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Comments:

<0> for sure
<1> yes gotoURL("mysite.com");
<0> so if i were to replace hello with "gotourl("www.google.com"); it would take me there?
<1> okay well, our button is an object(a movieclip object, buttons are just movieclips)
<0> ya i made one
<1> no getURL("http:///www.google.com";);
<0> ahhh k
<1> and objects have methods attached to them
<1> like the onPress method we used
<0> k
<1> test_but.onPress =
<1> ^-object ^-method
<0> and the "test_but" is just a name right... whatever i name the button "instance name"
<1> actually i like, test_but is an 'instance' of an object
<1> yes, its just a name , a reference to the object
<0> cool



<1> now to run a code we have to ***ign a function to the method
<1> which is what that function () { }; is
<0> cool
<0> so we fill in the ()
<1> the { and } defines a block of code to be executed, so anything you put in that will be run when its pressed
<1> no we fill the { and }
<0> ahhh
<0> k
<1> the ( and ) is for parameters
<0> k
<1> hold on lemme show you what i mean
<2> hey, does the FCS 1.5 updater update the app to 1.6?
<0> **** man i'm really sorry some1 at the door
<2> or do i need to download special files to get to 1.6?
<1> whyley http://pastebin.sekati.com/?id=Anonymous@ccee0-2639d134-t
<1> okay no worries catcha
<0> k
<0> sorry neighbour needed tools
<0> you there?
<3> I'm trying to debug a flash movie... is there anyway to view all of the code for a given scene/layer at once instead of hunting for it?
<3> Don't know if it's possible with flash .. but i'm hoping it is
<0> it ran right away spas
<0> no click
<1> yes
<1> its supposed to
<1> can you guess why
<4> is | 'or'
<4> ?
<1> ||
<4> cool cheere
<1> no worries :)
<1> whyley how you doing
<1> in that example, i created a function and gave it a name myFunction
<0> cuz my function is defined as my sentence...
<0> and my sentence is hello wyley?
<1> mmm no
<1> so myFunction is a reference to the code after it, kinda like how test_but is a reference to a movieclip function
<1> yes mysentance is "hello whyley"
<0> lost
<1> okay thats cool
<0> myfunction = funcion
<0> naw dude i'm screwd
<1> test_but.onPress = function () { } , we are ***igning a function to onPress
<1> see the =
<1> onPress equals this function
<0> cool
<0> est_but.onPress = function () {
<0> spasmFace trace("Hello!");
<0> spasmFace }
<0> wrong paste
<0> *Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 2: Syntax error.
<0> myFunction = function (mysentance) {trace(mysentance);}myFunction("Hello wyley!");
<0> Total ActionScript Errors: 1 Reported Errors: 1
<3> I'm used to programming in c/c++/vb/vb.net but i'm having a hard time figuring out flash ... could someone please point me to how to display all the code at once for a layer? there's an event that apparently shouldn't be there and it's keeping me from publishing the movie
<1> Alt+F3 Mushu2
<1> Movie Explorer
<5> Mushu: the output panel will tell you where the error is when you publish, what scene, layer, frame and line
<5> unless its' not reporting an error
<5> heh
<3> it does ... but i don't know how to view that line
<3> **Error** Scene=the body plan, layer=Complete Body, frame=90:Line 1: Mouse events are permitted only for button instances



<3> on (release) {
<1> whyley it works here, whats your error
<1> llook on frame 90, there must be an a on the frame 90 keyframe
<0> yep go an a
<0> got
<3> ok .. what does a stand for .. action script?
<1> whyley put myFunction("hello whyley"); on the NEXT line
<0> k
<0> ahhh works good now
<1> anyway, i was only showing you that to show you what () does
<0> thats perfect
<0> i got it
<1> nice :) can you explain to me what () allows you to do?
<0> i dont really understand the myfunction stuff but good enuf
<6> it allows me to put things in paranthesis
<1> okay, well you will get it later on
<1> whyley if you wanna keep learning a good place to start is http://www.actionscript.org/tutorials.shtml
<0> so if myfunction is function now and myfunction is defined as whyley.... dude i still dont get it... becuz the original piece is on press
<0> so why does it do it right away... it doesnt wait for on press
<5> brainy, whaddap
<6> yo fearx, nothing much, how about you?
<5> meh, just trying to pump out some prawjex
<6> ah
<1> whyley forget about the onPress for now
<0> command is on press right?
<6> morning time for me, trying to unglue my eyelids
<0> is each line its own command?
<0> are we ***igning a function to the frame?
<5> brainy, use lighter fluid
<7> afk bbl
<1> see how both the code looks like function () { };
<0> yes
<1> no whyley, listen stay with me for a second
<6> i'll try that thanks
<0> i'm with the function thing
<5> no need to thank me, just doing my part
<1> okay, now you see how we have test_but.onPress
<0> yep
<1> onPress , is a special method that belongs to test_but
<0> ahhhhhh ok
<0> so does myfunction belong to the frame?
<1> and so when you press test_but, it tells the function code to run whatever is inside { and }
<1> yes it does
<1> it just is
<0> ok.... perfect
<0> now i get it
<1> myFunction is a name
<0> oh
<1> and instead of using onPress to call its function code
<1> we call the function code by saying myFunction();
<0> whats mysentence?
<1> thats a reference name to a variable
<1> http://www.actionscript.org/tutorials/beginner/variables/index.shtml
<1> so when we call myFunction("Hello whyley"); , see how in myFunction = function(mysentance) { };
<0> and we defined the variable in trace?
<1> see BOTH of the ()
<1> no the variable is defined in the ()
<0> oh so we defined myscentence as hellowhyley
<1> yes :D
<0> buddy
<0> your the man
<0> the most help ive had on the internet
<1> anyway, you dont need to knowthat for your button
<0> thanks
<0> yea... but its good to know
<1> but thats what the () is for :)
<1> no worries :P
<1> so can you show me what your button code will look like to make me goto google
<0> i could spend the next week reading tutorials and wouldnt figure that out
<0> tutorials arnt the way i learn
<1> well socratic learning is the best way to learn :)
<0> test_but.onPress = function () {trace(http://www.google.ca);}
<1> sorry thats not it
<0> dude


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