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Comments:

<0> It has an object, which has an object
<1> don't use scenes nasty man
<0> I know I know.......I'm too lazy to move the frames though
<1> post some code or something (in the bin1)
<0> bin1?
<0> oh by the way, I have some AS moving it: http://1upfilms.com
<0> still have to do transitions though
<1> topic
<0> sorry..
<1> use pastebin
<0> What is that?
<1> You've got a component.
<0> No I don't
<1> You're best loading your swf into another swf.
<1> The scroll box?
<0> I don't want to load my swf into another swf..



<1> On portfolio
<0> yeah
<1> components load before ANYTHING else, including preloaders.
<0> that's a component
<0> oh
<0> how can it tell if it's a preloader though
<1> So external swf if you're gonna use them
<1> I found out the hard way.
<0> ?
<1> It doesn't care what anything is, it just loads components first
<0> That seems just rediculous though...... I'll give it a shot
<0> thanks
<1> It is annoying
<1> I did it on a huge project
<0> hey, I'm using AS to move the main pages
<0> as you can see
<0> How can I make it bouncy though
<1> Just left it with a white screen for a few seconds. heh
<0> give it some gravity
<1> I can't see it moving
<0> like it's hanging on a rubber band
<0> refresh
<0> there's no transition yet
<0> just the first part
<0> where it comes in
<0> that's AS
<1> dunno
<1> can't see it. heh
<0> How can I say go a few pixels more then you're supposed to........then go back
<0> haha
<1> There's a million scripts for it
<0> ok hold on
<0> this.pages._y = -210;
<0> whhoops
<0> this.pages._y = -210;
<0> this.onEnterFrame = function() {
<0> if(this.pages._y != 70) {
<0> this.pages._y += 20;
<0> }else{
<0> this.pages._y = 70
<0> }
<0> it moves down untill it hits y = 70
<0> http://www.flashkit.com/movies/Scripting/Physics/Gravity-Pipey-18/index.php
<0> that's cool
<0> gravity
<1> Heh, use that
<0> how would I use that?
<0> lmao
<0> :/
<2> damn
<2> smooth movement
<0> This won't look as smooth as I wanted it too....
<0> it's too crisp
<0> Point to the mushroom, that's how I want it to bounce
<0> you having problems jord?
<2> nah :)
<2> not with flash
<2> in life yes but
<2> thats a whole other story
<0> haha
<0> we all are



<0> I want to make films......not program in flash and php
<0> oh well
<2> heh
<2> well what are you doing than!
<0> I kind of do...
<0> I make little skits and shorts and stuff
<0> http://sneakyweaselstudios.com
<0> I'm so extremely not proud of the website
<2> is that your site?
<0> I hate it's guts
<0> (code)
<0> I hate everything about it
<0> I'm too busy to redo it though
<0> Yeah it's my site
<2> nice
<2> :)
<0> -.-
<2> do you make the flash player yourself?
<2> the video player
<0> haha
<0> it comes with flash 8
<2> i meant
<2> heh
<2> the video player =P
<0> Yeah, I made flash player
<0> all by maself too
<2> nice
<2> lol
<2> haha
<2> yea i made one to
<2> RIGHT :(
<2> heres my
<2> little **** =/
<2> http://69.175.77.93:5296/indexlog.php
<0> lol noobular
<0> This site is ****ing SWEEEEEEEEEEEEEEEEET
<0> but you know what you need on those buttons
<2> gyg
<2> 'huh
<2> i can't do anything else its already 200k :(
<2> well i could but, its not like anyone playing games online on xbox is going to have a dial up or anything
<0> 200k?
<2> what do i need on those buttons?
<0> on (rollOver) {
<0> gotoAndPlay(_currentframe + 1);
<0> delete this.onEnterFrame;
<0> }
<0> on (releaseOutside, rollOut) {
<0> onEnterFrame = function () { if (_currentframe != 1){ prevFrame(); } else { delete this.onEnterFrame; } };
<0> }
<0> :D
<2> oh
<2> to get rid of that shaky **** when you go inbetween?
<0> that way if you rollout of the button before the first animation is over, it won't chop
<0> yep
<2> excellent!!
<0> np :P
<2> how long did it take for the banner to load for you?
<0> I didn't even notice
<2> oh
<2> same for me
<2> hehe
<0> faster then all the images on the site
<0> actually :P
<0> yeah
<2> heh
<0> it's cool too
<2> i was gonna put that little house into action
<2> and maybe a few more graphics but
<2> i was worried about size...
<0> is it 8?
<0> or 7
<2> 8
<0> yeah


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