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Comments:
<0> and just let it increase in that loop <1> yes you can <0> hmm <1> using onEnterFrame <0> hmm wow this is screwed in my mind lol <0> but luckily actions are repetetive, just image is changed everytime, and since images are faded into eachother ;p <0> GOTIT ;p looool <0> nice <2> spas same folder... <2> heeh i applied links to my buttons and now my mouseovers dont work :( <0> hmm <0> lol omg ;p <1> whyley i already answeredy our same folder issue <1> how are you doing your mouse overs <2> insert>symbol/button and four frames <2> yea missed the line
<2> change frames... all nice add sound etc <2> works good in the flash test <1> are you making the four frames, key frames <0> spasmFace the on enterframe thing <0> so i can put it in the first frame only, or make keyframes in the frames needs the tweening change ;p <3> I am trying to p*** an xml string to a function that usually loads a file however I am getting the xml feed from a webservice <1> DJ, sorry i wastalking to whyley <0> no problem <1> DJ-ProsiT you could do your infinite loop in just one frame <0> sounds good <3> if i have function x(data) { data.firstChild.childNodes[i].attributes.fieldname; } <0> http://pastebin.sekati.com/?id=todop@8b4d5-99313d7d-t <3> do i need to specify the xml object somewhere ? <1> no coder, but u havent defined i <0> first time using flash at all ;p <3> i can only see examples that use the xml.load(filename); <3> spasmFace: so essentially that should work ? <3> spasmFace: sorry 'i' is in a for loop <2> yea spas made them keyframes <2> they work nice in the test <1> DJ-ProsiT http://pastebin.sekati.com/?id=todop@8b4d5-99313d7d-t <1> if they work nice in the test everythign should be fine ? <1> DJ-ProsiT thats the sort of logic you should be looking at, see if you get it and can modify it <0> and you made it anyway <0> screw you ;p <1> hahaha :P <0> hehe <0> lets see if it works <0> changed the pictures ;p <0> something needed changing? <0> else? <0> lol <0> sorry, need moving UP <0> the effect looks like down hahaha <2> ahhhh **** the whole thing is ****ed up now <0> hehe <0> same here <2> thats enough for one night <0> ;) <2> thanks for your help spas <1> i didnt say i finished it for you <2> nite dg <1> you welcome <1> your* <2> dj <1> night <2> nite <0> night dood <0> spasmFace but actually made the hardwork lol <1> can you explain how it works? <0> me? <1> no, your chair <0> its a hydraulic chair, with alot of buttons <0> ;p <1> whatever has the most concsiousness near you <0> hehe <0> probably my bar of kitkat <0> lets se <0> main stage has this bg layer that moves this bg up in place, and alot of layers that plays with the text ;p <0> at frame 125 i made a layer bgchanges, and there i had it load up the first image, <0> and thats the top left of the first BG
<1> no i mean explain the code i just made <1> tell me how it works <0> aah <0> lol <0> the array holds the pictures in numbervalue, and then the everlasting check on a new frame <0> everytime it checks it pushes the frame one up so it loops it ;p <0> and when it comes to 400 resets it ;p <0> at 350 it fades out, nothing atm <0> slideCount is that for the images?? <0> else i dont need to make a new one ;p <1> yup :) <0> ok <0> probably need to make a frame one, load up the slide count, and then start moving it <0> lol hold on <0> where to actually put this hehehe <0> im confused <0> i have the main scene, with at frame 125 a 1F mc <0> and shall i put this code in there? <0> this.onEnterFrame = function() { <0> so it becomes that instead <1> if you put this for the main scene that is going to change the _root <1> if you mena the bg <1> sorry i mean <0> okay <1> if you put this on the key frame, it means root <0> hmm <1> try going trace(this); to see what i mean <0> _level0.testing <0> so i replace the location with that <0> _root.testing <1> if your in testing and you want testing to have the onEntyerFreame then this is fine <0> im in the mc "testing <0> movieclip_instance reaplace this with location? <0> this.loadMovie(blahArray[slideCount]); <1> if you want testing to have the onEnterFrame then this.onEnterFrame is fine <0> so this should actually load the jpeg from location brought from slidecount <0> this would get the # from slideCount into the array blahArray <0> extract right <0> just so i have it right ;p <1> yah <0> godo <1> blahArray[slideCount] <0> hmm information on tweening?? <0> blahArray[slideCount] will get like blahArray[0] <0> as in the first object in the array <1> this._x this._y this._rotation this._alpha <1> is what you need for tweening <0> ok <0> this._y = 1; <0> is to move it 1 up right <0> &px <1> no it will move it to y = 1 <0> 1px <1> this._y += 1; will move it up 1 <0> aaah hehe <0> so just add that so every frame it pushes hehe <0> and when it hits frame 400 reset the position? <0> argh <0> it should be at frame 50 when doing this <0> let me just try this lol <0> hmm do i have to have 2 object, or can i actually have 2 objects in 1 ;p <0> this.loadMovie(blahArray[slideCount++]); <0> will add the next one right ;p <1> no <1> slideCount++; this.loadMovie(blahArray[slideCount]); <0> baah hehe ;p <0> hmm <1> :) <0> wouldnt it be a good idea to load the images with a instance name <0> or do they have one <0> i will have 2 pictures on the layer <0> i guess ;:) <0> if (slideCount != blahArray.length-1) { <0> what does this actually mean
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