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<0> ya <0> jeff: socket ? or how you made it? <1> yea XMLSocket -> java based server <0> cool <0> been like 10 years i didn't play this game lol <0> Jeff: you should add something so i know when my turn is lol <2> if I want to have an object appear in more than one keyframe, I suppose attachMovie is bad because it creates a copy of the object <0> a crap <1> yea it is a very poor front-end Flasher <0> anli: attack movie clip just adds one there, doesn't mater on the frame <1> i spent 95% of the time on the java <1> then as fast as i could, made a flash for it <0> unless the object you attach it to doesn't exist on the second frame <0> lol <2> Flasher: ok, now if I attachMovie an object to a keyframe, now I want to change, lets say _x in a the ending frame of the tween <0> if you make _root.attachMovie(bla
<0> then you can do:_root.bla._x += 1; and that will move it right 1 pixel <2> hm, if I put a name on a frame, I can do _root.thename.foo._x+=3; also? <2> where foo is the object <2> must try that <0> not frame man... objects <0> frames is just the layers they display in <3> no anli <3> frame labels are only used in specifying which section of the playhead to direct flash to <2> oh, ok :) <2> ahaa <3> ie. gotoAndPlay("framelabel"); <2> I see <4> http://tmp.4chan.org/gif/src/1137211425980.gif <-- XD <3> if you put an object on the root timeline, you can use _root.object.actionsHere <2> but I want to do it for a certain frame <2> hm, must think a bit <2> maybe an object cannot be in more than one keyframe after all <0> yes it can man <3> so then use if(_currentFrame == #) { actions }; <0> anli: if you attach your MC on an object that gets unloaded between keyframes then it will mess up <2> Flasher: but if I want to modify _x for an object for a certain frame, there has to be a way for me to indicate the frame I want to change _x for then? <0> if you just atach it on _root it won;t <2> ok <3> you're not making any sense anli :| <2> but an object has a position with regards to a certain frame, right? <2> I mean, in the timeline, it appears like that to me <3> no <3> ffs, frames are just...counters <2> hehe <3> they advance the timeline <3> that's it <3> you can put objects on keyframes, which will carry across all other frames that come after that keyframe <3> that's it <2> SupaShaD: oh, really? <2> SupaShaD: thats cool <2> to create a tween programmatically, I dont need to attachMovie the object many times then, I take it <3> no <3> you need to buy a book on how flash works, and read it very slowly <3> lol :]P <0> and more then once lol <3> once an object is placed, you can use it any time after that <3> you don't need multiple instances or any rubbish like that <0> anli: and last thing you said no... <2> aha, but I can indicate the lifelength of the object, I ***ume <3> wtf are you talking about? <2> I got an answer from SupaShaD :) <2> oh <2> you mean what I mean with life length? <2> in which frame the object will not be on the stage anymore <3> sure <0> anli: please read what we are writing man... <3> if you're going by way of frames for your timing, you can use if(_currentFrame == #) { delete someObject; }; <0> anli: keyframes/frames/layers they have NOTHING to do with an objects lifetime (if the object has been added at runtime) <2> SupaShaD: that if statement is something timelines normally do? <3> good lord <3> anli, do the tutorials <0> lol <2> ok, I will not ask anymore then <3> no no, it's cool <3> you're trying to get help <3> but you need to help yourself first
<3> go through and do the tutorials that come with flash <2> ok <3> they'll introduce you to how it works <2> yeah, ok <2> should I clarify my last question or not? <2> else, I go directly to the tuts :) <3> go do the tutorials <2> sure <2> I am more used to lower level programming than this :) <0> unlicly :p <5> anyone about? <0> hello <5> need to know how to set transparency as a colour <0> say what? <5> as opposed to using colour -> alpha <5> as in if you draw a shape, how can you get it transparent without converting it to a symbol and applying alpha to it <0> o just check the color mixer <0> you can set transparency there <5> whereeabouts? i cant find it <0> flash version? <5> ahhh cool i see yeah i was just using hte standard set colour box, not the full mixer <5> nice one :) <0> :p <0> shift +f9 i think <0> windows> design pannels> color mixer <5> erm <5> ok <5> n00b question <5> now ive made the colour, how to i apply it? :) <5> ahh just use hte fill tool <5> cool <5> sorry hadnt used the mixer before <6> http://news.com.com/Create+an+e-annoyance%2C+go+to+jail/2010-1028_3-6022491.html <7> rolfmao <7> all those gamers <7> are going to jail! <7> they dont use realnick to flame! <4> ? <7> http://news.com.com/Create+an+e-annoyance%2C+go+to+jail/2010-1028_3-6022491.html <3> roflmfao <3> americans.intelligence--; =/ <7> SupaShaD arent u american ;D <4> you know <3> yes i am <4> it should be ****in illegal for bastards to tag **** onto bills <3> and im saddened at everyone elses apparent lack of knowledge on wtf is going through the god damn legal system <4> p*** the goddamned bill or don't, but don't add **** to it, especially if it's completely ****ing unrelated <4> i ****in hate congress <8> how do i make my stage transparent when i build and not white <4> con is the opposite of pro, so congress is the opposite of progress <3> what blows me away is that, as it so obviously states in that article, it's completely against our first amendment rights <4> indeed <4> this country needs a ****ing civil war >_< <9> what time? <7> who against who? <7> MerZikain lets take over the gouverment! <4> Sanz: that was stupid <9> hot sogs <9> peanuts <9> dogs* <4> you don't ask who against who when you discuss a civil war --; <4> and obviously the topic is american government <9> the east vs west <7> heheh <4> so that answers the question --; <7> ;D <9> south vs north <4> americans vs americans <9> all-star vivil war <9> civil* <9> damn my keyboard <2> is there anyline like a "timeline" stored in a swf file, or is it only a lot of actionscript using _currentframe? <2> thats something the tut cant inform me about, I am afraid <0> anli: please do a VERY basic tutorial in flash, you seem not to understand what flash is or how it works at all.
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