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Comments:

<0> the action?
<1> hmm, it SHOULD work
<1> one sec
<1> oh... did you put it in a button?
<0> yes
<0> i get an error in the output window
<2> i'm gonna let people enter a jpg to load, can i somehow stop them from entering enything else but .jpg?
<1> ah, i see, i screwed up
<1> one sec
<3> does this look like a valid function?
<3> function onScreen(x1,y1)
<3> {
<3> return (x1 >= 0 && x1 < 1024 && y1 >=0 && y1 < 768);
<3> }
<1> distinctd: don't paste more than 3 lines of code here, i know 2 lines were just { }'s, but it's still paste flood
<1> and no, it doesn't look like a valid function



<0> Fear?
<1> one sec Jennavive
<0> ok :)
<1> getURL("javascript:window.open('page.html', '_blank', 'height=400,width=300,toolbar=no,menubar=no');");
<1> there, hehe, i used "'
<1> err
<1> i used "'
<1> dammit
<1> i used "s when i should've used 's
<0> k gonna try that :)
<1> distinctd: i think you want if(x1 >= 0 && blah blah blah ){ return true; } else { return false }
<1> err, return false; } ... forgot the ;
<0> Fear
<0> **Error** Scene=Scene 1, layer=Layer 36, frame=1:Line 1: Statement must appear within on handler
<1> you put it on a button, but not in proper button syntax hehe
<1> on(release){ getURL(java....); }
<1> however
<1> you should really be giving your button an instance name and putting that code on the timeline
<1> using myButtonInstance.onRelease = function(){ getURL("javascript..."); }
<2> is there a way to cut a dynamic loaded .jpg up into several mc's? say 20 pieces.
<1> the on() command is deprecated
<1> bugiam: yes
<2> nice.
<1> :D
<2> *googling*
<1> are you using flash 8?
<0> it works!
<0> thank you FearX :D
<1> Jennavive: no problem
<2> yes, flash8
<1> bugiam: read up on the bitmapData API
<2> ok
<2> thanks
<1> np
<1> ... next!?
<1> i'm problemSolver9000 tonight
<2> you really are.. i'm creating a memory game were the user gets to load his own pic that gets cut up. so i'm gonna need alot of help. might also let them search a keyword and select from 5 results.
<2> nice little project
<1> a memory game with a user's own pic.. how does that work?
<2> they input url to pic. swf slices it up in 20 pieces and then you play :)
<1> yeah, but what is the game?
<1> will it duplicate the image pieces so there's 40, and then you uncover 2 pieces trying to match them?
<2> memory.. like this: http://gotofreegames.com/matchgame/free_concentration_game.htm
<4> anyone know how to load dynamically named jpegs?
<1> dynamically named?
<1> what is naming them?
<0> Fear it opens the pages now but it leaves the original page into something that reads object
<1> do you need to load specific ones, or all of them
<4> they correspond to usernames in a databse
<0> do you know why?
<0> like you click on something and it takes the original page into another blank page
<4> and only load one when that user is logged in
<0> and on the address bar in the browser it reads javascript:window.open('http://www.josegarzarealtor.com/calculator.html',%20'_blank',%20'height=400,width=300,toolbar=no,menubar=no');
<1> Jennavive: .. i remember having that problem once before, not sure how i did it... see where it says '_blank' ... try 'theWin'
<2> FearX: now you understand what i mean with memory game? :)
<4> or can i do something like load image from http://servername.com/(myVars.username).jpg?
<1> bugiam: that page like killed my pc hehe...
<2> java can do that.
<2> http://www.2flashgames.com/f/f-629.htm here's one in flash
<1> Djhomeles: someMC.loadMovie("http://servername.com/"+myVars.username+".jpg";);
<1> dammit



<1> my **** is ****ed, i gotta reboot
<2> thanks to me?
<1> yep, all because of you :D
<2> eeek, sorry :)
<4> ah ok cool
<4> let me give that a go
<1> heh, everything seems ok now
<1> bugiam: oh.. it has stupid little gay images on the other side of your image pieces
<5> is there a way to click on an object in the timeline and get it's path relative to _root ?
<5> without tracing
<2> FearX: yeah, but the other side should be the pieces of the dynamic pic.
<2> and when you're done they animate together somehow
<4> FearX: thanks a bunch dude
<2> but first things first, getting that mf up
<2> getting = cutting
<1> sneakerz: you'll have to enter your symbols and see just above the timeline what their path is
<1> bugiam: how the hell can you match up pieces of an image if there's only one piece
<1> see, this flash one you just showed me, i click a piece and it has a mouse, then i have to find the other mouse
<1> yours won't have duplicates of your image pieces
<1> so there's nothing to match up
<2> yeah, it wil cute the pieces up, then multiply by 2, shuffle and put on the table.
<2> cut*
<1> so, you'll have 40 pieces
<1> from an image that was sliced up into 20 pieces
<2> no, 10. 20 total.
<1> ok... well, can i ask you something?
<1> who is your demographic
<0> Fear it didint work :*(
<1> Jennavive: lemme think back to where i used it and find out how i overcame it
<1> i do remember that issue though
<1> ...OH! i remember, one sec
<2> i don't know that word... but i guess your making fun of me :)
<1> bugiam: i'm not making fun of you
<1> i'm asking, who is your target audience
<1> demographic = target audience
<2> ah
<2> people with too much time on there hands i guess
<2> and for me to learn some fun stuff
<2> their*
<1> gotcha ... ok, just cuz personally, i can't stand memory games, they're so NOT fun hehe
<2> i agree :) but building a good platform game is kind of out of my leauge
<2> league(?)
<1> however, i do like those games that are an image sliced up, mixed up, with a blank space that you move each piece one by one to get them in the right order
<6> what if it's a memory game involving lesbian porn pics?
<1> yeah, league
<6> thats tons of fun
<1> feral: i may play that a couple times
<2> FearX: THOSE are fun.
<2> might do one of those after the memory.
<1> bugiam: i think you should :D
<2> haven't seen too many of those online where you can choose image your self
<6> i like those flash games where you have to solve puzzles room by room by finding objects and what not..... there was agood one out last year... forget the name tho
<6> mystery of the universe or something like that
<6> no
<6> mystery of time and space
<6> that was bad***
<2> i want to do a level based puzzle game. but that's gonna take some time cause of coming up with the story and leveldesigns.
<2> like quirk, that game rules
<6> you ever play the one i'm talking about?
<2> i reconize the name but i don't see it infront of me.
<6> http://www.albartus.com/motas/
<6> give it a try sometime
<2> yeah , i played that :)
<2> nice with the chat.
<6> yeah
<7> FearX: about the hitTest() issue I got.. that it always says "Touch!" because of the square-shape and all.. there is a param for hitTest() that could fix that, I think
<7> I used it in this example: if (hitTest( _root._xmouse, _root._ymouse, true)) {
<7> if it was "true", it would only "hit" when directly touching the object, not the square-shape around it
<7> that's used on a circle btw
<7> that code
<7> how can I do the same with just: if (this.hitTest(_root.box)) { ?
<1> i'm not quite sure actually, i've never really done proper collision detection before
<1> never needed to hehe
<1> i think you might want to read up on collision detection actionscripot


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