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Comments:
<0> why didnt they clear when you do so <0> ? <1> the secret? <1> there's a secret? <1> damnit! <1> you people never tell me anything! >_< <0> ;) <1> are you not using clearInterval(intervalId)? <0> ofcourse i do <2> hey what is the correct AS for goto and play next scene for a mc <0> but they simply dont get cleared <1> superchar: don't use scenes <3> !find -c gotoAndplay <1> angelDawn: that's not true <4> gotoAndPlay == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary381.html - See also MovieClip.gotoAndPlay
<1> the problem is more likely that your clear is not being called or you have more than just the one interval running <3> And yes don't use scenes it is best not to and you will learn why soon. <1> if you have 3 intervals running using the same id one clear won't fix that <0> i dont have that <0> i am quite sure about that <2> heres what i got: <0> i clear them like hell <1> are you going to another frame before clearing the interval? <0> even delete the variable <0> after that <1> that may be the problem <2> a mc that plays until; the last frame, then at the last frame i need it to load a whole new movie including a new background color <1> the delete may be removing the id before the clear gets a chance to clear it <1> dont' delete it <1> ever <0> MerZikain: havent read that in the manual <1> i'm just giving you suggestions <1> i use setInterval all the time <0> but actually the manual doesnt do it neither <0> i mean the examples in the manual <1> the only problem i've had with it is if in my function i clear the interval after sending the movie to a new frame <0> yeah for simple stuff it works <1> evidently doing so doesn't allow the clear to get executed <1> then there was the problem with double clicking buttons causing the interval to get set twice... <1> but that was easily handled by disabling the button after clicking it and immediately reenabling it <0> aha <1> caused enough of a hiccup to ignore the second click <0> ok i will check on that, thanks <5> Can anyone see any wrong here? http://pastebin.sekati.com/?id=Anonymous@8932a-f53912ad-t <1> atama ga itai <6> hey im having trouble with sizing a flash swf in html. it keeps making room for a border around my embedded movie. I think it has to do with the size of my flash palette. If i am making it for 1024x768, what size should my palette be? <6> hey im having trouble with sizing a flash swf in html. it keeps making room for a border around my embedded movie. I think it has to do with the size of my flash palette. If i am making it for 1024x768, what size should my palette be? <1> there are two places to change the object size in html <6> i tried doing it in the publish settings <6> but all of the options still left the berder <6> *border <1> edit the html <6> to what <1> ... <6> ? <7> Can somebody help me take a look at a couple of small flash files and tell me why my dynamic text won't read from the XML while I'm using a scroll? <7> I've been trying to solve the problem but I can't figure out what's wrong <0> have you checked the debugger <0> or made sum trace calls if you set it up right ? <7> well <8> yo yo <7> the scroll works fine no matter what <7> the xml read works fine too <7> but not if I use it with the scroller <7> there's not much to trace tbh <7> care to take a look at it sir? <0> sorry have no time, have still one bug to go ;( <7> ok :) <9> if I do a this.image.loadMovie("images/image_1.jpg"); can I get the width and height from that image just by checking this.image alone? <10> _Epyon_ <10> no <10> u have to preload and wait for the image ot load into memory <10> then the movieclip will adhere it's width and height to it's properties
<10> then u can read them <9> gotcha <9> I need to use MovieClipLoader and check to check if its loaded beforehand <9> thanks <8> when Im scanning images it's picking up these crazy *** lines on the page... is there some setting somewhere to make it skip **** like that? <11> err <12> yes <12> cleen the gl*** <11> i think there is an option <11> like a dither <11> i had the same problem <8> clean the gl***... great answer <13> Any PHP/MySQL/Flash people interested in nailing out a small project consisting of an external flash module that interacts with a server through LoadVars() to create a social-network game? <11> whooa <14> is money involved? <11> thats sounds like at least a $1000 project <13> No, all of you people asking if money is involved are automatically excluded. <11> social network game? <15> cya soon all <13> Don't worry about it ymerej101, you're out. <11> yeah!!! <11> sounds interesting though <11> but err <11> interesting doesnt put gas into my car <7> I am starting a new project which uses LoadGas() as one of its primary functions <16> how can i use an <img tag in an html text box <7> Interested, ymerej101? <13> ymerej101: Then sell your car? <16> i tried it and it didnt work <11> err, i dont even have a car <11> but i was talking figuratively <13> ymerej101: Then you are handing me imagined problems. <11> well no <11> interest still cant buy me a meal deal at kfc <13> KFC will only buy you a heart attack. Try some fresh fruit... interest can buy you that. <16> how do i change the height of a button in runtime <13> button._height=200; <16> it doesnt work <16> im using an invisble button : one that has a hitarea only <16> and i set the height to 200 and it then doesnt work <16> the mouse cursor no longer turns into a hand when over and no longer has the potential to execute the onRelease event <16> any ideas <17> _xscale = 200; <17> er, _yscale <16> k <16> i will try that <16> the images show up now <18> is it possible to use a gradient mask on an image <18> i always get solid edges <18> am i doing something wrong <16> i know what you mean <16> you can use a gradient mask <18> how? <16> but you need to make the gradient , then convert it to a graphic symbol <18> ok sec <18> ok its a graphic <18> what about the image? <18> can that be a MC <18> still getting hard edges <16> keep trying <16> i know what you mean <16> and it took me 20 minutes to do it <16> but the main thing is the mask is to be a symbol in the library <19> aerosdg, masks prior to flash 8 only have visible/invisible states <18> ok...im using F8 <18> but i cannot get a soft edge mask...on text its not a problem <18> but with an image its hard edge <18> does the color of the gradient have any affect on it <19> how are you doing this? <19> u'll need to set the images to cacheAsBitmap = true; <18> i have an image that i broke apart to a bitmap <18> and a gradient mask above that <18> that is a graphic symbol
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