@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6



Comments:

<0> im having somethin else weird thappen though
<0> oh
<0> it doesnt work when i put the stop() on frame on of my_mc, i thought you said to put it before the gotoAndPlay function on the main timeline
<0> however what does work
<0> is if i do exactly what you did but put the my_mc.gotoAndPlay line in a my_mc.onPress = function()... event and then click it
<0> then it launches the tween
<1> yes
<1> it will work if you trigger it anywhere else but on the main timeline
<1> but yeah, I meant to put a stop command on the main timeline, _and_ on the first frame of my_mc
<1> It should skip that first frame when you issue the gotoAndPlay(2), and continue to play the rest of the movie clip--instead it just stops on frame 2
<1> at first I thoguht it was an issue of the code executing before the movie clip was able to actually load, but the fact it's actually ADVANCING to whatever frame you specify in the gotoAndPlay() kind of rules that out
<2> onClipEvent(load) { stop(); }
<1> SHiZNiT I'm not looking for an alternative before I find out exactly what the issue is
<1> But thank you
<2> or just clip.stop(); or if(!notStopped) { notStopped = true; stop(); }; on frame 1 of clip
<2> issue is ****ed



<2> it'll goto your frame, but not play it
<2> playhead just 'rests' there
<3> i've had that
<2> bizzarre f'n behavior :P
<3> it's a bug
<3> i think
<1> ahhh
<2> depends which way you look at it
<2> but ya - i'd say such too
<3> could be a feature
<1> Does this only show up when issuing the gotoAndPlay() on the main timeline?
<2> any timeline from any timeline
<1> nasty
<1> somewhat unrelated; why is it that when I place my_mc.onLoad = function(){ trace("loaded");} on the main timeline ... I get no trace
<2> cuz thats not how it works
<1> (my_mc is placed on the stage and appears on frame 1)
<2> :)
<1> F1 has this to say about onLoad: "Invoked when the movie clip is instantiated and appears in the timeline. You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a cl*** file that extends the MovieClip cl*** or is linked to a symbol in the library."
<0> yeah onLoad goes in the 'instance' of the mc not the main timeline
<1> Is my_mc, an _instance_ of MovieClip, not instantiated when you publish?
<1> farx, it is a method of the instance 'my_mc;
<1> 'my_mc' *
<0> there seems to be a lot of quirks in actionscript so i mostly jsut stop tryin to figure things out and just look for what works now heh
<0> saves me a headche
<1> :( - I actually haven't come into too many quirks, things seem to work as expected for the most part, however today has been quirk city
<3> for anyone who hasn't seen this yet - this rocks, and i can't wait for the damn movie http://www.blackfilm.com/20060512/features/transformertest_video.shtml
<0> actionscript is fun though
<2> weori - onload is ***ociated to exported clips
<2> its not used in other contexts
<2> i dont think
<2> look it up with movieclip.onload ... some muddy reading should be available there
<1> SHiZNiT yeah that's kind of what I have come to realize, but I don't see that specifically stated anywhere, and the Flash help documentation kind of entirely contradicts that
<1> SHiZ, I have - the quotation I pasted above is from the movieclip.onLoad documentation
<1> It says that the eventhandler is evoked when the movie clip is "instantiated and appears in the timeline"
<1> Which should happen regardless if the clip is exported or not... seeing as that every movieclip is instantiated and appears on the timeline regardless of how it gets to the timeline
<2> did you read beyond that - and what 'movieclip' they are talking about?
<2> which is of course - the exported clip ***ociated to cl***
<2> i think
<2> lol
<2> i better look before i continue
<2> haha
<2> You use this handler only with movie clips for which you have a symbol in the library that is ***ociated with a cl***.
<2> If you want an event handler to be invoked when a specific movie clip loads, you must use onClipEvent(load) or the MovieClipLoader cl*** instead of this handlerl
<1> wow.
<1> lol
<1> Sorry :/
<1> lol
<2> then 2 examples ... part1, part2 - both part of same example
<2> :)
<2> helps to read whole page
<2> not just what you want to hear
<2> hehehe :)
<1> Yeah I was kind of frustrated over my first issue :/
<2> i hear ya
<2> where's onconstruct and oninitialize??
<2> ;(
<1> no idea, but I want them
<1> So right now there is no way to check if a clip is initialized on the timeline without nesting code
<1> or ***ociating a movie clip with a cl***
<1> (a movie clip that wasn't loaded dynamically with attachMovie or whatever)



<2> well really ya dont need'm aside from where they already exist - i was just bein silly :)~
<2> but ya - you'd think if available one way, would be another..
<1> it's kind of interesting that if I do this.onLoad = function(){trace("loaded");} works as expected
<1> (frame one of main timeline)
<1> I don't suppose anyone could tell me why exactly that happens
<2> ask on halloween
<2> =)
<2> if its any help - that event fires last out of any others
<2> http://www.maconflash.com/echain.txt
<2> if yer interested
<2> where you just see _level0 as example, thats a simple trace(this) on frame that is relative to response... rest is self explanitory
<2> from that you can see what fires when .. and theoretically why
<4> whats the best way to learn how to use the flash pen tool in detail?
<5> practice
<5> look it up on google with examples
<5> !google flash + macromedia + pen tool + tutorial
<6> http://www.adobe.com/devnet/flash/articles/beg_drawing.html
<5> something like that
<4> master
<4> ive tried
<4> i use tutorials all the time
<4> havent found a quality flash pen tutorial
<3> the only pen tool that matters is illustrators, in my opinion
<3> i find the flash and photoshop's pens are just about useless
<3> haven't tried any other programs though
<3> illustrator works perfectly
<4> exacty how i feel FearX
<3> :D
<4> but i dont want to import **** into flash any more from illustrator
<3> why not?
<4> would rather just be able to work in flash, makes sense if youre doing a lot of flash animation
<4> im sure the pen tool is capable
<3> true
<4> just not intuitive
<4> well, neither is the adobe one
<4> but this one seems even less useful
<3> what i like about illustrator's pen tool is the ability to deselect, and start again from that same point, which is useful when you want to stop a curve
<3> neither flash or photoshop can do that
<3> not that i've found anyways
<4> i t hought photoshop was the same
<4> my girlfriend is the pen tool ninja
<3> really, maybe she knows a trick
<4> she does it for a living.. taught me that the adobe pen tool actually doesnt ****
<7> hi, ive tried for a while and i cant edit this .swf file? could someone make two changes for me? ive been fighting with this for a long time
<8> let me get this straight
<8> you're trying to steal someone's file and want someone else to do it for free for u
<8> that's so twisted :P
<7> no im not
<7> it was a free template....
<7> i just want to edit a button text and a link
<8> swf is open format not royalty free
<7> ?
<7> i dont understand
<8> if its offered for free there should be a source file
<8> .fla
<7> well it was a php nuke template...
<8> anyways i gotta go to a meeting
<7> it didnt come with one
<9> just made a lil flash audio deal http://fatherham.com/
<9> not sure if i will add draggable seeking. maybe
<10> didn't play
<10> stopped right at the end
<10> didn't quite finish loading
<9> hmm
<9> the loaded bar stopped before the end?
<9> the white one?
<10> yeah
<9> hmm
<10> the little one at the top
<10> I'm in opera on flash 9 beta
<9> im in firefox flash8
<9> hmm
<3> doh


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #flash
or
Go to some related logs:

#freebsd
#gamedev
#windows
#delphi
#linuxhelp
#politics
booting suboxone
t
windowx XP slipstream
#politics



Home  |  disclaimer  |  contact  |  submit quotes