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<0> !find rules
<0> Hi, can anyone help me please, I have a variable "path" declaired and i want to use the variable to target an instance...path.text="text of the path" but this doesnt work as its not using the variable path, it is using the literal of path
<0> any help appreciated :)
<1> does path hold a complex path? as in "this.that.those"?
<2> eh?
<0> nope its just the name of the instance
<1> macmonkey, ok, so this[path].text="abcd"; should do the trick
<0> okay ill try that thanks
<1> if the instance is on another scope, do a.b.c[path].text
<2> you disgrace the power and might of eval()
<1> yes, i do so intentionally
<1> don't tempt anyone to such evils.
<0> thanks that works a treat
<0> eval()?



<1> don't listen to him, he's bad for you.
<1> eval() is the code equivalent to satan worship.
<0> so if path was "this.that" this[path].text wouldnt work?
<0> lol
<1> correct
<2> brainy, but you don't know any reason why, right :)
<2> macmonkey, to parse paths you can use eval(path);
<1> i do, but i preached it one too many times to go through it again
<2> brainy, I'll use thee weakness to pull my line of thought then
<1> if you wish to use eval, feel free, but don't advise others to do the same
<0> :S
<2> brainy, you probably know eval doesn't even compile in the movie
<2> it's a compiler switch, unlike in JavaScript
<2> this: eval("hello.world")._alpha = 40; and this: hello.world._alpha = 40; will result in the same SWF, byte by byte
<0> okay and i have a string:station that i am appending the word text to and storing it in another variable 'stationandtext'
<0> and the contents of the second variable point to a third
<0> that i want to evaluate...?
<0> so stationandtext=kingscrosstext
<0> and kingscrosstext="Welcome to kings cross"
<0> how do i evaluate the contents of a string as a variable
<0> i.e the contents of a string point to a variable i want to evaluate
<3> woops
<4> !find rules
<4> hello
<4> im having a problem trying to display dynamic content through flash
<4> i used some code i found with google, but it doesnt show up
<5> any programs to dismantle .swf files ?
<5> other then imperator
<6> !help
<7> why would a movie clip button not be clickable?
<2> it si
<2> it is
<7> not mine
<7> cant figure it out either
<7> heh
<8> Is scaling the only way to resize a image loaded via loadmovie ?
<1> tablatron, what do you mean?
<8> Well loadmovie forces its target MC to the size of the image. Im trying to resize it.
<1> you need to wait for it to load, and only then resize it
<8> well the docs say it only inherits the mcs position, rotation and scale width and height dont seem to work
<2> tablatron, it inherits everything, but you have to understand width/height is derived from scale AND content, and when you replace content, although scale is inherited, content apparently is different
<9> what's a good place to get html templates?
<2> tablatron, if you know the width of the content you'll load, you can force certain width/height with _xscale _yscale as: _xscale = desiredWidth*100/actualContentWidth;
<8> yeah i was trying to do that but my content changes and i havent been able to get its properties dynamically.
<8> but the docs say to get methods tyuo have to creat an empty mc and a child
<8> so ill try that
<2> no wait
<2> ok so you don't know it
<8> nope its different
<2> then the goal is to set width/height after the first frame is loaded
<2> use MovieClipLoader to load your content, and use the onClipInit event
<2> set width/height inside, since after init, you can
<2> before init you can't, that's the culprit
<2> your content is flash 7/8 or earlier?
<8> 7
<8> oh no its an image
<8> im loading jpgs
<2> tablatron, same applies to images



<2> for flash, images are a special type of SWF anyways
<2> this is how it works internally
<8> k im reading on MCloader cl*** and onloadInit thanks
<2> I'll give you a quick start on it
<2> imagine this code on the root timeline:
<2> this.createEmptyMovieClip("image",10); // this is where we load the image
<2> myLoader = new MovieClipLoader();
<2> myLoader.addListener(this); // we make the timeline (root) listen to events from the loader
<2> function onClipInit() {... set width/height ..}
<2> myLoader.loadClip("hello.jpg");
<2> I think that should work
<2> oh wait
<2> myLoader.loadClip("hello.jpg",image); // you gotta tell it where to load the image ;)
<10> will htmlText take the target tag as part of the href?
<11> Hey I'm looking for a flash developer to create games for my site which will go live in about 3 weeks pm if interested in more information!
<11> Looking for a flash developer to create games for my site which will go live in about 3 weeks pm if interested in more information.
<12> !find rules
<13> hello
<13> is it any good flash site to visit ? i need a very clean design feel
<13> i dont want complex one
<13> any ?
<13> please tell me
<13> ?
<13> hello ?
<13> any good website to visit ?
<13> or you guys know the list of website >?
<13> ?
<14> http://www.break.com/index/thecurveball.html
<14> :)\
<15> http://stranger.per.sg is down :(!
<15> was just looking for suggestions on beginner tutorials
<1> maniak, http://www.stranger.per.sg/
<16> Hi, is it possible for flash to change a <param value.. and also a value within the <embed tag, on the fly. ie. depending on which button the user presses?
<17> like what
<16> well for SImpleViewer to have different albums, I have to change the FlashVars value for the XML file depending on which photoalbum I select
<16> so each photo album has an xml file.. but it needs to change path everytime
<16> any ideas mate?
<18> JATE: you speaketh in riddles
<18> you wanna change a value in <PARAM> on the fly
<19> i think flashvars ***ignment are one time shot
<18> To what good?
<19> doesn matter if you can change it or not
<18> there is no reason to do it more than once
<19> also to change html you use javascript, not flash
<18> but if the buttons are flash, why would you do the operation outside of flash
<18> the vars are native anyway
<18> and if it is separate SWF files, use localConnection to communicate between them
<18> and if the buttons arent flash at all, it would be a javascript task to control a SWF
<16> sorry, about the riddle talk.. I'll try to re-explain. I need flash to change where it looks for the xml data file, depending on which photo album a user chooses from some sort of index. the code in the html is something like <param name="flashVars" value="xmlDataPath=/photos/album1/data.xml"> but if the user selects for instance to open up album two then I need to set the flashVar value to /photos/album2/data.xml instead
<20> JATE PHP?
<18> well
<18> depends on where the button is ...
<20> have the url look like www.domain.com/album.php?album123
<18> " but if the user selects for instance to open up album two"
<20> ?album=album123*
<16> but since my site is 100% flash, then when someone goes to the photo index page, and clicks on an album, it just loadMovie ("simpleviewer.swf")
<20> oh
<20> i've never ****ed with simpleviewer
<16> lol
<20> sounds like more trouble than it's worth if it doesn't have a static method or something to change albums
<16> hmm... yeah I know.
<16> dammit.. cant believe after all this.. it cant be done
<21> JATE, why not just call your XML parsing methods to get the data again
<16> F1: can u elaborate pls?
<16> simpleviewer.swf just looks for the xml file in the path specified by the FlashVars
<21> you feed the swf a hardcoded path to a data.xml
<21> at start
<21> this xml is parsed internally in flash
<21> so be it a method or some prodedural code
<21> just use this method again to request a new data path
<20> F1-Work i don't think he does, cause he's using a swf someone else made
<16> yeah, .. I dont have control over it. http://www.airtightinteractive.com/simpleviewer
<16> using that
<16> cause I thought it would be easy no fuss stuff, and why reinvent the wheel


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