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Comments:
<0> i thought about that, but " sound_length = mysound.duration; " is placed in a function that is called only when the user clicks on the sound to play (and the user can click on the sound to play only after the sound is loaded) <0> that's a good idea, 10x <0> movAX13h, i place " trace(mysound.position); " in the function that is called when the user clicks on play; it traces "undefined" <0> still, the sounds start playing <0> ===== <0> function playa() { <0> if (playing != true) { <0> music_started=true; <0> playing = true; <0> mysound = new Sound(); <0> mysound.loadSound(mp3_song[i], true); <0> mySound.setVolume(mp3_player.volume_percent); <0> mySound.setPan(mp3_player.pan_percent); <0> mysound.start((_root.pos)/1000, 1); <0> sound_length = mysound.duration; <0> trace(mysound.position);
<0> } <1> mySound != mysound <1> and dont paste code here please <0> sorry <1> try to use the pastebin <0> ok <1> http://pastebin.sekati.com <2> anyone know much about webhosting here <0> movAX13h, i am using flash MX, so it's not case sensitive <0> anyway... it's obvious that all the functions in function playa() are executed and work fine, since the song starts playing <0> but i have no idea why mysound.duration is undefined <1> i guess the duration is not available right after the start <1> trace it in some later point <0> ok <0> well, if the duration is not available right after the start, how comes it works fine localy and even online on some computers? <1> on your local machine it doesnt have to make a dns lookup and no http requests ... so its much faster <0> so, the question would be: how comes the duration is available right after the start on some computers and on other's it isnt ? <0> yes, but works fine on some other computers <1> depends on the connection speed and computer speed <0> that play the file from the server <0> checked it yesterday on a low connection and worked fine <1> things like that come of not coding properly <1> no offend <0> none taken <1> things like mySound and mysound :) <0> well, since using flash mx, it's no difference <0> tell me something <1> why do you request the duration only once? <1> and not every frame? <1> in some update_progressbar function <0> why not? i only request it AFTER the song is loaded completely <0> so why should i get the same value every frame ? <1> because you should have all the maths in one place <1> progressbar.gotoAndStop(Math.round(mySound.position*100/mySound.duration)); <1> if your progressbar has 100 frames <1> no need for an extra variable <0> so tell me: if i publish my movie to flash player 6 (highest available player in flash mx) and i test the swf with flash player 8, will there be differences in playing? <1> no <0> k <0> then i am confused <0> i'll try something <0> it's not so easy with that progressbr, because it is draggable <1> progressbar.onPress = function() { this.knob.startDrag(); } progressbad.onRelease = function() { this.knob.stopDrag(); set_new_position(this.knob._x); } <1> its all babycode... <1> :) <1> its not workung but could give you some hints <1> working* <1> progressbar.knob._x = (Math.round(mySound.position*100/mySound.duration)); <3> http://ize.badne.ws/doc.mp3 im getting better with fruity loops, this sounds almost like music ;D <4> how's it goin movAX13h? <1> i'm fine thanks <5> how can i make a "pre cent" bar? <5> like my flash is gonna read my DB and he sees i got score 8/10 <5> i want to animated like it's filling to 8 <5> like generating statastics in a gmae <3> make it a width of 100 pixels <3> 8/10 = _xscale 80 <5> yeah that part i understand :E <1> Math.round(100*(current/8))
<5> but how to make the animation <5> so it goes like [|| ] <3> you just have to update it every frame with your percent value <5> [| <5> [|| <3> sec <5> [||| <5> etc <1> sanz have one clip where you have the progress <3> http://newgrounds.com/flash/NewgroundsPreLoader.fla <3> you can use this a base <3> easy to understand :) <5> Aight lemme check ^^ <5> yes but how to do this if nuthing is loading <5> this goes like checks how much is load <5> 10 is load --> goto 1 and cycles untill 100 <1> you should start writing complete sentences. <1> :) <5> =) <5> ah i got and idea <5> make a loop with for <5> for($i;$i<=8;$i++) { } <1> sanz this is PHP <1> for (i=0; i<8; i++) { } <-- this is AS <5> i am "learing" flash for 1000 years now :P <5> flash dont got $ infront of a var? <1> hehe yes. <1> $ is php only <5> allota lang gor $ <5> mwah:P <5> i++ doesnt work :/ <1> hi DJ <6> helllo babe :D <1> gaylord. <6> we make the game :D <6> hi movAX13h trans :] <6> ... :} <1> wich one? <6> pac man :D <1> heh <6> lol ;) <6> naa just f with ya <6> a drawning game <1> ok :) <6> it's multiplayer flash game one person drawning a picture and others guess what picture it is and that person that first say a good answer will get points <6> when your draw time is over someone else starts to drawn :} <1> i know that game <6> ya i know it to have even a link to it <6> but it sux some font missing <6> etc crushesh explorer :/ <1> http://www.isketch.net/isketch.shtml <6> yep <6> exacly <1> thats the game <1> very cool <1> but its shockwave... not flash <6> yea but we wanna amke the game that will have fonts when you log in lol <6> yea <6> we wanna try to do some flash one <6> wanna help ? :} <1> sorry, have no time :) <6> bastard :] <6> ;) <1> ***bitch. <6> wow :] <6> have to wait for k0ma then :] <1> hehe... 2 losers, 1 game ... <1> that will be great fun :) <6> o you bastard... <1> haha <1> sorry <1> was not serious <6> not giving a f what you say check my new site www.scootertechno.pl
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