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<0> ebaumsworld material, so where is it? <0> that guy Bethany would surely wanna see it <1> Best blonde joke ever! - http://www.geekpress.com/2006_01_05_daily.html#113635586257651504 <1> ;) <2> hi <2> gkmotu did you work on the animation? :) <3> hi ho heroo -> nope, [music mode] <0> Bethany: A/S/L????? <4> Hello all. I did my flash project in flash 8, but compiled for fp7, as2. When I test it in flash 8 (ctrl+enter) everything runs fine. When I then run it in IE, some of the features dont work anymore? <5> IE bleh <0> "what features" <6> IE bleh <4> i am using a tween cl*** and it just stops working once I have the flash embedded in html. But everything works fine when testing from flash
<0> check that the code doesn't use any features of F8 then <4> it doesnt have any flash 8 specific features <0> multiple movies or one movie? <4> 2 movies, 1 main one, the other gets loaded in <0> are you verifying the movie is actually loading <4> yes, the movie loads fine <0> does the code work on elements cross-movie or is the code only used internally in the movie it sits in <4> cross movie, the main movie controls the loaded movie with a tween cl*** (which is what isnt working unless im in flash 8) <0> via what method is the main movie loading the sub clip <4> loadMovie with a preloader <7> I need to learn preloader-fu <7> is there a tutorial somewhere? <0> at what point does the tween cl*** call into play. Elaborate on what should happen and what actually happens <8> be sure content is completely loaded before you attempt to 'use' the content - typically, local content takes 'no time' to load - vs online, where there is latency <8> so you cannot just call a load and then apply functionality <8> you call load, wait for load, confirm load is complete, then apply functionality <8> bbl <0> O.o <8> :) <8> good to see ya - bbiab :) <0> ciao ;) <4> Ok, on the main movie i have a draggable box on a smallmap. Whatever is in the small map box gets shown larger in a second movie( which i load in) I preload the big map, check that is loaded. That all works fine, but the tween cl*** no longer does anything <8> you may have to _lockroot = true in your external <4> The tween cl*** only functions properly when testing directly in flash 8. If i run the swf file off my hd in the flash 8 player it does not work either. Only from within flash <0> set it to export flash 8 and try it in a browser <4> yup that works... now what? lol <0> you're simply using something somewhere that requires an aspect of flash 8. Find it. <4> hmm ok thanks for the help <0> if you know F7 AS2.0 syntax it'll be easy to spot. g'luck <4> is strict datatyping allowed in fp7? <9> there is no strict datatyping, it just checks datatypes when you compile <9> at runtime tehre is no datatyping. <9> and yes, FP7 supports AS2 =] <4> so something like val:Boolean wont compile back to fp7? <9> no <4> ahh ok thats the problem, thanks! <9> wait <9> wait wait <4> hahaha ;) <9> look, it doesn't *matter* =] <9> it WILL compile <9> FP7 doesn't USE datatypes. <9> neither does FP8 <9> just the compiler uses them <9> what exactly is your problem? <8> um if you're using as2, and you do var x:Boolean = undefined; or such... then you try to say x = 1 .... it will not compile <8> since bool is true/false <8> but you'd get error <8> flash will tell you of your mistake <9> but at runtime it will gladly chuck an "undefined" into x =] <8> sure done need to state such - but the result is same <8> error <8> dont* <8> var x:Boolean; <8> x = 1; <8> // error
<8> but you'd be notified <10> lies <4> im just trying to see why this wont compile to fp7. There isnt really much to my movie, all components are as1 ported to mx2004 <10> flash has secrets <8> if(!something) { ... } <8> something needs to be defined or it will not register properly <8> gotta run - late ... <11> if I have an interval set in a specific MC, can I clearInterval(name); without specifying a path to where it was set in the mC? <11> or a path has to be specified? <12> you can always test :P <11> hrmm... how could I do something like if (mc._currentframe == "frame label") ? <13> in a Number type variable. is there any way to force formating. ie. 2 vs 02? <11> alphaboy: have it check if the number is less than 10, and if it is add a 0 infront <13> Sometimes the number already has a 0 in front...so it adds 002 <11> why would it already have a 0? <14> check if it already has a 0 in front <14> ahaha <13> how do I do that if its a number? <13> does number have a lenght property? <11> check the left character of your string <11> and if its 0 <15> If I have 3 movies( movieA, movieB, movieC ) and I have movieB loaded in movieA I can talk to movieA with movieB using _root.item But if I had movieC loaded in movieB that was loaded in movieA, how would I have movieC talk to movieA? <15> _root._root? <11> hrmm... how could I do something like if (mc._currentframe == "frame label") ? I'm not used to working with labels <14> this_parent._parent <14> . <15> ok great <15> thanks so much <11> is there like _currentLabel or some ****? <11> heh <11> nomis: you know? <14> no <16> Hi <17> anyone here know how to link correctly to open a media player on the users computer <17> and stream a link <18> start > programs > accessories > entertainment > windows media player <18> that's how :) <14> getURL? <19> does exporting a clip for actionscript, and to first frame make all of the variables of that clip available immediately? <7> nick|food, why not use an flvplayer instead? <14> ("mms://hi"); <17> because this is a radio stream <7> flash can play those too <17> ya well i don't want to relay on that <17> want the user to choose his own media player <7> good luck <17> nokati <17> nomis <17> what is the link look like <17> mms://address ? <17> is that it? <14> well, thats what comes to my mind <14> but my mind is pretty rotten <17> frb who wants to keep a browse open to listen.. is my point <7> my browser never closes anyway :) <17> but that doenst' mean everyone likes their browers open <7> just serve a pls file <19> anyone? <15> If I can load a movie into a instance of a movie in my flash can't I make it not visible by _visible = false? <15> what I ahve: <15> this.JukeBox.loadMovie("stew_jukebox.swf"); <15> this.JukeBox.visible = false; <15> err <15> _visible <15> is what I actually ahve <15> does anyone see soemthing wrong with it? <19> I use visible = 0 <19> _visible <15> yeah that is the same thing :| <15> anyone else have an idea? <14> move it to ._x = -9999999 ;) <19> what is your target for the loadMovie? <15> JukeBox <15> shouldn't visible work?
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