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Comments:

<0> how do i make a button that when you click on it it opens a link?
<1> how do i "get all movieclips" inside one movie clip
<2> can someone point me in the right direction in order to use drag and drop with listitems
<3> is there any reason "mx.transitions.Tween" would not work off my server [in both FF and IE]? it works perfectly local, but no movement at all after i upload... =[
<3> do i have to upload some sort of plugin or script?
<4> no, you're importing that cl*** into your file, so it exists in the file
<4> in the .swf
<3> why would it not work after uploaded?
<5> is it loading an image dynamically?
<3> nope
<3> not any more
<3> wait, yes
<3> from the same dir
<3> the image is uploaded.
<5> i bet the image isn't fully loaded before you call the Tween
<3> ah... i do have all of this in one frame



<3> what do u recommend?
<5> preloading
<5> how are you loading the image in?
<5> loadMovie ?
<3> i'll show u. 1sec while i upload txt file
<5> .txt file? why don't you just paste your code in the pastebin listed in the topic :D
<3> ah
<3> http://pastebin.sekati.com/?id=Anonymous@5653b-8ea3af02-t
<5> yeah
<5> it's just using loadMovie
<3> what about the tween below it?
<5> and then you're trying to tween it right after, but it's not loaded yet
<5> so
<3> ah
<3> how do i seperate?
<3> like an onLoad
<3> ?
<5> what i would do is change from using loadMovie to using the MovieClipLoader cl***
<5> it has an onLoad
<5> actually, i think it's onLoadInit
<3> ok. what will that change?
<3> i se
<5> well, you can keep it all in one frame, and you'll put the tween in the onLoadInit which will make it tween AFTER it's fully loaded
<3> nice
<5> look up the MovieClipLoader in the help file
<3> http://www.actionscript.org/tutorials/intermediate/MovieClipLoader_in_Flash_MX_2004/index.shtml
<3> i bet that will help me ; )
<3> yes?
<5> yep
<3> u rawk man
<3> tnx
<5> umm
<5> i'm pretty sure that onLoadInit and onLoadComplete are reversed though
<3> so...?
<5> like, macromedia got their functionality switched
<3> so which should have which in it?
<3> loading and inits in ... and tween in...?
<5> well, that page says you should be using onLoadComplete but i'm pretty sure it won't work, you need to use onLoadInit
<3> kew
<5> good luck!
<3> suuuure ; )
<2> can someone point me in the right direction to allow dragging and dropping of list items in my listbox
<2> in order to replace
<2> in a movieclip cant i set a 3 framelabels to make it perform like a button but its a movieclip?
<3> how do i ***ign this "mcl.loadClip("home_"+i+".jpg", this.createEmptyMovieClip("img_mc_"+i, this.getNextHighestDepth()));" to a layer?
<6> is there any glitch with ie that would prevent loading an xml file
<6> like a caching glitch or something?
<3> prolly not
<6> i have a swf that only works in ff
<6> and works once in ie, then doesnt load the file after until you clear cache
<6> haw
<6> found out why
<6> it loads a php file that contains calls to generate xml
<6> and then the php goes into the cache
<6> and it tries to load it from the cache, but obviously cant run so you get nothing
<6> WOW FLASH, GREAT APP
<6> ez to fix tho
<7> nite m8s
<3> how the hell do i ***ing a layer to an mcl_obj ? its going over everything else in my project
<3> why is this displaying on top of all my other layers?
<3> http://pastebin.sekati.com/?id=Anonymous@331da-8ea3af02-t



<3> nm
<3> is there any way to do a tween from right to left [instead of left to right] ?
<3> nm
<3> can anyone at all lend a hand?
<3> im pretty much F'd right now...
<3> project due tmrw... FK
<8> whats up HiV3
<9> Is there anyway to constrain the dimensions of the swf to the stage dimensions
<9> So as to avoid when the use maximizes a projector etc
<10> Anyone want to do some beta testing?
<9> anyone know?
<9> Constraining the view to the stage ?
<10> Stage.mode ?
<9> mm Good idea
<9> looking
<9> That worked.. Indirectly
<9> Thank you
<3> is there a way to have a rewind, pause and play button that will use the tweens already set in place and move through them to go to and from each keyframe?
<11> hello
<3> yo
<11> Is there anyway to add comments or marking points to the timeline
<3> good question.
<3> probably not... you cant even zoom in on it...
<3> to the best of my knowledge [noob though..]
<11> aah thanks
<3> dont take my word for it though.. u prolly can
<2> u can add frame labels
<11> another noob questoin :) I have a movieclip within a movieclip, when someone hovers over the movieclip, I want the root movie (scene 1 or whatever) to goto fram 26. at the moment I have;
<11> on (rollOver) {
<11> gotoAndStop("Scene 1", 26);
<11> }
<11> but I can't get it to work properly
<11> where do ispecify i want it to affect the root
<3> how do i check in AS if a specific keyframe has been reached?
<3> better yet, how do i send it to a specific keyframe along the timeline?
<12> bolie, try _root.gotoAndStop(26);
<12> hiv, gotoAndStop() gotoAndPlay() maybe?
<11> thanks :)
<12> hope it works :)
<11> it did :)
<12> :)
<3> nice, but how do i check to see what the current frame is?
<12> let me check
<3> kew dat
<3> ur on a roll ; )
<12> for a movie clip try myMC._currentframe
<12> that should give you the frame number
<3> i gave up on coding this image scroll with movie clips. i just have
<12> for the stage you could probably just do this._currentframe
<3> there we go
<12> or _root._currentframe
<12> both should work
<12> the stage is just a movieclip
<12> life is a stage etc etc
<3> what the hell is the "echo" for flash again?
<12> trace();
<3> nice
<12> I use that way too often
<3> instead of it just going to the frame and stoping, is there a way i can make it "play" to that frame and then stop?
<3> trying to avoid the jittery jump
<12> you can put a stop() in that frame
<12> and then do a gotoAndPlay() to a previous one
<12> and when it reaches that frame it will stop
<2> or a gotoAndStop()
<12> gotoAndStop() will simply jump to a frame
<3> nice
<3> i did this and its still jumping: if (current_frame<53){Stop();gotoAndPlay("Scene 1", 1);}
<3> did i do something wrong?
<3> wait.. its just going to frame 1 and playing... i want it to kind of reverse the playback until it gets to frame 1, then stop.
<12> reverse the playback?
<12> that's out of my league
<3> lol
<12> in the code you pasted


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