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<0> oh, have you heard of flashdevelop.org ?
<0> uses mtasc, and swfmill, can compile to flash 8 for free
<1> Whee!
<0> http://www.mtasc.org
<1> Sounds groovy.
<0> check out haxe too
<1> Sounds like muchos work, too.
<2> muchos
<1> Muchos nachos. &:)
<2> is that good
<2> ?
<3> hows this? http://fatherham.com/
<0> whingarrific :D
<3> wtf
<0> ie perfect blog :)
<3> im so confused. i actually looked up that word in the dictionary



<3> its not there hehe
<0> lol!
<0> sorry i made it up :(
<3> there are 0 records on google. youre gonna be famous
<3> you invented a word
<0> ohmygod! that means there is no domain name taken!
<0> *nab*
<3> you can register it and sell it for millions
<0> i spent all day trying to find a nice domain name that isnt tkaen
<3> for what kind of site
<0> and what pisses me off is that they are taken, but parked =/
<3> ya, or they have those fake sites which are just spam
<0> actually it will be a service similar to blogging
<3> text publishing service provider?
<0> mmm sort of
<0> are you a doodler?
<3> you and your wacky words. what are you asking
<0> sketcher/drawer
<3> oh. ya
<3> oh, you are doing a whiteboard blog
<0> sort of
<3> theres actually a market for that from tablet users. they could write in their own writing on the website, and publish directly without any h***le of converting it to text
<0> exactly
<0> im on a tablet pc right now
<3> i have one as well
<3> try this
<3> http://kauldron.com/projects/flopad/
<0> cool
<0> reminds me of alphatap
<0> you make this?
<3> ya
<0> nice!
<3> double click will close a sentence
<3> releasing starts a new word
<3> also, press 1 and 2 on the keyboard (or virtual keyboard)
<4> http://poststuff2.entensity.net/060906/idiot.jpg <-- XD
<0> neat
<5> cute
<0> whats the logic in the letter ordering?
<3> spasmFace distributed based on frequency of use. the most used chars are in the center for quick cursive like reach
<0> awesome
<0> sorry was playing with it :P
<3> oh, 3 and 4 do things too.
<3> i forgot, havent used this in a while
<0> yeh i just found that out accidently
<0> changed spacing
<0> would you mind if i used a concept like this on the sketching program?
<0> or even this and give you thanks as one of the contributors?
<3> of course not
<3> want the fla?
<0> nah i can import the swf
<3> k
<0> awesome thank-you very much
<0> you frequent here often?
<0> or have msn?
<3> not all that often. i dont really talk to people. dont have msn
<0> ahh okay
<0> whats the best way to get in contact with you, or would you prefer not?
<3> fatherham.com should always have a way to contact. or kauldron.com
<0> awesome
<6> how do you duplicate a cl*** ?



<4> copy and paste?
<6> with script
<4> blah = new Cl*** ?
<7> x = new cl***? lol
<7> heh
<7> blah lol
<4> blah ftw
<7> i just removed a 'blah' from a website
<4> oh?
<7> apparently i typed it there instead of here at one point
<7> hahaha
<4> ^^
<7> client calls up - whats 'blah' ?
<4> nice
<7> i'm like... wtf? i duno - you tell me
<7> haha
<7> 'its on top of website'
<7> haha
<4> curses??? O_O
<3> at least you didnt leave in the "**** client!"
<6> but do i give it a new cl*** + i ?
<4> why the **** would you do that?
<4> you want to instanciate the cl***
<3> var x1= new cl***; var x2=new cl***;
<4> you give a new object the cl***
<6> okay
<8> ;)
<6> so in a for loop ?
<4> do you know how to build a variable?
<6> var etc = something
<9> when using flvs loaded from the local drive, is it ok to rescale them to a smaller sizer or we should have it converted to the final size we gonna use?
<10> !help
<10> I need help with scraping movieclips, anyone?
<11> define "scraping"
<10> MerZikain: I created many MC instances using attach movie on stage, but when the frame changes they stay. I need those clips to be removed when the frame changes
<11> removeMovieClip();
<10> MerZikain: something like on frame exit
<10> something that detects the frame changed and then remove those clips
<11> whatever is triggering the frame change just needs to loop through and remove the attached clips
<10> MerZikain: many button that triggers gotoandplay
<10> it would be a lot of work to change them one by one
<11> no it wouldn't
<11> make a function for the buttons to use and ***ign a variable to the buttons like frame='framename' and reference button.frame for your gotoandplay
<11> then you can ***ign any number of actions to your buttons with a single change
<10> MerZikain: I can't, those buttons are the responsibility of other flash developer, I cant change them
<12> attach your mc-s in a container and put this code to the frame: for(var x in container){ container[x].removeMovieClip() }
<11> then you're ****ed, stop wasting my time
<10> thanks a lot for being so "helpful"
<11> i told you what you needed to do
<11> removeMovieClip
<11> it's up to you to make it work
<11> i'm not doing it for you
<10> I have remove movie clip already
<10> I have it on a function
<1> ChoChiCoo: You could create a container clip that is not in the frame you go into.
<13> Anyone know a good tutorial for movieClips as advanced buttons. Using multiple conditions for the same button onRelease?
<10> now the problem is hor to detect frame change
<1> namemeno: Such as?
<1> ChoChiCoo: Well, save the frame number into a variable and keep checking if that is _currentframe. &:P
<10> mTk-Away: wont a loop like that be resource hungry?
<1> Yes.
<1> It's a bad suggestion, but it's still a suggestion.
<10> hmm... thanks anyway
<1> Well, actually you get some 20 if's per second... it's not very cpu intensive, but it's still wasted energy.
<13> mTk-Away: Basically the first time you click the button it preforms function 1, the second time function 2. But if you click any other button it performs function 3. If you click the same button twice it performs function 2. I'm setting boolean variables and string variables and changing them with each click and then checking for them. But I thought there might be more of an OOP approach using a protoype. Or just a simplier way of doing it.
<1> Well, an easy way would be to do something like... on(release) { _root.doStuff(stateNumber) };
<1> _root.doStuff would then have a huge pile of ifs/cases for each number.
<1> Of course, you could just give the button/mc a variable that refers to the funky you wish to call, too.
<13> Yeah. That's basically how I have it set up now. A lot of the function do time based animation. It seems to get tricky there? Do you know of a good way to disable buttons?
<1> button.enabled = false &:D


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