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Comments:
<0> how do i make a button that when you click on it it opens a link? <1> how do i "get all movieclips" inside one movie clip <2> can someone point me in the right direction in order to use drag and drop with listitems <3> is there any reason "mx.transitions.Tween" would not work off my server [in both FF and IE]? it works perfectly local, but no movement at all after i upload... =[ <3> do i have to upload some sort of plugin or script? <4> no, you're importing that cl*** into your file, so it exists in the file <4> in the .swf <3> why would it not work after uploaded? <5> is it loading an image dynamically? <3> nope <3> not any more <3> wait, yes <3> from the same dir <3> the image is uploaded. <5> i bet the image isn't fully loaded before you call the Tween <3> ah... i do have all of this in one frame
<3> what do u recommend? <5> preloading <5> how are you loading the image in? <5> loadMovie ? <3> i'll show u. 1sec while i upload txt file <5> .txt file? why don't you just paste your code in the pastebin listed in the topic :D <3> ah <3> http://pastebin.sekati.com/?id=Anonymous@5653b-8ea3af02-t <5> yeah <5> it's just using loadMovie <3> what about the tween below it? <5> and then you're trying to tween it right after, but it's not loaded yet <5> so <3> ah <3> how do i seperate? <3> like an onLoad <3> ? <5> what i would do is change from using loadMovie to using the MovieClipLoader cl*** <5> it has an onLoad <5> actually, i think it's onLoadInit <3> ok. what will that change? <3> i se <5> well, you can keep it all in one frame, and you'll put the tween in the onLoadInit which will make it tween AFTER it's fully loaded <3> nice <5> look up the MovieClipLoader in the help file <3> http://www.actionscript.org/tutorials/intermediate/MovieClipLoader_in_Flash_MX_2004/index.shtml <3> i bet that will help me ; ) <3> yes? <5> yep <3> u rawk man <3> tnx <5> umm <5> i'm pretty sure that onLoadInit and onLoadComplete are reversed though <3> so...? <5> like, macromedia got their functionality switched <3> so which should have which in it? <3> loading and inits in ... and tween in...? <5> well, that page says you should be using onLoadComplete but i'm pretty sure it won't work, you need to use onLoadInit <3> kew <5> good luck! <3> suuuure ; ) <2> can someone point me in the right direction to allow dragging and dropping of list items in my listbox <2> in order to replace <2> in a movieclip cant i set a 3 framelabels to make it perform like a button but its a movieclip? <3> how do i ***ign this "mcl.loadClip("home_"+i+".jpg", this.createEmptyMovieClip("img_mc_"+i, this.getNextHighestDepth()));" to a layer? <6> is there any glitch with ie that would prevent loading an xml file <6> like a caching glitch or something? <3> prolly not <6> i have a swf that only works in ff <6> and works once in ie, then doesnt load the file after until you clear cache <6> haw <6> found out why <6> it loads a php file that contains calls to generate xml <6> and then the php goes into the cache <6> and it tries to load it from the cache, but obviously cant run so you get nothing <6> WOW FLASH, GREAT APP <6> ez to fix tho <7> nite m8s <3> how the hell do i ***ing a layer to an mcl_obj ? its going over everything else in my project <3> why is this displaying on top of all my other layers? <3> http://pastebin.sekati.com/?id=Anonymous@331da-8ea3af02-t
<3> nm <3> is there any way to do a tween from right to left [instead of left to right] ? <3> nm <3> can anyone at all lend a hand? <3> im pretty much F'd right now... <3> project due tmrw... FK <8> whats up HiV3 <9> Is there anyway to constrain the dimensions of the swf to the stage dimensions <9> So as to avoid when the use maximizes a projector etc <10> Anyone want to do some beta testing? <9> anyone know? <9> Constraining the view to the stage ? <10> Stage.mode ? <9> mm Good idea <9> looking <9> That worked.. Indirectly <9> Thank you <3> is there a way to have a rewind, pause and play button that will use the tweens already set in place and move through them to go to and from each keyframe? <11> hello <3> yo <11> Is there anyway to add comments or marking points to the timeline <3> good question. <3> probably not... you cant even zoom in on it... <3> to the best of my knowledge [noob though..] <11> aah thanks <3> dont take my word for it though.. u prolly can <2> u can add frame labels <11> another noob questoin :) I have a movieclip within a movieclip, when someone hovers over the movieclip, I want the root movie (scene 1 or whatever) to goto fram 26. at the moment I have; <11> on (rollOver) { <11> gotoAndStop("Scene 1", 26); <11> } <11> but I can't get it to work properly <11> where do ispecify i want it to affect the root <3> how do i check in AS if a specific keyframe has been reached? <3> better yet, how do i send it to a specific keyframe along the timeline? <12> bolie, try _root.gotoAndStop(26); <12> hiv, gotoAndStop() gotoAndPlay() maybe? <11> thanks :) <12> hope it works :) <11> it did :) <12> :) <3> nice, but how do i check to see what the current frame is? <12> let me check <3> kew dat <3> ur on a roll ; ) <12> for a movie clip try myMC._currentframe <12> that should give you the frame number <3> i gave up on coding this image scroll with movie clips. i just have <12> for the stage you could probably just do this._currentframe <3> there we go <12> or _root._currentframe <12> both should work <12> the stage is just a movieclip <12> life is a stage etc etc <3> what the hell is the "echo" for flash again? <12> trace(); <3> nice <12> I use that way too often <3> instead of it just going to the frame and stoping, is there a way i can make it "play" to that frame and then stop? <3> trying to avoid the jittery jump <12> you can put a stop() in that frame <12> and then do a gotoAndPlay() to a previous one <12> and when it reaches that frame it will stop <2> or a gotoAndStop() <12> gotoAndStop() will simply jump to a frame <3> nice <3> i did this and its still jumping: if (current_frame<53){Stop();gotoAndPlay("Scene 1", 1);} <3> did i do something wrong? <3> wait.. its just going to frame 1 and playing... i want it to kind of reverse the playback until it gets to frame 1, then stop. <12> reverse the playback? <12> that's out of my league <3> lol <12> in the code you pasted
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