.four for example, all of these being mcs, and mc "four" is draggable, how can I set it's draggable coordinates to the exactly the ones of the stage ? <4> suv4x4 that is my current actionscript from the new fla http://pastebin.sekati.com/?id=Anonymous@79178-ddab2943-t <4> i copy and pasted the labels, fields and buttons from the original fla <5> raafNL you don't have to use hittest for circles
<4> does that look ok? <3> so i want mc "four" to be draggable from 0,0 to 540,400 on the main timeline <5> you can use plain math :) <2> i'm not actually using the hittest function <5> oh <5> ok <5> :P <0> sup SmilyOrg <2> http://pastebin.com/509974 take a look, the collission bit is at line 25 <3> anyone ? <5> eatin' <1> MerZikain, I'm planning to create something like that (though on the other hand nothing like it at all). A virtual console site, with lots of small console-like games. They will scale up with bilinear interpolation so that the original always renders small (and therefore you can have a fast game at 1280x1024) <5> :) <0> interesting <2> the thing is i'm not using it in the context i learned to use it, so i'm not entirely sure why it's not working, i'm guessing that it's not looping right since the number of "predator" clips is different than the number of "food" clips <2> not sure how to do it right though <0> i've been planning an rpg like the old ff games <0> i did a little messing around a few weeks ago <1> MerZikain, what's the biz plan for your site - ads, paid registrations or you're doing it for fun :)? <3> guys, if i have _root.one.two.three.four for example, all of these being mcs, and mc "four" is draggable, how can I set it's draggable coordinates to the exactly the ones of the stage ? so i want mc "four" to be draggable from 0,0 to 540,400 on the main timeline ... how do i do it <0> had some issues with map transitions <0> paid registration and limited ads, i don't want the whole site to be confusing with a ton of banners <0> the game is free to play until your character reaches level 10 <0> that's the "trial" <0> then you pay to advance further <1> MerZikain, yea it quickly turns people off if used without measure <5> raafNL you would usually put food forloop in predator forloop but that doesn't matter, i just think you have better control and more sense <5> put <5> j=i+1 there <2> allright, so put predator on the outside and then the j thing, hold on i'll try that <1> MerZikain, good ideas. What I wonder though and always wondered.. How to m*** RPG work. you have a m***ive online world, where are the levels in that? How come people advance to level X? <1> MerZikain, cuz I never plaid one. <5> if you put food into predator <6> has www.ngfl.gov.uk gone down or is it my crappy connection? <5> j remains j=0 <5> and i remains i=0 <0> the rpg is seperate from this current game <5> erh <4> what is ngfl <5> im confused <5> lol <6> national grid for learning <0> but the way i was going to do the rpg was making it a modular type of system <0> quests would be seperate swf and db info <6> does the site work SmilyOrg? <1> MerZikain, aha <0> that way i could update and expand it as i see fit <0> just a real simple system <0> nothing like a mmorpg <0> there would be character interaction in designated places, but it would just more be like a rpg chat room <0> the players actions in the game wouldn't affect other peoples playing <0> i'm going with a system like that because i don't need a huge server architecture to do something like that <5> lra_ really slowly but yes <6> mhhh <5> i think i have a big ping to them <6> thanks <0> lra_: you ever get that map transition issue worked out? <6> ? <6> ahh the game <1> MerZikain, so basically lag would never be an issue
<6> i haven't had time merz <0> suv4x4: yep <6> i've been doing a heck of a lot of php <6> but plan to get it sorted out <0> i know the feeling <0> i've been putting mine off to work on a few other sites <4> suv4x4 Does my pastebin look okay? <6> where i left it was probs with linking doors to doors <0> i'm working on my game right now but most likely that'll only be for this week <6> heh <6> what you're working on sounds like fun <6> runelike <0> i'm not working on that one yet <0> it's still in design phase <1> BTW, everybody: what's the average lag for online flash gaming that can be achieved? In my tests it's like 1-2 seconds, how come online PC games and consoles do so much better? and most importantly how do they with lag when it's present? I've thought up few schemes but they all seem unstable and prone to breaking up should the lag be non-constant <0> i'm working on crossguard right now <0> the player vs player fighting game <0> it's the first priority <0> the rpg MAY be next <0> haven't decided <1> MerZikain, is it realtime or like chess? <0> crossguard? <1> ya <0> it's kinda like chess <0> you choose moves for up to 5 rounds and send off your challenge to someone <0> they accept the challenge and choose their moves <1> I could never find good resources for coding realtime multiplayer games and the issues ***ociated with this <0> then when they send off their reply, the server figures out the outcome and stores it on the server, then both players can watch what happened <0> i don't think i'd want to do a realtime multiplayer with flash <0> too much headache <0> i'd likely find someone with some C++ skill <1> MerZikain, well that's the big deal - is it a big headache, can it be done and so on <0> i'm guessing it could be using the xml socket stuff <0> but i don't know how or what problems that would invite <1> MerZikain, well you can make a socket server w. C# much faster and it's sorta like AS <1> More like AS2/3 <7> what's up with the French Imbreed thing? <1> has anyone here coded low-lag multiplayer games? <7> Im getting msg with "FRENCH IMBREED" , maybe a virus or something? <5> suv4x4 really? <5> i gotta check on that :P <6> merz - i've done c++ before <1> SmilyOrg, the C# you mean? <5> yea <6> anyway, i really have to dash <6> adios <1> DekaPatro, what's with all the on release {} stuff. <1> DekaPatro, did you do a basic test like with the text file but loading the PHP <1> no XML stuff nothing, just loading and displaying <1> DekaPatro, also it's important to deifne onData BEFORE the sendAndLoad command <0> crap, didn't see what lra said before he left --; <1> MerZikain, he said err 'merz - i've done c++ before, anyway, i really have to dash, adios' :) <0> yes, i saw it, but not before he left --; <4> suv4x4 like this http://pastebin.sekati.com/?id=Anonymous@17722-ddab2943-t <1> anyway, now you have it twice in the log <0> lol <1> DekaPatro, ok so does it work? <4> no <1> ok try sendAndLoad <4> what do i send <1> I rememebr something was odd with load, or was it with send... dunno but I always send And Load... cuz I'm stupid <1> DekaPatro, nothing, if you send nothing it's the same deal what you call anyway <4> ok <8> !find rules <1> DekaPatro, btw wait, why the heck is this in an on release block :) <4> LoginDetails.sendAndload("http://ProjectDev/xmltest.php"); - nothing <4> to give them time to type their username and p***word in <1> DekaPatro, what if you run it on the root without the on(release) <4> i'll move it to the mine timeline <4> main <8> I'm new to flash, just wondering if it's hard to create a flash movie that displays a dynamic text with blurred edges <1> oh yea and what if you initialize the objects first ;)
Return to
#flash or Go to some related
logs:
i seen her nude #politics #politics #hardware #politics supersnitch #firebird #computers #computers #gamedev
|
|