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<0> honestly, i only played it for 30min, until i got frustrated with the 20fps i was getting.. so i quit, and decided to look into tweak guides.. but it was really fun, and multiple arenas, and menu system, etc..
<1> heh
<1> darian?
<1> ^^
<2> kryps
<0> just like old times with previous quake's
<2> just so you know .. the patch 1.1
<2> fixes ALL fps problems.
<2> in sort. multiplayer is fixed.
<2> so .. these ****ers need to update their code



<2> which is .. very likely
<0> yeah, exactly ;) .. i wanted to install 1.1 for that reason.. but still wanted to play RA.. hard decision ;)
<2> ve.
<2> very.
<2> tonight there's a FAT joint and RA
<2> w00t
<0> i have an intel HyperThreaded processor as well, which will take advantage of the 1.1, as idsoftware states..
<0> nickfury, haha :D
<2> kryps ya i have the same processor. it does alot
<0> nice :D
<2> how ironic
<2> talking of quake
<2> and the last fight in quake3 joins the channel
<0> hehe :)
<3> :PPPP
<4> http://i38.photobucket.com/albums/e128/famousjoey/constipationofmimi.jpg
<3> what a fat bitch
<1> holy ****in **** O_O
<5> she seems to be living better life than most of the "fat bitches"
<4> that's some dope photoshop
<6> !help
<6> so can anyone here chat about some AS with me
<3> nah, a fat bitch is a fat bitch... just because she's singing and showing off her lard *** to a million people, doesnt change the fact she's a fat***
<7> User899: ask a question and we'll try to help.
<6> oh koo
<6> first time on IRC
<6> here what Im tryin to accomplish, i want to have all ofmy artwork on one really long jpg or MC..and Id like for the viewer to be able to click on a button and have it move the MC or JPG to a certain x,y point on it
<1> ok this is really odd
<1> i just went through a metric ***load of objects and removed their outlines
<1> and it didn't impact the file size one iota
<7> button.onRelease = function() { myMc._x = 200; myMc._y = 200; }
<7> User899:
<7> heh, flash is like that.
<7> MerZikain: We think it might cache some of that info.
<7> Try restarting flash and then exporting again.
<7> Ours suddenly corrected itself despite removing a load of stuff
<6> so thats the button AS
<7> yeah.
<6> now what do I have to do with MC
<7> nothing



<1> that won't do what you're looking for
<7> just name it myMC
<6> i mean i cant just drop it on mainstage'
<1> nope, still didn't change the file size
<6> MerZikain - have any suggestions?
<1> User899: are all of your images the same size?
<6> i havent created anything yet..im in the planning stage
<1> well if possible make all of your images the same size
<1> that makes the math involved much easier
<6> easy enough
<7> It works!
<1> do you want them to slide horizontally or vertically?
<6> horiiz
<1> k
<1> brb
<6> koo
<1> http://pastebin.sekati.com/?id=Anonymous@59627-81875260-t
<1> that will slide your images back and forth and ease the slide out
<6> damnit why can I highlight
<6> cant I
<1> meaning it'll slide quickly and then slow to a stop
<6> ok im linked now
<1> the first code goes on your actual image movie clip
<1> as in click on it and then paste the actionscript in the AS editor
<1> the button code relies on you having two buttons with instance names leftbtn and rightbtn
<1> the code would go on the frame that the buttons are on and not on the buttons themselves
<6> see i would want to have like 20 buttons on the main stage
<1> then each button would set imgSlider.a to whatever value that brings up the ***ociated image
<1> the point is that you set imgSlider.a to the right value so it slides the image you want to view into position
<6> oh cool
<6> ill ty that then
<1> you'd also likely mask the slider movie so that when it stops sliding only one image is showing
<6> yes def.
<6> so which code should I use
<6> out of the two u sent me'
<1> i only sent you one
<1> you just need to modify the example i gave for the buttons to fit your needs instead
<6> yea im quite a newb
<6> to advanced AS
<6> i just dont know what to write for the IF part
<1> the way you're doing it you won't need the if
<1> the only reason i setup an if on those buttons is so imgSlider.a never becomes an invalid value
<3> yea, no if
<1> like -1 or something larger than the number of images you have
<1> brb
<6> ok
<6> its the buttin code thats confusing me


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