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<0> If you look at requests you would have seen it looking for crossdomain.xml and getting 404 <0> But agreed abotu tflash <1> the way I see it, IT owes me 3 hours now. or macromedia. <1> they both do <1> that's 6 hours <0> In this day and age it would run concurrently <0> so 3 hours <1> I will have them add it to my lifespan <1> they may be inserted at any point <1> but I will request they notify where they are added so I can adjust my schedule <2> hello VgSlag <2> K0m4 :} <2> and all channel :D <0> Hey DJ <3> hallo dj <2> hey movAX13h
<2> VgSlag did you did that mario game yet ? :} <3> did you diddi dum di dei <3> and mord, dont blame it on the IT-man <4> http://www.gkmotu.com/igotwhatittakestobeastar.mp3 <4> started on it yesterday <5> what is that mp3? <4> some song i started making yesterday <3> gkmotu go and animate the fellas! :P <4> heh <4> i will :) <3> good :) <3> funky sound <6> right up my alley - i like too :) <7> movAX13h: looks like flash doesn't get modifier key (shift/alt...) but u can enter any character as usual..for exmaple by copy/pasting em. <3> yes i've tested that <3> strange thing tho <7> wmode transparent is often a bit strange... <6> what you mean flash doesnt get shift/alt ? <0> off bye <3> bye slag <3> SHiZNiT if in ff and wmode==transparent <7> when u publish a swf with wmode=transparent, in FF it doesn't get modifier keys <6> bummer :( <6> maybe trapallkeys helps in ff? <6> u try that? <3> no <6> i doubt it but... <7> doesn't help <8> i had a strange dream last night <8> someone from this channel, whose nick begins with an S, was in the military with me <8> and he and a group of other soldiers were going to be executed for trying to start a war <3> hehe <8> evidently they put hammers in the ground and used duct tape which apparently was enough to cause a war in whatever country they did it in <8> yes <8> i have strange ****in dreams <9> you had a dream involving someone in an irc channel? That's ****ed up <3> i also had war-dreams once <8> the problem is i can't figure out who the person from here was supposed to be <8> it was either SHiZNiT, Smurf, or SmilyOrg <3> SHiZNiT <3> heh <3> ok <7> playin america's army too much <7> try tetris <8> well the thing that ****ed was that the dream ended with a continuing terror theme i seem to be having these days <8> a damned huge ****ing tornado appeared and started destroying everything <3> hehe <8> i was like 500 feet away from it and it was heading toward me and all i could do was turn to the general, who happened to be Gene Hackman, and say "it was nice knowing ya" and he says "same here" and then i started praying and just as the tornado was about to hit i woke up <8> the freaky thing was that when i woke up the room was bright, which is unusual, so my first thought was "am i in heaven?" <8> ^^; <8> i have no ****ing clue what that dream was about <8> if i didn't question my own sanity i'd think i was insane <6> merz lol <8> dont' ask me why Gene Hackman was the general <8> i don't know <8> he's a cool actor though <8> heh <3> merz stop taking those pills <8> which one?
<8> the red or blue? <3> :) <3> i had a dream where i was in war ... very detailed... it was like real <3> i threw a shellbomb in a hut but some of them escaped <3> and shot in my shoulder <3> and i felt all warm blood running down my back <3> then i fell <10> (Y) <3> and the guys came <3> picked me up and blood was running out of my mouth <3> it was all so real <3> then i stumbled and it all got black <3> blurred and black <11> Hello =) <11> !find rules <3> gkmotu hope we can talk tonight <3> i'm off <10> Am i unable to attach a movieClip and executing a functon in that movieClip right after? <11> Anyone familiar with Masking a part of a Perlin Noise effect with action script? <3> hausha: <3> !find -c MovieClip.setMask <12> MovieClip.setMask == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary566.html <3> bye <11> thanks movAX13h <4> sure.. <4> errr..ok <4> :) <13> awww i was lookin for myself.. <13> glad i found me <14> i might have a stupid question, when i load my flash file directly (on the web) the swf finds the xml file i'm using but not when i'm loading the swf from another page that uses /games/game.swf <7> path are relative to the html when swf is embed <14> yeah i figured <14> is there a nice way to solve it ? <7> an absolute path <14> meh <14> k <14> cant i set it to look for the files relative to the swf file <7> no...u can p*** the xml url to the swf <14> ok tnx <15> hey im lookin for a bit of help <15> would anyone here be able to help me out with a few simple questions on how to move a character's body parts? <10> if possible just ask in the channel and someone will help you <15> oh you mean ask directly? <15> ok lemme give it a shot... <15> first question: do i need my character to be ungrouped (a bunch of shapes) in order to make their body movable? <10> each moveable part needs to be it's own movie clip <15> so does every movable part of my character need its own layer? <10> no <15> can i email you my very short cartoon clip so you can see if im even on the right track? <10> !find -c movieClip.startDrag <12> MovieClip.startDrag == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary568.html <5> you have to think of it like a hierachy, such as a directory.. you enclose all your various parts inside together so when you move the main movie, it all moves relationally <5> [seph]: Think of a directory structure, body\, body\arm, body\leg, body\head, body\arm\hand, body\arm\hand\fingers, etc <15> that i understand, but im tryin to get the details on the best and easiest way to have a character move his arm or leg without screwing up the character's shape permanently <5> [seph]: If you move the body\ directory, all the rest moves with it.. if you just move \body\arm, then body\arm\hand and body\arm\hand\fingers also move with it <15> but doesnt that only happen if they are grouped? <10> [seph]: don't know if i got time to check it out right now sorry maybe someone else has <5> No. <15> ok <16> Kinematics and Inverse Kinematics <5> grouping is not nesting, you need to learn the difference. <15> so you were all referring to nesting just now... yes? <5> yes <15> ok so i should probavbly ungroup the character right> <5> animating is a sophisticated process.. the less levels of hierachy you need to edit, the easier but less 'kewl' <5> um, ya <15> lol ok <5> you need to read up on how movie clip nesting works and all will be revealed <15> sorry ive had flash mx for like 5 hours <4> ur doing this in 3dsmax? <5> ah <15> and most of that time ive been napping <5> read the tutorials please.. they're easy, quick and extremely useful. <15> i read all the lessons
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