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Comments:

<0> ?
<0> I basically want
<0> a faded box
<1> make it live off to the side
<0> that is light grey
<0> to go across the entire clock really quick
<1> then when seconds=30, start it moving
<0> every 30-40 seconds to jazz it up
<0> dude I am so lost?
<1> ok
<1> g2g
<0> I have to make the frame 1st
<2> _3FG: I got pretty much interactive buttons etc, no way to just make the movieclip block buttons etc behind it?
<3> hey can someone link me some tuts for configure an mp3 with flash component
<4> http://www.actionscripts.org/tutorials/advanced/Flash_MX_Sound_Synch/index.shtml
<5> 1 helllo



<3> i cant get my .mp3 to play with mediacontroller :(
<3> i've imported .mp3 into the library
<3> anyone know how to get mediacontroller to play file.mp3 ?
<6> medicontroller doesn't play anything
<6> you ***ociate it with other things, or write handlers
<3> lol
<3> ah
<3> that saved me a couple of hours
<6> I usually just ***ociate it with a MediaDisplay
<6> for mp3, you need to use a different api
<6> you might be better off just taking the separate components you want
<6> ie, a play button, a volume slider, and a stop button
<3> i just thought it looked cool the players
<7> how can one extract audio from a flash?
<8> hey
<8> people still code coldfusion
<8> or is that ****er dead
<9> you're a ****er, and you're dead
<10> hello, i was wondering how I could get the Stage.width and Stage.height of a swf if the swf is purely written in actionscript ?
<10> as they both return 0
<10> until you create a movieclip at a certain place..
<11> im loading an .swf from other the setInterval call seems to be messed up... both use setInterval function is that? is there other way to handle this?
<11> i have like a playlist of .swf and time for each one to run.. after this time i unload it and load the next
<12> hows it going all?
<13> !find MovieClip.setMask
<12> does anyone know how to take getSeconds and cut it into fractions'
<14> how did he join, say that, and quit all in one second
<13> hey FearX
<14> hey
<14> wadd up
<13> want to look at something maybe?
<14> i like looking at things with my eyes that i use for looking
<13> you ever try to use setMask with a MC that has a bitmapdata object in it?
<14> i think i did once
<13> cause for me it seems not to be working
<13> http://pastebin.sekati.com/?id=blah@aa837-32132dea-t
<13> if you could take a look at that
<13> the user has to uncover the happy sun mc by using a paint roller to remove the sad sun
<13> the bitmap obj is masking the sad sun and starts out black to show the entire mc
<13> it's drawn over white when the user moves the mouse about the MC, it works without setmask (the black of the bitmap object turns to white) but it seems to do jack **** when i apply the setMask
<14> oh
<14> you're using the bitmap data as the mask
<13> i'm using a clip containing bitmap data as a mask
<14> tha'ts what i meant, did you try game.paintClip.cacheAsBitmap = true;
<13> yeah FearX i have it commented out as you can see, it didn't work either
<14> oh
<14> lol i missed that
<13> i have a fla uploaded if you want to check it out
<14> sorry, strict policy, if you're willing to pay, i'm willing to open your file :D
<5> hello
<5> check this out.
<5> http://www.sketchtools.com/index.php?option=com_content&task=view&id=56&Itemid=93
<5> NADA is a server-like application which connects I/O hardware to projects made in Macromedia Flash MX2004
<6> ilteris, I use a live flash encoder that can capture from normal windows devices
<5> can you elaborate normal windows devices?
<6> firewire, sound card, our new bad*** capture cards...
<5> ok, what is it to do with flash? are you going to capture video in flash?
<5> this is more physical computing sense thingie. I am not saying it is good because I haven't tried it
<5> oh great
<5> actually I haven't tried flash with any kind of physical i/o device.
<15> not even a mouse or keyboard?



<15> :p
<5> don't you realize they are so 90's :)
<15> what i realise
<15> is that i need a shower
<15> bbiab
<5> we need new controllers dude.
<5> think about this while taking a shower
<11> is that a way to loadMove("foo.swf"); without loading its vars/functions/traces into the main swf?
<5> well if you don't call them when loaded, it means "they are without loaded"
<5> no?
<5> what is your problem?
<11> ilteris i created one mc.. i have a list of swf to play.. and a specific time for each one to run
<11> all those swfs in this playlist have a setInterval that is an infinit loop
<5> I bet you can make them instances
<5> setinterval1,, setinterval2.. etc.
<5> no?
<11> you mean in each one i do setX = setInterval(bla, 1000); ?
<11> i also have functions and vars with the same name in all of them
<5> then make them local
<5> interval1 = setInterval(bla)
<5> make your vars local in your functions, and they are all good.. also what you can do a one function that runs in your main swf which gets call when some swf is loaded and in your swf you might p*** your interval values to the main function and that function create these arrays of intervals eventually with their own setting
<5> hope I am making sense
<11> you do.. but im too newbie in flash
<11> thats weird how it handles this loadMovie
<5> actually I don't know whats going on with flash lately..
<5> I would like to build a site though..
<5> what do you have in your swfs?
<5> videos?
<5> and you want them to run in different speed than the main swf?
<11> no.. same speed.. not videos just movie clips with animations
<11> http://twidle.homelinux.org/as.txt do you mind to take a look?
<5> hm
<5> what does mc_play outputs when you trace it?
<11> let me c
<5> so this is what it is in your main timeline right?
<5> it is one frameetc..
<11> _level0.mc_playp
<11> aham
<11> actualy i have other frame before.. to set fullscren
<11> fscommand("fullscreen", "true");
<11> System.useCodepage=true;
<5> oh now I understand you are trying to clear the interval in here, but they are in your loaded swfs.
<5> yea screwit
<11> i tryed so many ways
<5> so do you have a mc_playp in your main swf that you can load swfs.
<11> first i created the setInterval but didnt cleared it
<5> I still didn't get why you are using it
<11> got a different error
<5> what do you want to achieve by using it?
<11> ive got like 5 swfs
<11> in this info_player.txt
<11> i have the order and the time for each one to run
<11> its dinamic
<11> i change only in this .txt
<11> and each .swf can be played alone
<5> so what is up with the interval?
<5> what ar eyou checking with it?
<11> not realy sure im just guessing
<11> oh ya... with the setinterval i wait the time for each one to run
<11> this setinterval(bla, 10000) is just a test.. this value will be changed dynamicly
<5> why not just a flag that it is finished running from the loaded swf? or you don't even have to do it, you can just check it from the main one
<11> these .swf run in a invinit loop
<5> oh dude, you are losing your and my head in your details like this is going to be dynamic this is going to be dynamic
<11> i gotta stop than manualy
<5> what's this have to do with setinterval, you can stop them whenever you want
<11> how will i know when i have to stop it? thats why im using setinterval
<11> i got it:
<5> ok my advice would be, first screw the multiple files, screw your loadvars txt file and dynamic ****, start simple: just try to load one file and try to do what you want to achieve
<11> 1 - foo.swf - 5s
<11> 2 - bar.swf - 15s
<5> and then move on.
<5> I highly suspect you don't need those times as attributes. you can check those whenever you want, there supposed to be something getBytesLoaded or duration methods somewhere
<11> i dunno them... i gonna read about getBytesLoaded
<16> greetings earthlings


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