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<0> honestly, i only played it for 30min, until i got frustrated with the 20fps i was getting.. so i quit, and decided to look into tweak guides.. but it was really fun, and multiple arenas, and menu system, etc.. <1> heh <1> darian? <1> ^^ <2> kryps <0> just like old times with previous quake's <2> just so you know .. the patch 1.1 <2> fixes ALL fps problems. <2> in sort. multiplayer is fixed. <2> so .. these ****ers need to update their code
<2> which is .. very likely <0> yeah, exactly ;) .. i wanted to install 1.1 for that reason.. but still wanted to play RA.. hard decision ;) <2> ve. <2> very. <2> tonight there's a FAT joint and RA <2> w00t <0> i have an intel HyperThreaded processor as well, which will take advantage of the 1.1, as idsoftware states.. <0> nickfury, haha :D <2> kryps ya i have the same processor. it does alot <0> nice :D <2> how ironic <2> talking of quake <2> and the last fight in quake3 joins the channel <0> hehe :) <3> :PPPP <4> http://i38.photobucket.com/albums/e128/famousjoey/constipationofmimi.jpg <3> what a fat bitch <1> holy ****in **** O_O <5> she seems to be living better life than most of the "fat bitches" <4> that's some dope photoshop <6> !help <6> so can anyone here chat about some AS with me <3> nah, a fat bitch is a fat bitch... just because she's singing and showing off her lard *** to a million people, doesnt change the fact she's a fat*** <7> User899: ask a question and we'll try to help. <6> oh koo <6> first time on IRC <6> here what Im tryin to accomplish, i want to have all ofmy artwork on one really long jpg or MC..and Id like for the viewer to be able to click on a button and have it move the MC or JPG to a certain x,y point on it <1> ok this is really odd <1> i just went through a metric ***load of objects and removed their outlines <1> and it didn't impact the file size one iota <7> button.onRelease = function() { myMc._x = 200; myMc._y = 200; } <7> User899: <7> heh, flash is like that. <7> MerZikain: We think it might cache some of that info. <7> Try restarting flash and then exporting again. <7> Ours suddenly corrected itself despite removing a load of stuff <6> so thats the button AS <7> yeah. <6> now what do I have to do with MC <7> nothing
<1> that won't do what you're looking for <7> just name it myMC <6> i mean i cant just drop it on mainstage' <1> nope, still didn't change the file size <6> MerZikain - have any suggestions? <1> User899: are all of your images the same size? <6> i havent created anything yet..im in the planning stage <1> well if possible make all of your images the same size <1> that makes the math involved much easier <6> easy enough <7> It works! <1> do you want them to slide horizontally or vertically? <6> horiiz <1> k <1> brb <6> koo <1> http://pastebin.sekati.com/?id=Anonymous@59627-81875260-t <1> that will slide your images back and forth and ease the slide out <6> damnit why can I highlight <6> cant I <1> meaning it'll slide quickly and then slow to a stop <6> ok im linked now <1> the first code goes on your actual image movie clip <1> as in click on it and then paste the actionscript in the AS editor <1> the button code relies on you having two buttons with instance names leftbtn and rightbtn <1> the code would go on the frame that the buttons are on and not on the buttons themselves <6> see i would want to have like 20 buttons on the main stage <1> then each button would set imgSlider.a to whatever value that brings up the ***ociated image <1> the point is that you set imgSlider.a to the right value so it slides the image you want to view into position <6> oh cool <6> ill ty that then <1> you'd also likely mask the slider movie so that when it stops sliding only one image is showing <6> yes def. <6> so which code should I use <6> out of the two u sent me' <1> i only sent you one <1> you just need to modify the example i gave for the buttons to fit your needs instead <6> yea im quite a newb <6> to advanced AS <6> i just dont know what to write for the IF part <1> the way you're doing it you won't need the if <1> the only reason i setup an if on those buttons is so imgSlider.a never becomes an invalid value <3> yea, no if <1> like -1 or something larger than the number of images you have <1> brb <6> ok <6> its the buttin code thats confusing me
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