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Comments:

<0> hehe
<0> later people;)
<1> LOL
<2> hay guyz
<3> Yo!
<4> hey, does firefox not give keyboard input to flash 8?
<4> or am i doing something wrong...
<3> The Flash has focus yeah?
<4> yeah it does
<3> IE, you've clicked it before entering keys
<4> im not trying to get input into a text box or anything
<4> im reading keys with actionscript for a game
<4> works fine in IE but not in firefox for some reason
<4> (stuff like if (Key.isDown(Key.DOWN)) {} )
<3> q2on
<3> Yep, the flash still needs focus



<3> To recieve key down events
<3> Try clicking the flash first
<4> i am
<4> mouse input works fine
<4> i can click around and do stuff but.... no keyboard =\
<3> Got it online anywhere?
<4> http://www.jenovachen.com/flowingames/implementations/flowing/core.html
<4> give it a try in IE and firefox
<3> Trying now
<4> the up / down keys should work
<3> its a dif file
<3> or something
<3> looks totally different
<4> what do you mean
<3> there is no title screen in FF
<3> No wierd little animal thing
<3> Just dots
<4> that cant be possible.. theres only one swf file
<4> do you have the flash 8 plugin for firefox
<4> or whatever
<3> I know, but it's true
<3> ah
<3> could be it
<3> That's it
<3> give me 2 secs
<3> getting now
<3> Sorry, dont normally use FF
<4> n/p
<3> need to reinstall FF
<3> Dont cha just love it!
<4> well
<4> forget it lol
<4> too much work
<3> Ive just installed
<3> FF takes so frigging long to open up
<5> it does
<5> didnt used to did it? :)
<6> it doesnt
<3> I can confirm
<3> q2
<6> FF 1.5.0.1?
<3> That it does indeed not seem to recieve keyb focus on that example
<3> 1.5.0.1
<3> Around 2 seconds
<6> takes 0.5 here
<6> tops
<3> Even after I close and open it its still slow
<3> And it's not like my machine is bad
<6> I don't even think it takes 0.5 here opens almost instantly
<5> show off
<5> :D
<6> :P
<3> Sorry q2on
<3> No idea
<6> if i attach a movie clip and then create a motion tween inside it and when the motion tween is running i remove the movie clip. will the motion tween remove completly or will it still take CPU power from flash until it's finished?
<3> i would imagine it would go away
<3> if not stop it then remove it
<3> brb
<6> would be nice to have some concrete info about how flash handles this but thx for your opinion :)
<3> Zip
<3> I know a visible 0 heavy anim still takes cpu



<3> And I know stopping it fixes that
<6> ok, i will extend my script to stop the tweens before it removes the movieclip i guess
<6> to be sure
<7> any reason why this does not work? "blabrikke"+1+"MC".gotoAndPlay(2);
<3> path["blabrikke"+1+"MC"].gotoAndPlay(2);
<7> VgSlag: what does that do?
<7> btw it was suppose to be blabrikke"+i+"MC".gotoAndPlay(2); not blabrikke"+1+"MC".gotoAndPlay(2);
<3> Still the same
<3> path[xxxxx] will make a real path out of teh string xxxxx inside []
<3> where "path" is the the parent of "xxxxx"
<7> still not working
<3> what exactly do you have?
<3> paste your line of code
<7> if (ball.hitTest(path["blabrikke"+i+"MC"])){
<7> path["blabrikke"+i+"MC"].gotoAndPlay(2);
<3> have you checked if your if statement is being met with true?
<3> and it's not "path"
<3> THat was pseudo code
<3> <3> where "path" is the the parent of "xxxxx"
<3> for example
<3> if there was a clip on _root called foo
<3> s = "o"
<3> trace(_root["fo" + s]);
<3> would return _level0.foo
<7> VgSlag: it works now. thanks
<3> No prob
<8> hi guys, is it possible to find the global ._x coordinate of a nested movie clip?
<3> !find -c lastexit movieclip.globalToLocal
<3> !find -t lastexit movieclip.globalToLocal
<8> awesome
<8> thanks
<3> Np
<3> There is also a globalToLocal for future ref
<3> oops
<3> I gave you the wrong one
<3> !find -t lastexit movieclip.localToGlobal
<3> Sorry about that
<3> The above is what you need
<8> sweet
<9> slagmeister
<3> Hey Log
<3> How you doing?
<3> Happy V day
<8> this is strange
<9> hah
<9> thanks
<9> im ok
<9> you?
<3> Yeah, great ta
<3> Sort of got a new girlfriend type thing
<8> localtoglobal seems rather complicated for what i want to do, i just need to find out the value of _root.mc1.mc2._x; in global coordinates
<8> but this seems like it has a more complicated function
<9> awesome
<9> congrats
<3> lastexit
<9> i have complications
<9> heh
<3> that's exactly what it does
<9> i dunno what i have
<9> hung out w/the ex this weekend
<3> Yeah?
<8> i dont get why the flash doco needs 15 lines of code to demonstrate its usage
<9> but have hopefully two dif dates this week
<9> :P
<3> !find movieclip.localToGlobal
<3> last
<3> 4 lines needed:
<3> point = new object();
<3> point.x = _xmouse;
<3> point.y = _ymouse;
<3> localToGlobal(point);
<3> trace(point.x)
<3> Will now be what _xmouse WAS locally, but globally
<8> ahh i see


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