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<0> my_sound.onSoundComplete = function() { this.start(); }
<1> tnx
<0> wouldnt loop seamlessly though
<0> would have a slight break - but if just 'restarting' - its fine
<0> dont forget, you also have setBufTime :)
<0> !find setBufTime
<0> !find _setbuftime
<0> erf



<2> shiz
<2> i'm having some ****ed up movie loading issues
<0> !find _soundbuftime
<0> ah :)
<0> !find -c _soundbuftime
<0> heh
<3> _soundbuftime == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary671.html - See also Button._soundbuftime MovieClip._soundbuftime and/or TextField._soundbuftime
<2> not sure what the ****in deal is
<0> :>
<4> actually, ive had some too
<2> but if i create a movie clip and then load an swf or jpg, i can't set an onLoad
<2> or at least setting one does nothing
<0> duno, but i'm only here for a moment or two - still got a few hrs left of my own
<0> heh
<0> well onLoad isnt for movieclips
<2> and it doesn't help to use that MovieClipLoader thing
<0> you could use onData though
<0> :)
<0> to check if file has loaded - just like any other raw data ....
<2> that triggers as soon as something starts sending though, doesn't it?
<0> nope
<0> on completion
<2> hmm
<2> ok
<2> worth a shot
<0> var raw = new LoadVars(); raw.onData = function(rawData) { if(rawData) { trace(rawData); } else { trace("no file"); } }; raw.load("filename.ext");
<0> anything other than a text format should give you true i believe
<0> mp3, swf, avi, anything.... should fire when loaded ... its a good way to cache/check file existance (but checking is at the cost of also loading) ... i believe



<0> can always check if your _width is larger than 0 if creating fresh clips to be loaded to
<0> :)
<5> :)
<2> hmm
<5> hey MerZikain
<6> does anyone have a premade media controller with like only a volume, play and pause buttons?
<2> ok, it's loading but not displaying
<2> how the hell do i use that to display it?
<2> or just use that seperately?
<2> sup Smurf
<2> ugh
<6> anyone?
<6> please :S
<2> no
<5> not much MerZikain
<2> this is ridiculous
<2> i can get the file to load if i use createEmptyMovieClip but not if i actually place an empty movie clip on stage
<2> ****ing stupid flash >_<
<2> and then there's the **** where i can't get the goddamned thing to ***ign the colors from my main movie, i have to put the ****in code inside of the external clip to get it to ****in work
<2> >_<
<7> is there a way for me to set the html bgcolor in the publish settings?
<6> does anyone know how to change the default media controller into this: http://www.jeroenwijering.com/?item=Flash_Video_Player
<0> sneakerz - just add a <param name="bgcolor" value="#000000"/> and bgcolor="#000000" to obj/embed in document
<0> maybe change your stage background color - but you can still get a white flicker with only that as the only controller
<2> SHiZNiT: using that movie clip loader cl***, how do i get bytes total and loaded?
<2> nevermind
<2> found it
<7> SHiZNiT: i know how to manually do it in the .html document after publishing, but it is annoying to keep manually setting it
<7> i want it to be automated for each publish


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