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Comments:

<0> If you look at requests you would have seen it looking for crossdomain.xml and getting 404
<0> But agreed abotu tflash
<1> the way I see it, IT owes me 3 hours now. or macromedia.
<1> they both do
<1> that's 6 hours
<0> In this day and age it would run concurrently
<0> so 3 hours
<1> I will have them add it to my lifespan
<1> they may be inserted at any point
<1> but I will request they notify where they are added so I can adjust my schedule
<2> hello VgSlag
<2> K0m4 :}
<2> and all channel :D
<0> Hey DJ
<3> hallo dj
<2> hey movAX13h



<2> VgSlag did you did that mario game yet ? :}
<3> did you diddi dum di dei
<3> and mord, dont blame it on the IT-man
<4> http://www.gkmotu.com/igotwhatittakestobeastar.mp3
<4> started on it yesterday
<5> what is that mp3?
<4> some song i started making yesterday
<3> gkmotu go and animate the fellas! :P
<4> heh
<4> i will :)
<3> good :)
<3> funky sound
<6> right up my alley - i like too :)
<7> movAX13h: looks like flash doesn't get modifier key (shift/alt...) but u can enter any character as usual..for exmaple by copy/pasting em.
<3> yes i've tested that
<3> strange thing tho
<7> wmode transparent is often a bit strange...
<6> what you mean flash doesnt get shift/alt ?
<0> off bye
<3> bye slag
<3> SHiZNiT if in ff and wmode==transparent
<7> when u publish a swf with wmode=transparent, in FF it doesn't get modifier keys
<6> bummer :(
<6> maybe trapallkeys helps in ff?
<6> u try that?
<3> no
<6> i doubt it but...
<7> doesn't help
<8> i had a strange dream last night
<8> someone from this channel, whose nick begins with an S, was in the military with me
<8> and he and a group of other soldiers were going to be executed for trying to start a war
<3> hehe
<8> evidently they put hammers in the ground and used duct tape which apparently was enough to cause a war in whatever country they did it in
<8> yes
<8> i have strange ****in dreams
<9> you had a dream involving someone in an irc channel? That's ****ed up
<3> i also had war-dreams once
<8> the problem is i can't figure out who the person from here was supposed to be
<8> it was either SHiZNiT, Smurf, or SmilyOrg
<3> SHiZNiT
<3> heh
<3> ok
<7> playin america's army too much
<7> try tetris
<8> well the thing that ****ed was that the dream ended with a continuing terror theme i seem to be having these days
<8> a damned huge ****ing tornado appeared and started destroying everything
<3> hehe
<8> i was like 500 feet away from it and it was heading toward me and all i could do was turn to the general, who happened to be Gene Hackman, and say "it was nice knowing ya" and he says "same here" and then i started praying and just as the tornado was about to hit i woke up
<8> the freaky thing was that when i woke up the room was bright, which is unusual, so my first thought was "am i in heaven?"
<8> ^^;
<8> i have no ****ing clue what that dream was about
<8> if i didn't question my own sanity i'd think i was insane
<6> merz lol
<8> dont' ask me why Gene Hackman was the general
<8> i don't know
<8> he's a cool actor though
<8> heh
<3> merz stop taking those pills
<8> which one?



<8> the red or blue?
<3> :)
<3> i had a dream where i was in war ... very detailed... it was like real
<3> i threw a shellbomb in a hut but some of them escaped
<3> and shot in my shoulder
<3> and i felt all warm blood running down my back
<3> then i fell
<10> (Y)
<3> and the guys came
<3> picked me up and blood was running out of my mouth
<3> it was all so real
<3> then i stumbled and it all got black
<3> blurred and black
<11> Hello =)
<11> !find rules
<3> gkmotu hope we can talk tonight
<3> i'm off
<10> Am i unable to attach a movieClip and executing a functon in that movieClip right after?
<11> Anyone familiar with Masking a part of a Perlin Noise effect with action script?
<3> hausha:
<3> !find -c MovieClip.setMask
<12> MovieClip.setMask == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary566.html
<3> bye
<11> thanks movAX13h
<4> sure..
<4> errr..ok
<4> :)
<13> awww i was lookin for myself..
<13> glad i found me
<14> i might have a stupid question, when i load my flash file directly (on the web) the swf finds the xml file i'm using but not when i'm loading the swf from another page that uses /games/game.swf
<7> path are relative to the html when swf is embed
<14> yeah i figured
<14> is there a nice way to solve it ?
<7> an absolute path
<14> meh
<14> k
<14> cant i set it to look for the files relative to the swf file
<7> no...u can p*** the xml url to the swf
<14> ok tnx
<15> hey im lookin for a bit of help
<15> would anyone here be able to help me out with a few simple questions on how to move a character's body parts?
<10> if possible just ask in the channel and someone will help you
<15> oh you mean ask directly?
<15> ok lemme give it a shot...
<15> first question: do i need my character to be ungrouped (a bunch of shapes) in order to make their body movable?
<10> each moveable part needs to be it's own movie clip
<15> so does every movable part of my character need its own layer?
<10> no
<15> can i email you my very short cartoon clip so you can see if im even on the right track?
<10> !find -c movieClip.startDrag
<12> MovieClip.startDrag == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary568.html
<5> you have to think of it like a hierachy, such as a directory.. you enclose all your various parts inside together so when you move the main movie, it all moves relationally
<5> [seph]: Think of a directory structure, body\, body\arm, body\leg, body\head, body\arm\hand, body\arm\hand\fingers, etc
<15> that i understand, but im tryin to get the details on the best and easiest way to have a character move his arm or leg without screwing up the character's shape permanently
<5> [seph]: If you move the body\ directory, all the rest moves with it.. if you just move \body\arm, then body\arm\hand and body\arm\hand\fingers also move with it
<15> but doesnt that only happen if they are grouped?
<10> [seph]: don't know if i got time to check it out right now sorry maybe someone else has
<5> No.
<15> ok
<16> Kinematics and Inverse Kinematics
<5> grouping is not nesting, you need to learn the difference.
<15> so you were all referring to nesting just now... yes?
<5> yes
<15> ok so i should probavbly ungroup the character right>
<5> animating is a sophisticated process.. the less levels of hierachy you need to edit, the easier but less 'kewl'
<5> um, ya
<15> lol ok
<5> you need to read up on how movie clip nesting works and all will be revealed
<15> sorry ive had flash mx for like 5 hours
<4> ur doing this in 3dsmax?
<5> ah
<15> and most of that time ive been napping
<5> read the tutorials please.. they're easy, quick and extremely useful.
<15> i read all the lessons


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