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<0> hey anyone awake? <0> i have a 141 mb flash project that will run off cd, and im trying to make a preloader for it, a small projector exe that loads first that just says loading, then loads main.swf into it <0> actually i solved my own problem nm <1> http://www.youtube.com/watch?v=Cn4L7q0CV9g <1> lol :D:D:D: <0> hmm <1> how do you edit photos like that <1> god <0> i ***ume preloaders like on the web dont work when loading swfs into an exe the same right <1> videos* <0> um <0> what do you mean <0> there isnt 1 edit in that video heh <0> just footage and music... <0> loadMovieNum(loader.swf,2); is there something wrong there? it refuses to work <2> "loader.swf"
<0> oh, need "s <3> when I use my_mc.duplicateMovieClip(), does it copy all the children mc's as well? <3> anyone? <3> Why doesnt duplicateMovieClip(), copy all the children mc's? <0> i need a solution for loading a 148mb projector exe off a cd <0> preloaders dont seem to work when loading off cd <0> it just sticks till its all loaded up <4> o_O <4> load media items only when you need them <4> ? <4> anyway <4> cba spending day off helping ppl cheerio o/ <0> then the cd has to spin up every time you click on a video its kinda nnoying <5> how do you make a string uppercase in flash? <6> .toUpperCase <5> how <5> how do i execute it? variable.toUpperCase <6> why dont you just try it <6> !find -c String.toUpperCase <7> String.toUpperCase == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary700.html <6> or read the manual <0> ugh <0> need to somehow devise a loader for this 148 mb flash projector exe <8> what was the other way to making a button other then box / alpha 0 ? <0> ? <8> nvm :P <9> hi everybody <10> :O <9> hey shiz :) <10> sup man <10> lol <10> :) <9> glad to see you :D <10> hehe, ya, aint seen ya in abit, always missin by some minutes :P <9> i p*** some time here but you're always afk... ;) <10> so wuts new? :) <11> ohnoez teh wrath of khaan <9> guys, a problem with video: i have made a video in quicktime and want to import it into flash, but instead of the usual timeline-spawned movie i get a huge, not moving square displaying only the first frame <9> what can it be? <10> press f5 to insert more frames <10> if you wish to see whole thing <9> uh <9> but looks like it's NOT working, though... <10> heheh <10> possibly not :) <10> should though <9> i always see just the first frame <10> ya, can you go into clip? <9> yep, but nothing happens when i go inside <10> been so long since i've done that way <10> goto frame 1 <10> press f5 <9> i have the same problem both in flash 7 and 8 <10> ... <10> still does nothing? <9> nuh, not working <10> wuts codec? <9> plus, if i just play the movie nothing happens <9> oh, quicktime
<10> and you did file->import to stage <10> ? <9> looks like i have the same problem with all embedded video <9> sure <12> SHiZNiT <10> eh, rightclick on it in lib <10> and export as flv <10> use the flv <10> :P <12> I just turned off streaming <12> only way I could get it to work correctly <9> problem is i'd need the frame thing <9> as i can't control the flv so good <10> how big is avi? <9> 500k <9> but compressed goes way less <9> only 59k <10> post if ya want i'll take a peek ... or not <9> sure <10> lc3 - might have be an issue, not sure of the problem :) <9> http://www.madrac.com/test/madrac256K_Stream.mov <10> what version of flash do you have there? <9> problem solved <9> no worries <9> i'm stupid :D <10> :o <10> sup rush :) <13> haha <9> lol <9> i was missing this one :D <11> uhm <11> why wouldnt 'var Mine:myCl*** = new myCl***();' work in cl*** predef ? <11> it doesnt error if theres an error elsewhere, but if i remove all the errors it says 'cl***es instance variables may only be initialized to compile-time constant expressions' <10> is myCl*** imported? <11> its in cl*** path <10> if you're using in a cl***..... <10> and its not imported.... its not known <10> import blah.myCl***; <10> cl*** otherCl*** { .... var Mine:myCl*** = new myCl***; } <11> that had no effect <10> dunno - paste your ****s - thats why there's pastebin <14> anyone got some good blood brushes? <14> ;D <10> too many other possibilities <11> i just did paste it <10> i dun see it <11> 'var Mine:myCl*** = new myCl***();' <10> that works fine <11> well its not <10> well its a script error on your behalf <10> or setup <10> but i'm not gunna arse myself thinking of 50 different possibilities of your problem <10> when you can just paste the **** in pastebin <10> the whole **** <10> or whatever is relevant <10> not the one line that doesnt work because of something else <11> i already did <11> stop being an *** <10> i'll stop looking like an *** by wasting my time trying to help ya - how'bout that <10> then we're both happy <11> sounds good <11> the fukd up thing is if i do 'import bull****.myCl***' which throws an error... <11> then the line i pasted works <11> as well as the other line that is b0rked <11> var _xml:XML = new XML(); <6> kcocaine, do as suggested, paste the code to bin and paste the url here <11> im not pasting 20 files worth of code you moron <11> stop being retarded and stfu if you dont have anything useful to say <6> come again you'll be banned both here and actionscript <6> you have my word
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