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<0> sup SHiZNiT <1> thanks for the help <2> ha <2> yup :) <2> na much johnny, how's things up the hill there? <3> OMFG <3> god damn flash <0> SHiZNiT, actually in lethbridge today <0> windy as hell <3> my font is not supported in flash <2> sounds like lethbridge <2> lol <0> haha <3> how the hell can flash be at ****ing version 8 and not support this <2> known for the winds :) <3> stupid pos
<0> indeed <4> lol <2> kcoc - did you review http://sharedfonts.com/eng/index.html <3> SHiZNiT: that has nothing to do with it <2> ok <3> the god damn piece of **** will not allow you to turn off anti-aliasing with embedded fonts <2> actually it does <3> If the use of a custom font is required, the "Enclose Font Outlines" setting must be checked in the Text Field Properties dialog box. However, this will make the text anti-alias. <3> By default, text used in text blocks anti-aliases. Anti-aliasing is similar to smoothing. Anti-aliasing makes bitmaps and vector graphics display better, but can make small fonts unreadable. <3> Text used in text fields does not anti-alias by default. <3> thats the three most retarded sentences in a single document ever <3> http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=tn_14420 <2> did you set your alias type? <3> there is no way to turn it off <2> did you set your alias type? <3> you can only set it for normal or advanced <2> right <3> which is what i already said <2> and thickness? <3> only marginally better with thickness at -200 <5> can we control image text flow (alignment) with dyn text controls? (does the align property parse thouroughly) <2> ya - well, find a better font <3> this is the best font ever <2> that why we always used pixel fonts :( <2> text has always been a bitch <3> my entire design is based specifically on the leetness of this font <3> it IS a pixel font <2> this is the best its ever been, so complaining about it - nobody ****in cares <2> well <2> if it is a pixel font <5> your design is based off a font? <2> #1) you should be using integers/qual=low ... <5> can someone answer my question so i can continue writing this Fn budget <2> #2) if not, then you need to make sure that its not BITMAP font, you need to make sure EVERYTHING is topleft aligned, and you need to make sure everything is on integer for x/y <2> there's rules to pixel font usage <3> integers? <2> you dont just throw'm in and thing it'll be swanky <2> think* <2> #1 rule for pixel fonts ... _quality = "LOW"; <2> if you cant do that, move to rule 2 <3> already did that <3> didnt help <2> then its not true pixel fonts - soundslike bitmap font <3> errr wait <3> had to turn advanced off too <3> that seems to have done it <2> good to go? :) <3> possibly <2> for a few mins anyways... <2> heheh <3> yeh i think so. eyes are still screwed from how it used to look <2> take 5 ... go get new water or something <2> =) <2> frusteration doesnt quicken anything <6> :p <2> and dehydration is the cause of most stupidity ... <2> heheh <5> bastards <6> heh
<5> lol <2> btw, with rule#2 -- you cant use center or right align for text either... it 'might' sit ok - but its a lucky fudge if it works <2> with qual = low ... you can <0> SHiZNiT, know anything about loading variables in flash from a cold fusion cfm file? <2> will - you can use remoting with cf ... in which case you can bring in whole objects etc easily <2> but you can just as easily use loadvars... <7> SHiZNiT: Why if a photo or the song has been loaded once before if I reclick the same photo does the loader work again... Shouldn't it be 100% cause it has already loaded once? <2> yup <2> but what is your load statment? sounds like it has something random attached to it <2> or does it not do anything? <2> and 'thats' the problem ... does not say 100% but does load.... ? <2> in which case, would be your event handling <2> forgot to update before removing event <7> maybe because I'm calling my_sound = new Sound(); everytime? <2> no, that has nothing to do with your cache <2> does it load - but not say 100%? doesnt say any percent? i'm unclear of problem <2> paste current in asbin again <7> http://pastebin.sekati.com/?id=soundloader@76236-5bedffbb-t <7> I'm calling CustomSoundLoader(mc,"music.mp3"); <7> then StopAllSound on toggle <8> Is there any chance somebody could make me a simple slideshow (fade in, fade out) from 10 JPGs and have it play an MP3 while it fades between them? <2> why do you clearInterval onSoundComplete (means it has finished playing) <7> not a chance in hell unless you have money.. most likely <8> err n/m, I don't have the MP3 with me to do it <2> you should be clearing it when load is complete <7> well, I did have a duration running in checkprogress <2> if(success) ... <2> duration ? position.. <7> yea <7> i did <7> but the loading and cache is more important at this point <2> hmm <2> well you have streaming, true - but you have a onLoad even too... kinda odd <2> so its gunna start streaming right away.... <2> and when its done loading, its gunna start again.... <2> seems odd in theory - sounds like an unexpected restart waiting to happen <7> well I couldn't figure out the buftime <7> the buftime was in the NetStream cl*** <2> _setbuftime = 5; <7> is that in sound? <2> is global sound buffer time <7> ahhh <2> yes <7> i didn't know that <2> :) <2> i'd remove the onload ... cuz its already 'started' as the load uses ,true param for streaming <2> the onload actually would need to be an ondata for such <2> cuz there's no url variables to be used with onLoad <2> :/ <2> onData treats file as raw data ... doesnt look for variable formatting etc <7> hrm, when I take out the this.start(); <7> the first 1/2 second of the song plays <7> then stops <7> and doesn't start again <7> even thought streaming is true <0> SHiZNiT, know anything about loading variables in flash from a cold fusion cfm file? <7> http://pastebin.sekati.com/?id=soundloader2@e9ce9-5bedffbb-t <7> use a javascript variable, or write a get/form variable and read it from the flash file <7> or there is parameters you can write in the <object> tag <7> i forget what it is tho <2> check pm <2> [13:55] <0> SHiZNiT, know anything about loading variables in flash from a cold fusion cfm file? <2> [13:56] <2> will - you can use remoting with cf ... in which case you can bring in whole objects etc easily <2> [13:56] <2> but you can just as easily use loadvars... <0> oh i thought you were talkin to someone named will <7> load vars <7> that's it <0> i tried, it doesnt read the variables <0> http://pastebin.sekati.com/?id=Anonymous@72387-bb0181ee-t <0> theres what the cfm looks like <0> anyone? <7> that's just a big querystring <0> thats what the cfm gave me <7> is that in the url
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