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<0> or <0> input_txt.text.replace(" ", ""); <0> that will remove any spaces <0> trim is better though <1> aha " " = "" it does ? <0> because it only removes spaces from the beginning, the end, or changes a double space in the middle to a single space <0> no, " " does not equal "" <0> you're REPLACING " " with "" <0> so, any space will become nothing <0> it removes all spaces <1> Yep, saw it now.. gonna test it, 2 sec <0> there's no need for an if statement though <1> like this: http://pastebin.sekati.com/?id=Anonymous@67008-f53912ad-t <0> no <0> if there's a space, your username will never == "stigma" <0> http://pastebin.sekati.com/?id=Anonymous@67008-f53912ad-t
<0> do that instead <2> i must say, ani difranco got some awesome music <1> the pint is so noone can take the nick stigma og Stigma or Stigma(space) <1> point* <1> this is the page: http://www.hillside.no/~kimrnis/ <3> http://www.youtube.com/watch?v=melbZaSrgdk&eurl= <4> !help <5> can you switch out the button cursor image with something else? <6> you can suppress it <6> and use the arrow <6> or hide it, and use something you draw yourself <2> like a big kitten <2> or a bunny <6> that would depend totally on your drawing skins <2> http://www.aftonbladet.se/nyheter/0602/03/ninen_368.jpg <2> like this <6> but in AS3 you can just use: Mouse.switchToBigKitten() method <6> fred^, woa ****.... this is one hell of a <6> photoshopped rabbit <2> nah, suv4x4 <2> its real <6> if it was real he'd not be able to hold it in the air like this <6> he's not a weight lifting sportist as I see <2> i believe its been picked up by different news sources <2> that one there that i linked to is a sweedish newspaper <6> various news sources also picked the "cook eggs with two cellphones" joke <6> and the "huge human photoshop skeleton found" which is a Worth1000 competitio photoshoppped image <6> this is probably also from Worth1000 <6> that said <6> this is a whole load of photopped rabbit stew <6> bet they can feed a whole family of photoshopped kids or days with this <6> for <7> Where did that Cook Eggs with 2 Cellphones thing originate? <7> I read about it (as news) on BoingBoing originally <6> it was some blog <6> and it was written over an year ago as a joke <6> but somehow got picked up recently <7> Amazing. Glad to see the media is keeping right on top of these thigns. <6> 1. always up to date 2. always checking the facts <6> that said if someone believed this they are alone to blame <6> when I read it first I couldn't get the idea about what would cook the eggs <6> besides wishful thinking <6> then I rread further and saw they mean the radio waves emission <6> which is of course BS since phones do not emit at the wave frequency of H20 molecule <8> hi all :) <1> FearX: sure im not gonna use: input_txt.text.replaceText <8> need a little flash help.. i have a simple button on frame 1 and a stop(); command i want to play a sound when the button is clicked so i do on(press){ gotoAndPlay(2); } ive dragged the sound .wav onto frame 2.. and in frame 3 i put another stop(); and stopAllSounds(); but when i click my button the sound doesnt play.. <8> an i missing something? :) <7> carkeys - for a sound to play in a timeline, the timeline has to be long enough to play the sound. One frame probly aint enough. <6> wawb, for event/play sounds, it is <8> I've lengthened the timeline, still no sound <8> if i click the play icon in my library the sound plays fine <7> Well, that's all I got. <6> carkeys, event sounds need one frame only <7> 'cept, use the sound cl*** instead <6> carkeys, do you mean frame2/3 in the button? <8> no <6> ok so <6> let me read again <6> ok stopAllSounds(); gets called before stop <8> i uploaded the .fla to http://www.mountaindb.com/Untitled-1.fla
<6> so actually wawb was right in a way, though wrong in a way too <8> im not asking anyone to fix it for me but i thought it would help in our discussion <6> bad link <9> hey guys, is it possible to do a gotoAndPlay AND still display the frame that the gotoAndPlay actionscript is in? <9> instead of skipping forward to the gotoAndPlay destination frame <6> lastexit, no <8> suv4x4: try now <6> the goto action is performed immediately <9> i mean an equivelant <9> different command obviously <6> the equivalent is to put it on the next frame <6> or to set it up as an or this maybe: onEnterFrame = function() {gotoAndPlay(x); delete onEnterFrame;} <10> Im trying to get set timeout to work but it doesnt seem to be working <8> suv4x4: I uploaded that .fla now.. it was failing before cuz the file was in use by flash :/ oops <10> Im trying to have a sleep function on my movie <8> suv4x4: you live in bulgaria? <6> titosanta, do you export to f8 <6> carkeys, yes <8> cool <10> im using flashmx <10> when im testing the movie its not sleeping <10> setTimeout("gotoAndPlay(1)",10500); <6> titosanta, timer = setInterval(function () {clearInterval(timer); ..actions..},1234); <10> im placing this action at the end frame <6> this is not sleeper <6> this is timeout, something to occur later <6> not to freeze the movie <6> also f MX doesn't have setTimeout, only F 8 does <6> so in my example you set an interval and clear it <10> ok so if i just want it to play after a interval how do i do that <6> carkeys, dude did you try to even compile this :)? <6> carkeys, didn't you notice the error message <8> yes it compiles without error for me <6> carkeys, on events can't be placed on the timeline <6> my f is smarter than your f :P <6> titosanta, if you want to stop playback for certain time, then this: <8> im using mx 2004 <6> titosanta, stop() ;timer = setInterval(function () {clearInterval(timer); play();},1234); <6> carkeys, ok well fix your code <8> im not sure where to place the code <8> i cant put it on the button istself <6> if the on() code is for the button, select the button, hit f9, and put it there. <8> it says current selection cannot have actions applied to it <6> do what I said <8> i did <8> the actions pane came up <8> and thats what it says <6> did you select the button <8> i double clicked the button in the library <6> on the stage <10> suv thanks man <8> ahhh <8> yah <8> im in the scene <8> i click the image that is the button <8> hit f9 <8> and the action pane comes up saying current selection cannot have actions applied to it ;? <8> :/ rather <9> excellent suv4x4 <9> your gotoframe solution did the trick <9> thanks mate <6> carkeys, make keep trying until it happens <8> erm <10> suv4x4 heres what you helped me with http://langotattoo.com/includes/betterSite.php?editType=image <8> its not going to change <6> carkeys, maybe f will get tired toa rgue and do his damn job <6> titosanta, nice <8> suv4x4: i deleted the layer and remade it <8> i was able to apply the action to the button now <10> are there any good cloud tutorials? <10> like how to make it look random but moving <6> carkeys, see, I told you :P <10> i had one for smoke but lost it <8> suv4x4: its working now
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