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Comments:
<0> i hate the scope in flash <0> the **** is never consistent for me <1> MM created scope to kill off all the programmers, death by random scope mutation in the brain <1> see.... makes me say **** like that... theEvil <0> do you agree with me? <0> it ****s <0> i have to trace every object jsut to make sure i am referring to it correctly <1> yep <1> 90% of my flash problems are scope related <0> i cant even get this event listener to work right <1> other 10% is me trying to use JS or PHP in flash forgetting im in different language <0> i usually just use button.onRelease() but all of these examples use addEventListener <0> so im trying to be consistent <0> and follow the examples... but now the scope is messed uup <0> var submitListener:Object = new Object(); <0> submitListener.click = function(evt:Object) {
<0> i trace("click") right after this... but it never outputs! grrrr <0> i traced the scope of my button that i added the event to and it looked correct <2> I have an movieclip I want to position at the bottom of the screen, but I only want it to place it there 1 time, and no update itself over and over to reposition. I am using movieClip._y = stage.width - 70; This works to position itself, but then I cannot set the _y value for it anymore because the stage.width overrides it, how do I get around this?? <0> why would you choose to addEVentListener instead of just doing button.onRelease() ? <0> is there a benefit? <3> If anyone wants to look at nude pics and help beta test: http://picbed.com/ <1> I only use listeners if i was loading a movie, and didnt want any custom onRelease or whatever overwritten when it completes loading <0> this makes no damn sense to my why this listener doesnt work <0> i hate actionscript <0> its terrible <0> but im a newbie <4> button.addEventListener ? or addListener? <4> :) <4> be sure to use right one <0> mySendMessageButton.addEventListener("click", submitListener); <4> mySendMessageButton.addEventListener("click", { click:function(obj) { trace(obj.target); } }); <5> shiz <4> merz <5> i'm having a stupid ****in issue with building buttons <5> and i don't exactly know why <4> depth <5> no <5> they're on stage already <5> haven't gotten to that part yet <4> on() events? <5> i don't use on() <5> but there are clip events <5> load and enterframe <4> well, change load to initialize <4> well no <4> cuz its not on <4> its frame so.. <0> SHiZNiT: whats wrong with the way i did it? <4> i dunno - does mine work and yours not? <4> if dont both work - then nothing <4> other problem <4> heh <5> my problem comes when i try to ***ign everything in the loop <5> if i leave them on stage with the events on the mc's it works fine <5> but as soon as i try to set it all up in the loop it doesn't work <5> i get stupid **** like the button not "existing" <5> --; <4> heh - what happens if you let a frame elapse? <0> SHiZNiT: i dont understand yours <4> before you ***ign/use <5> not sure what you mean <4> sneakers - its just short notation to see if its working <4> { obj } <4> click:function defines click as a function ... <4> like obj.click = function <4> so instead of <6> Hey SHiZNiT, I got another question (now that I got the movie to work) :D <4> x = new Object(); <4> x.click = <6> is there any way to change to media controller? <4> just do { click:function().... } <0> i copied this **** straight from the help section... damn i hate AS <4> or 'can' <6> cause I think the default one looks kindda ugly <4> well, problem may be between keyboard and chair
<4> maybe file is incorrect type to use such <4> :) <4> as1/flash6 or something silly like that <4> tryin to use new stuffs in it <4> i dunno <6> SHiZNiT did you read my question on top? <4> i read your statement <4> :) <5> where it's at <6> was it? <5> i got two turn tables and a microphone <6> it was a question <4> oh - i just saw / <4> heh <6> there's clearly a ? at the end of my sentence :D <5> i got plastic on my mind <4> oh <6> lol <4> media controller - mmm, sure - use another one <7> WHERE ITS AT <0> why the HEEEEELLLL do i have to explicitly say _root_mc.mc.mc.function() just to get my scope to work!? <6> use another one? <6> there's only one <4> if you mean something specific about the one included, be specific about changes <4> cuz yes - they are skinnable <4> like all components <6> ok, than yeah thats what I mean :P <4> yup - lookup skinning components in your AS2 docs :) <4> its all there <6> thanks :D <6> again <4> npz - gotta get back to stuff here too :( <0> **** <0> hey SHiZNiT, are you familiar with flash to asp.net communication? <0> i just want to do a sendAndLoad <0> my aspx calls a Response.Write("&sent=true"); yet my result_lv wont return the variable <0> i've been working on this simple code for way too long <4> result_lv.onLoad = function(x) { if(x) { trace(this.sent); } else { trace("no file"); } } <4> result_lv.onLoad = function(x) { if(x) { for(index in this) { trace(index+" = "+this[index]) } else { trace("no file"); } } <4> 2nd will trace out your obj once data has loaded <4> to output window - revealing wuts inside <0> i cant trace when my flash code is on the remote host right? <0> and to use sendandload, the url has to be on the same domain as the .swf, right? <0> could i test sendAndLoad from my dev box? <0> with a remote url? <0> hello? <0> is it possible for me to do a sendAndLoad (sending to a remote url) while testing my flash app locally? <0> i have been uploading my flash to my host and testing <5> yes <5> i do that all the time <5> just have the full http:// address to the file <0> man **** this **** <0> flash ****s <5> PEBCAC <8> CAK? <5> either/or <8> what's CAC? <8> Chair and... <5> Computer <8> oh <5> you started it <5> i was just being helpful <5> no need to get violent <5> ;) <5> you never think you know! why!
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