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Comments:

<0> and just let it increase in that loop
<1> yes you can
<0> hmm
<1> using onEnterFrame
<0> hmm wow this is screwed in my mind lol
<0> but luckily actions are repetetive, just image is changed everytime, and since images are faded into eachother ;p
<0> GOTIT ;p looool
<0> nice
<2> spas same folder...
<2> heeh i applied links to my buttons and now my mouseovers dont work :(
<0> hmm
<0> lol omg ;p
<1> whyley i already answeredy our same folder issue
<1> how are you doing your mouse overs
<2> insert>symbol/button and four frames
<2> yea missed the line



<2> change frames... all nice add sound etc
<2> works good in the flash test
<1> are you making the four frames, key frames
<0> spasmFace the on enterframe thing
<0> so i can put it in the first frame only, or make keyframes in the frames needs the tweening change ;p
<3> I am trying to p*** an xml string to a function that usually loads a file however I am getting the xml feed from a webservice
<1> DJ, sorry i wastalking to whyley
<0> no problem
<1> DJ-ProsiT you could do your infinite loop in just one frame
<0> sounds good
<3> if i have function x(data) { data.firstChild.childNodes[i].attributes.fieldname; }
<0> http://pastebin.sekati.com/?id=todop@8b4d5-99313d7d-t
<3> do i need to specify the xml object somewhere ?
<1> no coder, but u havent defined i
<0> first time using flash at all ;p
<3> i can only see examples that use the xml.load(filename);
<3> spasmFace: so essentially that should work ?
<3> spasmFace: sorry 'i' is in a for loop
<2> yea spas made them keyframes
<2> they work nice in the test
<1> DJ-ProsiT http://pastebin.sekati.com/?id=todop@8b4d5-99313d7d-t
<1> if they work nice in the test everythign should be fine ?
<1> DJ-ProsiT thats the sort of logic you should be looking at, see if you get it and can modify it
<0> and you made it anyway
<0> screw you ;p
<1> hahaha :P
<0> hehe
<0> lets see if it works
<0> changed the pictures ;p
<0> something needed changing?
<0> else?
<0> lol
<0> sorry, need moving UP
<0> the effect looks like down hahaha
<2> ahhhh **** the whole thing is ****ed up now
<0> hehe
<0> same here
<2> thats enough for one night
<0> ;)
<2> thanks for your help spas
<1> i didnt say i finished it for you
<2> nite dg
<1> you welcome
<1> your*
<2> dj
<1> night
<2> nite
<0> night dood
<0> spasmFace but actually made the hardwork lol
<1> can you explain how it works?
<0> me?
<1> no, your chair
<0> its a hydraulic chair, with alot of buttons
<0> ;p
<1> whatever has the most concsiousness near you
<0> hehe
<0> probably my bar of kitkat
<0> lets se
<0> main stage has this bg layer that moves this bg up in place, and alot of layers that plays with the text ;p
<0> at frame 125 i made a layer bgchanges, and there i had it load up the first image,
<0> and thats the top left of the first BG



<1> no i mean explain the code i just made
<1> tell me how it works
<0> aah
<0> lol
<0> the array holds the pictures in numbervalue, and then the everlasting check on a new frame
<0> everytime it checks it pushes the frame one up so it loops it ;p
<0> and when it comes to 400 resets it ;p
<0> at 350 it fades out, nothing atm
<0> slideCount is that for the images??
<0> else i dont need to make a new one ;p
<1> yup :)
<0> ok
<0> probably need to make a frame one, load up the slide count, and then start moving it
<0> lol hold on
<0> where to actually put this hehehe
<0> im confused
<0> i have the main scene, with at frame 125 a 1F mc
<0> and shall i put this code in there?
<0> this.onEnterFrame = function() {
<0> so it becomes that instead
<1> if you put this for the main scene that is going to change the _root
<1> if you mena the bg
<1> sorry i mean
<0> okay
<1> if you put this on the key frame, it means root
<0> hmm
<1> try going trace(this); to see what i mean
<0> _level0.testing
<0> so i replace the location with that
<0> _root.testing
<1> if your in testing and you want testing to have the onEntyerFreame then this is fine
<0> im in the mc "testing
<0> movieclip_instance reaplace this with location?
<0> this.loadMovie(blahArray[slideCount]);
<1> if you want testing to have the onEnterFrame then this.onEnterFrame is fine
<0> so this should actually load the jpeg from location brought from slidecount
<0> this would get the # from slideCount into the array blahArray
<0> extract right
<0> just so i have it right ;p
<1> yah
<0> godo
<1> blahArray[slideCount]
<0> hmm information on tweening??
<0> blahArray[slideCount] will get like blahArray[0]
<0> as in the first object in the array
<1> this._x this._y this._rotation this._alpha
<1> is what you need for tweening
<0> ok
<0> this._y = 1;
<0> is to move it 1 up right
<0> &px
<1> no it will move it to y = 1
<0> 1px
<1> this._y += 1; will move it up 1
<0> aaah hehe
<0> so just add that so every frame it pushes hehe
<0> and when it hits frame 400 reset the position?
<0> argh
<0> it should be at frame 50 when doing this
<0> let me just try this lol
<0> hmm do i have to have 2 object, or can i actually have 2 objects in 1 ;p
<0> this.loadMovie(blahArray[slideCount++]);
<0> will add the next one right ;p
<1> no
<1> slideCount++; this.loadMovie(blahArray[slideCount]);
<0> baah hehe ;p
<0> hmm
<1> :)
<0> wouldnt it be a good idea to load the images with a instance name
<0> or do they have one
<0> i will have 2 pictures on the layer
<0> i guess ;:)
<0> if (slideCount != blahArray.length-1) {
<0> what does this actually mean


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