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Comments:
<0> the action? <1> hmm, it SHOULD work <1> one sec <1> oh... did you put it in a button? <0> yes <0> i get an error in the output window <2> i'm gonna let people enter a jpg to load, can i somehow stop them from entering enything else but .jpg? <1> ah, i see, i screwed up <1> one sec <3> does this look like a valid function? <3> function onScreen(x1,y1) <3> { <3> return (x1 >= 0 && x1 < 1024 && y1 >=0 && y1 < 768); <3> } <1> distinctd: don't paste more than 3 lines of code here, i know 2 lines were just { }'s, but it's still paste flood <1> and no, it doesn't look like a valid function
<0> Fear? <1> one sec Jennavive <0> ok :) <1> getURL("javascript:window.open('page.html', '_blank', 'height=400,width=300,toolbar=no,menubar=no');"); <1> there, hehe, i used "' <1> err <1> i used "' <1> dammit <1> i used "s when i should've used 's <0> k gonna try that :) <1> distinctd: i think you want if(x1 >= 0 && blah blah blah ){ return true; } else { return false } <1> err, return false; } ... forgot the ; <0> Fear <0> **Error** Scene=Scene 1, layer=Layer 36, frame=1:Line 1: Statement must appear within on handler <1> you put it on a button, but not in proper button syntax hehe <1> on(release){ getURL(java....); } <1> however <1> you should really be giving your button an instance name and putting that code on the timeline <1> using myButtonInstance.onRelease = function(){ getURL("javascript..."); } <2> is there a way to cut a dynamic loaded .jpg up into several mc's? say 20 pieces. <1> the on() command is deprecated <1> bugiam: yes <2> nice. <1> :D <2> *googling* <1> are you using flash 8? <0> it works! <0> thank you FearX :D <1> Jennavive: no problem <2> yes, flash8 <1> bugiam: read up on the bitmapData API <2> ok <2> thanks <1> np <1> ... next!? <1> i'm problemSolver9000 tonight <2> you really are.. i'm creating a memory game were the user gets to load his own pic that gets cut up. so i'm gonna need alot of help. might also let them search a keyword and select from 5 results. <2> nice little project <1> a memory game with a user's own pic.. how does that work? <2> they input url to pic. swf slices it up in 20 pieces and then you play :) <1> yeah, but what is the game? <1> will it duplicate the image pieces so there's 40, and then you uncover 2 pieces trying to match them? <2> memory.. like this: http://gotofreegames.com/matchgame/free_concentration_game.htm <4> anyone know how to load dynamically named jpegs? <1> dynamically named? <1> what is naming them? <0> Fear it opens the pages now but it leaves the original page into something that reads object <1> do you need to load specific ones, or all of them <4> they correspond to usernames in a databse <0> do you know why? <0> like you click on something and it takes the original page into another blank page <4> and only load one when that user is logged in <0> and on the address bar in the browser it reads javascript:window.open('http://www.josegarzarealtor.com/calculator.html',%20'_blank',%20'height=400,width=300,toolbar=no,menubar=no'); <1> Jennavive: .. i remember having that problem once before, not sure how i did it... see where it says '_blank' ... try 'theWin' <2> FearX: now you understand what i mean with memory game? :) <4> or can i do something like load image from http://servername.com/(myVars.username).jpg? <1> bugiam: that page like killed my pc hehe... <2> java can do that. <2> http://www.2flashgames.com/f/f-629.htm here's one in flash <1> Djhomeles: someMC.loadMovie("http://servername.com/"+myVars.username+".jpg"); <1> dammit
<1> my **** is ****ed, i gotta reboot <2> thanks to me? <1> yep, all because of you :D <2> eeek, sorry :) <4> ah ok cool <4> let me give that a go <1> heh, everything seems ok now <1> bugiam: oh.. it has stupid little gay images on the other side of your image pieces <5> is there a way to click on an object in the timeline and get it's path relative to _root ? <5> without tracing <2> FearX: yeah, but the other side should be the pieces of the dynamic pic. <2> and when you're done they animate together somehow <4> FearX: thanks a bunch dude <2> but first things first, getting that mf up <2> getting = cutting <1> sneakerz: you'll have to enter your symbols and see just above the timeline what their path is <1> bugiam: how the hell can you match up pieces of an image if there's only one piece <1> see, this flash one you just showed me, i click a piece and it has a mouse, then i have to find the other mouse <1> yours won't have duplicates of your image pieces <1> so there's nothing to match up <2> yeah, it wil cute the pieces up, then multiply by 2, shuffle and put on the table. <2> cut* <1> so, you'll have 40 pieces <1> from an image that was sliced up into 20 pieces <2> no, 10. 20 total. <1> ok... well, can i ask you something? <1> who is your demographic <0> Fear it didint work :*( <1> Jennavive: lemme think back to where i used it and find out how i overcame it <1> i do remember that issue though <1> ...OH! i remember, one sec <2> i don't know that word... but i guess your making fun of me :) <1> bugiam: i'm not making fun of you <1> i'm asking, who is your target audience <1> demographic = target audience <2> ah <2> people with too much time on there hands i guess <2> and for me to learn some fun stuff <2> their* <1> gotcha ... ok, just cuz personally, i can't stand memory games, they're so NOT fun hehe <2> i agree :) but building a good platform game is kind of out of my leauge <2> league(?) <1> however, i do like those games that are an image sliced up, mixed up, with a blank space that you move each piece one by one to get them in the right order <6> what if it's a memory game involving lesbian porn pics? <1> yeah, league <6> thats tons of fun <1> feral: i may play that a couple times <2> FearX: THOSE are fun. <2> might do one of those after the memory. <1> bugiam: i think you should :D <2> haven't seen too many of those online where you can choose image your self <6> i like those flash games where you have to solve puzzles room by room by finding objects and what not..... there was agood one out last year... forget the name tho <6> mystery of the universe or something like that <6> no <6> mystery of time and space <6> that was bad*** <2> i want to do a level based puzzle game. but that's gonna take some time cause of coming up with the story and leveldesigns. <2> like quirk, that game rules <6> you ever play the one i'm talking about? <2> i reconize the name but i don't see it infront of me. <6> http://www.albartus.com/motas/ <6> give it a try sometime <2> yeah , i played that :) <2> nice with the chat. <6> yeah <7> FearX: about the hitTest() issue I got.. that it always says "Touch!" because of the square-shape and all.. there is a param for hitTest() that could fix that, I think <7> I used it in this example: if (hitTest( _root._xmouse, _root._ymouse, true)) { <7> if it was "true", it would only "hit" when directly touching the object, not the square-shape around it <7> that's used on a circle btw <7> that code <7> how can I do the same with just: if (this.hitTest(_root.box)) { ? <1> i'm not quite sure actually, i've never really done proper collision detection before <1> never needed to hehe <1> i think you might want to read up on collision detection actionscripot
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