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Comments:
<0> ahh i see <1> change the mouse ref to your clip <0> so 'point' stores a point in the clip <0> or the stage, i should say <1> yep, point could be called anything <1> but it needs 2 vars inside it <1> x and y <1> note where you call localToGlobal from <0> hangon, in your example, it would already be global right? <1> You will need to speciafy a path if not called from inside the clip <1> In the example of flash docs its inide a clip <1> I copied and pasted <0> i dont actually want to do it from inside a clip <1> ok, then something liek: <1> point = new object(); <1> point.x = _root.mc1.mc2._x;
<1> point.y = _root.mc1.mc2._y; <1> _root.mc1.localToGlobal(point); <1> try that <0> but isnt it taking those coordinates out of context? once the point.x and point.y are set, how does localToGlobal know which clip these coordinates were inside ? <0> ill try implementing the code though <1> last <1> thats the point of the path I gave before localToGlobal <1> Its saying take the values of point as the x and y inside the coordinate space of _root.mc1 <1> and make that global <0> oh riiiight <1> _root.mc1.localToGlobal(point); <0> so the phantom "clip" im asking about is mc1, because its executed inside of that clip? <1> Indeed it is <0> ok that explains why im confused <1> That's teh coord space it's referencing <0> im not doing in that kind of way <1> But that gives what you asked for <1> What's teh issue <1> ? <0> i want to find the global coordinate of _root.mc1.mc2._x; but from _root.anotherclip <0> oops, bad bolding <1> Then you have to use both <1> Make uit global <0> so i have to p*** it over <1> Then local it to teh other clip <0> ok, a global var <0> oh <1> So you need to bring it up to root with localToGlobal <2> does anyone know is array creation is much faster then object creation in flash? <1> Then back down with globalToLocal <2> i need to p*** around some parameters and i'd like do it as: obj.a , obj.b , obj.c but i dont know if it's slow <2> this is to be processed in miliseconds <0> does this mean i cannot get what im after completely via code located in _root.anotherclip ? <0> do i have to have some code running in _root.mc1 that p***es the values <1> JFlash <1> Objects seem faster from tests <1> Only by about 10 - 20 ms <1> Over 20000 creations <1> last <1> You can do it fine <1> You just need to use both methods <1> Whenever you want to check it you need to call them to global <1> And then convert to local <1> You can do that from any clip <1> as long as you specify the path <0> ok the missing link for me is how i let localtoglobal know what 'local' actually is without executing any script at all from inside the 'local' clip <1> ok, to simplify things <1> we have 2 clips on root <0> yep <1> m1 and m2 <1> m1 hold m_xy <1> now say if we want to see if m1.m_xy is in a certain range of m2 <3> slag <1> Ya? <3> you workd much with f8 + video? <1> Na, sorry, no video stuff <3> hmm k <1> Latest project is here: <1> http://club.lego.com/eng/login/bionicle/kanoka/spinnergamelogin.asp?target_url=http://www.lego.com/eng/bionicle/spinnerchallenge/spinnerchallenge.aspx§ion=spinnerchallenge <1> Needs free no email registration <3> i wanting to know if you can put text/mc's on top of video with the video still playing full frame rate behind
<1> lastexit, we'd say: <1> point = {x:m1.m_xy._x, y:m1.m_xy._y}; <1> m1.localToGlobal(point) <1> that gets our x y of m_xy globally <1> then we say <0> ahhhhhhhhhhhhhhhhhhhh <0> yes <0> now i get it <1> m2.globalToLocal(point) <0> m1.localToGlobal <0> i didnt realise you stem it off the local clipname like that <0> that makes sense now, awesome <1> No prob <0> thank you, really appreciated <1> No prob <0> i was genuinely stumped, im not big on asking unless i really have to <1> They can be a big pain in the arse to get your head around <1> But once you have it it's fine <1> Check out the help inside flash for localToGlobal and globalToLocal <1> They have some other examples <0> i did <0> thats what confused me so much <1> Ah :) <4> hey pricks <1> Yo cuntface <4> hehh <4> hi slag <4> how're you? <1> Great thanks <1> Just got back from US <4> how's it been= <4> ? <1> Very cool <1> Life going great <1> http://www.flickr.com/photos/71333887@N00 <5> when i move a function-call to be within an Onload = function { } it stops working. what changes? <1> any references to "this" will move to teh clip <4> looks like austria :) <1> Along with any relative paths specified <5> even if the "this" is inside the function ? <5> doesnt matter. no "this" in the function <5> hm <5> relative paths like _parent ? <1> Nope, this._parent would though <1> Just _parent would be the _parent of where the function was defined <1> Can you pastebin your function? <1> !find -t strandmyr pastebin <1> off for lunch <4> bye <4> gkmotu there? <6> yes <2> Vgslag[a], thank you <4> cool :) <6> hey :) <2> movAX13h, why 13h ? <4> mox AX,13h <4> int 21h <4> switches to graphics mode <4> 320x200x256 <4> mov* <4> its ***embler code <2> ah <4> all the oldschool games use that mode <4> monkey island, stunts, testdrive, ... <2> do you like oldskool games? <4> i still like them, yes <4> also new ones <6> movAx13h donno if you saw this one..started it last week..but then accidently started a house song..so i havent finished the picture yet :) http://www.gkmotu.com/little_fellas.html <2> movAX13h: http://www.dot-invasion.com/works/mbusters/d/index_a.html <4> JFlash cool stuff :) <4> gkmotu those fellas look cool <4> do you have them animated? <4> like walking?
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