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Comments:

<0> i hate the scope in flash
<0> the **** is never consistent for me
<1> MM created scope to kill off all the programmers, death by random scope mutation in the brain
<1> see.... makes me say **** like that... theEvil
<0> do you agree with me?
<0> it ****s
<0> i have to trace every object jsut to make sure i am referring to it correctly
<1> yep
<1> 90% of my flash problems are scope related
<0> i cant even get this event listener to work right
<1> other 10% is me trying to use JS or PHP in flash forgetting im in different language
<0> i usually just use button.onRelease() but all of these examples use addEventListener
<0> so im trying to be consistent
<0> and follow the examples... but now the scope is messed uup
<0> var submitListener:Object = new Object();
<0> submitListener.click = function(evt:Object) {



<0> i trace("click") right after this... but it never outputs! grrrr
<0> i traced the scope of my button that i added the event to and it looked correct
<2> I have an movieclip I want to position at the bottom of the screen, but I only want it to place it there 1 time, and no update itself over and over to reposition. I am using movieClip._y = stage.width - 70; This works to position itself, but then I cannot set the _y value for it anymore because the stage.width overrides it, how do I get around this??
<0> why would you choose to addEVentListener instead of just doing button.onRelease() ?
<0> is there a benefit?
<3> If anyone wants to look at nude pics and help beta test: http://picbed.com/
<1> I only use listeners if i was loading a movie, and didnt want any custom onRelease or whatever overwritten when it completes loading
<0> this makes no damn sense to my why this listener doesnt work
<0> i hate actionscript
<0> its terrible
<0> but im a newbie
<4> button.addEventListener ? or addListener?
<4> :)
<4> be sure to use right one
<0> mySendMessageButton.addEventListener("click", submitListener);
<4> mySendMessageButton.addEventListener("click", { click:function(obj) { trace(obj.target); } });
<5> shiz
<4> merz
<5> i'm having a stupid ****in issue with building buttons
<5> and i don't exactly know why
<4> depth
<5> no
<5> they're on stage already
<5> haven't gotten to that part yet
<4> on() events?
<5> i don't use on()
<5> but there are clip events
<5> load and enterframe
<4> well, change load to initialize
<4> well no
<4> cuz its not on
<4> its frame so..
<0> SHiZNiT: whats wrong with the way i did it?
<4> i dunno - does mine work and yours not?
<4> if dont both work - then nothing
<4> other problem
<4> heh
<5> my problem comes when i try to ***ign everything in the loop
<5> if i leave them on stage with the events on the mc's it works fine
<5> but as soon as i try to set it all up in the loop it doesn't work
<5> i get stupid **** like the button not "existing"
<5> --;
<4> heh - what happens if you let a frame elapse?
<0> SHiZNiT: i dont understand yours
<4> before you ***ign/use
<5> not sure what you mean
<4> sneakers - its just short notation to see if its working
<4> { obj }
<4> click:function defines click as a function ...
<4> like obj.click = function
<4> so instead of
<6> Hey SHiZNiT, I got another question (now that I got the movie to work) :D
<4> x = new Object();
<4> x.click =
<6> is there any way to change to media controller?
<4> just do { click:function().... }
<0> i copied this **** straight from the help section... damn i hate AS
<4> or 'can'
<6> cause I think the default one looks kindda ugly
<4> well, problem may be between keyboard and chair



<4> maybe file is incorrect type to use such
<4> :)
<4> as1/flash6 or something silly like that
<4> tryin to use new stuffs in it
<4> i dunno
<6> SHiZNiT did you read my question on top?
<4> i read your statement
<4> :)
<5> where it's at
<6> was it?
<5> i got two turn tables and a microphone
<6> it was a question
<4> oh - i just saw /
<4> heh
<6> there's clearly a ? at the end of my sentence :D
<5> i got plastic on my mind
<4> oh
<6> lol
<4> media controller - mmm, sure - use another one
<7> WHERE ITS AT
<0> why the HEEEEELLLL do i have to explicitly say _root_mc.mc.mc.function() just to get my scope to work!?
<6> use another one?
<6> there's only one
<4> if you mean something specific about the one included, be specific about changes
<4> cuz yes - they are skinnable
<4> like all components
<6> ok, than yeah thats what I mean :P
<4> yup - lookup skinning components in your AS2 docs :)
<4> its all there
<6> thanks :D
<6> again
<4> npz - gotta get back to stuff here too :(
<0> ****
<0> hey SHiZNiT, are you familiar with flash to asp.net communication?
<0> i just want to do a sendAndLoad
<0> my aspx calls a Response.Write("&sent=true"); yet my result_lv wont return the variable
<0> i've been working on this simple code for way too long
<4> result_lv.onLoad = function(x) { if(x) { trace(this.sent); } else { trace("no file"); } }
<4> result_lv.onLoad = function(x) { if(x) { for(index in this) { trace(index+" = "+this[index]) } else { trace("no file"); } }
<4> 2nd will trace out your obj once data has loaded
<4> to output window - revealing wuts inside
<0> i cant trace when my flash code is on the remote host right?
<0> and to use sendandload, the url has to be on the same domain as the .swf, right?
<0> could i test sendAndLoad from my dev box?
<0> with a remote url?
<0> hello?
<0> is it possible for me to do a sendAndLoad (sending to a remote url) while testing my flash app locally?
<0> i have been uploading my flash to my host and testing
<5> yes
<5> i do that all the time
<5> just have the full http:// address to the file
<0> man **** this ****
<0> flash ****s
<5> PEBCAC
<8> CAK?
<5> either/or
<8> what's CAC?
<8> Chair and...
<5> Computer
<8> oh
<5> you started it
<5> i was just being helpful
<5> no need to get violent
<5> ;)
<5> you never think you know! why!


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