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Comments:

<0> yeah.. i've tried that
<0> the hitTest needs to set some properties in the object thats being dragged around
<0> but that aint working :/
<1> then you're referencing what's being dragged around wrong?
<1> be the best bet
<1> trace out when a hittest occurs
<1> and see what's up
<0> yeah.. the hit test gives a hit and not hit prob
<1> not hit prob?
<1> prop?
<0> i showed this code to shiz.. he said its pretty messed up :D
<1> link me to the bin
<0> ok one sec
<0> http://pastebin.sekati.com/?id=AttachDragandDrop@b1582-874c94c0-t
<0> its got lot more code.. but the actual problem is at the bottom - //set Node properties
<2> my fms application is working locally but not when other computers are running it, anyone knows why?



<0> that's where Im doing
<0> that checking
<0> for hittest
<1> jesus, all that for a ****ing hittest?
<0> lol
<0> no
<0> wait
<0> http://pastebin.sekati.com/?id=AttachDragandDrop@b1582-874c94c0-t
<0> ok check now
<1> :|
<1> that is really weird
<0> um..
<0> this code?
<0> weird?
<1> are the _visible props not being set?
<0> yes
<1> trace till you find which ever reference is wrong
<1> then fix it
<1> only real advice i can give you besides not using _root vars :/
<0> yeah im just trying everything
<0> not finding any way to get thru this .. :/ from like afternoon
<0> so im down to _root
<0> http://www.dzinedev.com/1.htm
<1> first check if all the instance names you added in the IDE are there and correct
<1> then trace out
<0> yes they're there
<0> traced it out
<1> if they trace out they should set :/
<0> they don't.. because the hitTest is being called onMousemove
<0> where else could I call it anyway
<0> i need it to be tracked
<1> use an on enter frame
<1> or an interval?
<2> anybody wants to play checkers?
<2> in the new checkers game i have just created
<2> http://217.132.16.36/
<0> ok .. where could I use the onEnterframe?
<0> in the dummy object?
<1> if it's an MC
<0> yeah it is
<1> only mcs can have oefs
<1> yes
<0> ok i'll give that a try again, did that once.. mebbe didn't do it right
<0> will try
<0> thanks dude
<1> np
<2> CoolLuke: wanna play checkers?
<0> nope.
<0> gnite
<3> nick
<4> someone have an idea how to setup an icon in the adressbar ?
<5> saint, google favicon.ico
<6> damn dig bot
<7> heh
<1> :)
<7> ^5
<7> smurfdood
<7> what up
<1> spanky :)
<1> not much



<7> :)
<1> looking busy ;)
<7> someone watchin ya?
<7> lol
<7> hehe
<1> fear me peasants :)
<1> Sp8sMunkE nah, i just like to seem busy, makes me feel better about myself not really getting much done :D
<7> ;p
<6> thank you SmurfMX
<1> this track makes me have an eargasm
<1> Filefragg what did i do?
<6> kick that annoying bot
<1> oh, np
<6> whats on the second Tool CD
<1> ... there's only one i think, dunno, i didn't _buy_ it jeeze, didn't you know buying CDs is so faux pax?
<1> however you spell that :/
<6> yeah, i only downloaded it
<1> :)
<1> **** me sideways
<1> god damn
<1> all this time i thought the cl*** didn't work, but it does, i forgot a delegate.create statement :|
<8> hey
<8> how come my 'Filter tween aint working in Flash 8'
<8> ;x
<9> dunno - how come?
<10> eyy.
<10> so, how do you add a variable or string to a variable name? is it anything like... itemNum = 6; item+[itemNum] = 1000;
<9> depends where variable scope is
<9> this[item+itemNum] = 1000;
<9> wel
<11> i learned this yesterday :)
<9> this["item"+itemNum] = 1000;
<9> :)
<11> got a interview monday now
<11> hehe :)
<10> ahah.
<10> ohhhhhhhhhhh
<10> sweet. thanks man
<9> yup - array accessors are handy :)
<9> used to have to use eval ... yuck
<9> eval takes longer and can be fudgey
<10> was trying to think of some way to use arrays for what i'm trying to do...
<10> but christ, couldn't think of anything.
<10> oh damn, yah?
<10> well, thank god i started coding AFTER the **** hit the fan.
<9> this.createEmptyMovieClip("myclip1",this.getNextHighestDepth(); var num = 1; trace(this["myclip"+num]);
<9> oop
<9> this.createEmptyMovieClip("myclip1",this.getNextHighestDepth()); var num = 1; trace(this["myclip"+num]);
<9> illustrates point well
<1> indeedy
<10> wait hold on. humm..
<10> what you just showed me was as far as arrays, right?
<12> ooah
<12> hooah
<11> hehe i could have used that code
<10> because lets say.. i have string 'Eggs' and i have two variables i want to add that string to the variable name. so then how would i turn bad = 2; to badEggs = 2?
<10> i have a situation where i have multiple objects numbered, and i need to get their properties. and as far as i can see, an array would work, but it'd use more code, and i'd be stuck with this weird lagging issue.
<11> ["bad"+Eggs]=2 ?
<10> oo. lemme give it a shot.
<10> www.eternalelements.com/menustretch.html
<10> thats the thing. if you go down the menu really fast, the bottom items over compensate.
<11> me likeie
<10> because i have each item accumulating each previous items height and Y position.
<10> but i think thats causing it to wait 1 for each calculation
<10> so.. at 32 fps.. you go down the menu fast enough, freakin bottom item could be 32.y off.
<1> shableep doesn't work for me (opera)
<10> ****- really?
<10> ah, you know what.. maybe it's the object tags.
<1> yeh, the swf doesn't appear
<10> here. www.eternalelements.com/menu%20distribution%20compensation.swf


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