| |
| |
| |
|
Page: 1 2 3 4 5 6 7
Comments:
<0> yeah.. i've tried that <0> the hitTest needs to set some properties in the object thats being dragged around <0> but that aint working :/ <1> then you're referencing what's being dragged around wrong? <1> be the best bet <1> trace out when a hittest occurs <1> and see what's up <0> yeah.. the hit test gives a hit and not hit prob <1> not hit prob? <1> prop? <0> i showed this code to shiz.. he said its pretty messed up :D <1> link me to the bin <0> ok one sec <0> http://pastebin.sekati.com/?id=AttachDragandDrop@b1582-874c94c0-t <0> its got lot more code.. but the actual problem is at the bottom - //set Node properties <2> my fms application is working locally but not when other computers are running it, anyone knows why?
<0> that's where Im doing <0> that checking <0> for hittest <1> jesus, all that for a ****ing hittest? <0> lol <0> no <0> wait <0> http://pastebin.sekati.com/?id=AttachDragandDrop@b1582-874c94c0-t <0> ok check now <1> :| <1> that is really weird <0> um.. <0> this code? <0> weird? <1> are the _visible props not being set? <0> yes <1> trace till you find which ever reference is wrong <1> then fix it <1> only real advice i can give you besides not using _root vars :/ <0> yeah im just trying everything <0> not finding any way to get thru this .. :/ from like afternoon <0> so im down to _root <0> http://www.dzinedev.com/1.htm <1> first check if all the instance names you added in the IDE are there and correct <1> then trace out <0> yes they're there <0> traced it out <1> if they trace out they should set :/ <0> they don't.. because the hitTest is being called onMousemove <0> where else could I call it anyway <0> i need it to be tracked <1> use an on enter frame <1> or an interval? <2> anybody wants to play checkers? <2> in the new checkers game i have just created <2> http://217.132.16.36/ <0> ok .. where could I use the onEnterframe? <0> in the dummy object? <1> if it's an MC <0> yeah it is <1> only mcs can have oefs <1> yes <0> ok i'll give that a try again, did that once.. mebbe didn't do it right <0> will try <0> thanks dude <1> np <2> CoolLuke: wanna play checkers? <0> nope. <0> gnite <3> nick <4> someone have an idea how to setup an icon in the adressbar ? <5> saint, google favicon.ico <6> damn dig bot <7> heh <1> :) <7> ^5 <7> smurfdood <7> what up <1> spanky :) <1> not much
<7> :) <1> looking busy ;) <7> someone watchin ya? <7> lol <7> hehe <1> fear me peasants :) <1> Sp8sMunkE nah, i just like to seem busy, makes me feel better about myself not really getting much done :D <7> ;p <6> thank you SmurfMX <1> this track makes me have an eargasm <1> Filefragg what did i do? <6> kick that annoying bot <1> oh, np <6> whats on the second Tool CD <1> ... there's only one i think, dunno, i didn't _buy_ it jeeze, didn't you know buying CDs is so faux pax? <1> however you spell that :/ <6> yeah, i only downloaded it <1> :) <1> **** me sideways <1> god damn <1> all this time i thought the cl*** didn't work, but it does, i forgot a delegate.create statement :| <8> hey <8> how come my 'Filter tween aint working in Flash 8' <8> ;x <9> dunno - how come? <10> eyy. <10> so, how do you add a variable or string to a variable name? is it anything like... itemNum = 6; item+[itemNum] = 1000; <9> depends where variable scope is <9> this[item+itemNum] = 1000; <9> wel <11> i learned this yesterday :) <9> this["item"+itemNum] = 1000; <9> :) <11> got a interview monday now <11> hehe :) <10> ahah. <10> ohhhhhhhhhhh <10> sweet. thanks man <9> yup - array accessors are handy :) <9> used to have to use eval ... yuck <9> eval takes longer and can be fudgey <10> was trying to think of some way to use arrays for what i'm trying to do... <10> but christ, couldn't think of anything. <10> oh damn, yah? <10> well, thank god i started coding AFTER the **** hit the fan. <9> this.createEmptyMovieClip("myclip1",this.getNextHighestDepth(); var num = 1; trace(this["myclip"+num]); <9> oop <9> this.createEmptyMovieClip("myclip1",this.getNextHighestDepth()); var num = 1; trace(this["myclip"+num]); <9> illustrates point well <1> indeedy <10> wait hold on. humm.. <10> what you just showed me was as far as arrays, right? <12> ooah <12> hooah <11> hehe i could have used that code <10> because lets say.. i have string 'Eggs' and i have two variables i want to add that string to the variable name. so then how would i turn bad = 2; to badEggs = 2? <10> i have a situation where i have multiple objects numbered, and i need to get their properties. and as far as i can see, an array would work, but it'd use more code, and i'd be stuck with this weird lagging issue. <11> ["bad"+Eggs]=2 ? <10> oo. lemme give it a shot. <10> www.eternalelements.com/menustretch.html <10> thats the thing. if you go down the menu really fast, the bottom items over compensate. <11> me likeie <10> because i have each item accumulating each previous items height and Y position. <10> but i think thats causing it to wait 1 for each calculation <10> so.. at 32 fps.. you go down the menu fast enough, freakin bottom item could be 32.y off. <1> shableep doesn't work for me (opera) <10> ****- really? <10> ah, you know what.. maybe it's the object tags. <1> yeh, the swf doesn't appear <10> here. www.eternalelements.com/menu%20distribution%20compensation.swf
Return to
#flash or Go to some related
logs:
#politics #microsoft audition for linux #unix #beginner #windowsxp #freebsd #windows #eggtcl #computers
|
|