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Comments:

<0> ya
<0> jeff: socket ? or how you made it?
<1> yea XMLSocket -> java based server
<0> cool
<0> been like 10 years i didn't play this game lol
<0> Jeff: you should add something so i know when my turn is lol
<2> if I want to have an object appear in more than one keyframe, I suppose attachMovie is bad because it creates a copy of the object
<0> a crap
<1> yea it is a very poor front-end Flasher
<0> anli: attack movie clip just adds one there, doesn't mater on the frame
<1> i spent 95% of the time on the java
<1> then as fast as i could, made a flash for it
<0> unless the object you attach it to doesn't exist on the second frame
<0> lol
<2> Flasher: ok, now if I attachMovie an object to a keyframe, now I want to change, lets say _x in a the ending frame of the tween
<0> if you make _root.attachMovie(bla



<0> then you can do:_root.bla._x += 1; and that will move it right 1 pixel
<2> hm, if I put a name on a frame, I can do _root.thename.foo._x+=3; also?
<2> where foo is the object
<2> must try that
<0> not frame man... objects
<0> frames is just the layers they display in
<3> no anli
<3> frame labels are only used in specifying which section of the playhead to direct flash to
<2> oh, ok :)
<2> ahaa
<3> ie. gotoAndPlay("framelabel");
<2> I see
<4> http://tmp.4chan.org/gif/src/1137211425980.gif <-- XD
<3> if you put an object on the root timeline, you can use _root.object.actionsHere
<2> but I want to do it for a certain frame
<2> hm, must think a bit
<2> maybe an object cannot be in more than one keyframe after all
<0> yes it can man
<3> so then use if(_currentFrame == #) { actions };
<0> anli: if you attach your MC on an object that gets unloaded between keyframes then it will mess up
<2> Flasher: but if I want to modify _x for an object for a certain frame, there has to be a way for me to indicate the frame I want to change _x for then?
<0> if you just atach it on _root it won;t
<2> ok
<3> you're not making any sense anli :|
<2> but an object has a position with regards to a certain frame, right?
<2> I mean, in the timeline, it appears like that to me
<3> no
<3> ffs, frames are just...counters
<2> hehe
<3> they advance the timeline
<3> that's it
<3> you can put objects on keyframes, which will carry across all other frames that come after that keyframe
<3> that's it
<2> SupaShaD: oh, really?
<2> SupaShaD: thats cool
<2> to create a tween programmatically, I dont need to attachMovie the object many times then, I take it
<3> no
<3> you need to buy a book on how flash works, and read it very slowly
<3> lol :]P
<0> and more then once lol
<3> once an object is placed, you can use it any time after that
<3> you don't need multiple instances or any rubbish like that
<0> anli: and last thing you said no...
<2> aha, but I can indicate the lifelength of the object, I ***ume
<3> wtf are you talking about?
<2> I got an answer from SupaShaD :)
<2> oh
<2> you mean what I mean with life length?
<2> in which frame the object will not be on the stage anymore
<3> sure
<0> anli: please read what we are writing man...
<3> if you're going by way of frames for your timing, you can use if(_currentFrame == #) { delete someObject; };
<0> anli: keyframes/frames/layers they have NOTHING to do with an objects lifetime (if the object has been added at runtime)
<2> SupaShaD: that if statement is something timelines normally do?
<3> good lord
<3> anli, do the tutorials
<0> lol
<2> ok, I will not ask anymore then
<3> no no, it's cool
<3> you're trying to get help
<3> but you need to help yourself first



<3> go through and do the tutorials that come with flash
<2> ok
<3> they'll introduce you to how it works
<2> yeah, ok
<2> should I clarify my last question or not?
<2> else, I go directly to the tuts :)
<3> go do the tutorials
<2> sure
<2> I am more used to lower level programming than this :)
<0> unlicly :p
<5> anyone about?
<0> hello
<5> need to know how to set transparency as a colour
<0> say what?
<5> as opposed to using colour -> alpha
<5> as in if you draw a shape, how can you get it transparent without converting it to a symbol and applying alpha to it
<0> o just check the color mixer
<0> you can set transparency there
<5> whereeabouts? i cant find it
<0> flash version?
<5> ahhh cool i see yeah i was just using hte standard set colour box, not the full mixer
<5> nice one :)
<0> :p
<0> shift +f9 i think
<0> windows> design pannels> color mixer
<5> erm
<5> ok
<5> n00b question
<5> now ive made the colour, how to i apply it? :)
<5> ahh just use hte fill tool
<5> cool
<5> sorry hadnt used the mixer before
<6> http://news.com.com/Create+an+e-annoyance%2C+go+to+jail/2010-1028_3-6022491.html
<7> rolfmao
<7> all those gamers
<7> are going to jail!
<7> they dont use realnick to flame!
<4> ?
<7> http://news.com.com/Create+an+e-annoyance%2C+go+to+jail/2010-1028_3-6022491.html
<3> roflmfao
<3> americans.intelligence--; =/
<7> SupaShaD arent u american ;D
<4> you know
<3> yes i am
<4> it should be ****in illegal for bastards to tag **** onto bills
<3> and im saddened at everyone elses apparent lack of knowledge on wtf is going through the god damn legal system
<4> p*** the goddamned bill or don't, but don't add **** to it, especially if it's completely ****ing unrelated
<4> i ****in hate congress
<8> how do i make my stage transparent when i build and not white
<4> con is the opposite of pro, so congress is the opposite of progress
<3> what blows me away is that, as it so obviously states in that article, it's completely against our first amendment rights
<4> indeed
<4> this country needs a ****ing civil war >_<
<9> what time?
<7> who against who?
<7> MerZikain lets take over the gouverment!
<4> Sanz: that was stupid
<9> hot sogs
<9> peanuts
<9> dogs*
<4> you don't ask who against who when you discuss a civil war --;
<4> and obviously the topic is american government
<9> the east vs west
<7> heheh
<4> so that answers the question --;
<7> ;D
<9> south vs north
<4> americans vs americans
<9> all-star vivil war
<9> civil*
<9> damn my keyboard
<2> is there anyline like a "timeline" stored in a swf file, or is it only a lot of actionscript using _currentframe?
<2> thats something the tut cant inform me about, I am afraid
<0> anli: please do a VERY basic tutorial in flash, you seem not to understand what flash is or how it works at all.


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