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Comments:

<0> the mouse
<1> that is the position from 0,0
<1> ove the movie clip?
<1> of*
<1> or 0,0 on the scene?
<2> http://www.xanga.com/sinai/452934646/item.html
<2> the origami is gonna be so bad ***
<0> whole sentences please !
<3> but when i invert the _yscale my picture inside is moved 180
<0> dosn't you learned that in school ;) ?
<1> didn't
<4> ingenious
<1> learn
<2> see
<2> that's why you don't get any help
<2> cuz you wanna be a smart *** while asking for help



<1> sinai www.pimpwell.com
<2> no thakns
<1> anywya back to this _xmouse and _ymouse issue
<1> I'm trying to understand how to get a movie clip to rotate following the mouse
<1> using atan2()
<1> I understand that everything is right angles I just dont understand: var dx = _xmouse - movieclip._x;
<1> var dy = _ymouse - movieclip._y;
<1> sinai you want to fight me?
<2> i don't fight bitches
<1> http://www.googlefight.com/index.php?lang=en_GB&word1=pimpwell&word2=sinai
<1> you owned me anyway
<2> hooray
<0> ssurfer use _rotation = 180
<0> that will fix the rotation
<3> thx
<1> What is the difference between _xmouse and MovieClip._x ?
<1> 0,0 for x_mouse is top left of scene and 0,0 for movieclip._x is top left of movieclip?
<5> "0,0 for _xmouse" and "0,0 for movieclip._x" are senseless sentences
<5> _xmouse returns the position of the mouse on the x-axis
<5> movieclip._x returns the position of the movieclip on the x-axis
<1> well the 0,0 means everything then
<5> well, the position *is* measured as the distance from "0,0", if that's what you mean. but that's *not* what you're saying.
<1> unless the movieclip's center is placed on the scene's 0,0
<1> ok I understand
<1> brainy: you do any work with atan2()?
<5> atan2 is quite simple, do you know trigonometry?
<1> I'm re-learning it, has been awhile
<5> atan2(dy,dx) is basically atan(dy/dx)
<5> and that fits to the definition of tan(ang)=dy/dx
<1> ok let me paint the picture of hwat I'm trying to do: the movie rotates and follows the mouse..
<5> that's quite straightforward
<1> I have 0,0 for the scene that uses _xmouse and _ymouse to get the position of where the mouse is
<1> right?
<5> you usage of 0,0 confuses me once again
<5> your, even
<1> when I calculate dy and dx I use _xmouse and _ymouse
<1> those are just values based on where my mouse is on the scene
<5> yes
<1> then I have the ._x and the ._y for the movie clip.
<1> why does dy and dx need me to subtract the _xmouse from ._x
<1> and the _ymouse from the ._y
<5> dy is the distance on the y axis
<5> you subtract to get the distance
<5> as far as trig goes, you're theoretically making a right angled triangle between the point of the movieclip and the point of the cursor
<1> can I get in to negative values with _ymouse and _xmouse
<5> and the subtraction gives you the lengths of each side of the triangle
<5> what do you mean?
<1> for the scene the 0,0 is top left.
<1> if I move the mouse out from the top or the left does it then go negative? or do I just get a null value
<5> sure, it goes negative
<1> ok. Im going to sit and draw out the dx/dy and apply the trig
<1> hopefully it all comes together
<1> thanks
<5> you can try following this tutorial: http://www.albinoblacksheep.com/flash/trig
<1> wow thank you again
<5> or this one: http://www.codylindley.com/Tutorials/trigonometry/
<5> or just google for flash trigonometry tutorial, there are plenty
<6> brainy do you have any games on your computer?
<6> lol



<6> besides windows ones
<6> :p
<1> movieclip._x is where the movie clip sits on the scene?
<7> anyone run a commercial website here
<8> devvo wasn't u who asked yesterday? :P
<8> wasn't it u*
<6> omg
<6> i scared brainy away :(
<9> hello everybody
<9> I have opened the chinese affiliate of this channel at #frash
<9> currently taking ops
<10> heh
<5> nice
<11> hi, does anyone know how to call a method every time the mouse is clicked?
<11> like mouse.onClick or something (if that exists??)
<12> arghh! my fonts aren't embedding :)
<12> Al` - what's your prob?
<12> mcInstanceName.OnRelease / ...onPress / onMouseDown
<11> <11> hi, does anyone know how to call a method every time the mouse is clicked?
<11> :)
<12> take your pick
<11> does onMouseDown mean every time the mouse is clicked?
<11> to explain it a bit better..
<11> i have made a game and i want to attach a gunshot sound effect every time the mouse is clicked but ONLY when the game has started
<11> ie. i don't want the sound effect to play when selecting from menus etc at the start
<11> so i want to make it so that when a particular function is called, the sound effect is attached to the mouse somehow so that when it's clicked it'll play. But then when the function ends, i want it to revert back to normal again
<11> that make sense? :)
<9> onMouseDown = function(){}
<9> you need to enable it only when game starts obviously, and disable it if game ends or user goes back to menu
<11> ah brill thanks
<11> how would i disable it though?
<11> just do onMouseDown = function and leave it empty again?
<9> delete onMouseDown;
<11> oh isee
<11> thanks a bunch ;)
<9> usually, you relate it to a movieclip also
<9> you could use game.onMouseDown = function(){}
<9> where teh game mc only exsists playtime
<12> do i have to do anything special to get fonts embedded other than embed in the properties?
<12> i've even tried creating a new font in the library and used that font, but it still isn't embedding
<9> how do you know its not embedding?
<12> the font from typing some example text in flash is different to what comes out when authored
<12> i see a kind of arial font when i publish :/
<11> is it possible to have 2 sounds playing at once?
<11> for some reason, when i attach this gunshot sound, the background music stops playing
<11> or rather doesn't start at all
<9> thing is, if you are using a font on your machine, it would display even if it wasn't embeded
<9> you would only be able to detect if it was embeded correctly by testing on a puter without that font installed
<9> sounds to me like its a problem with the font
<12> must be because it works with the others
<9> what do you mean?
<12> other fonts embed
<7> anyone run a commercial website here
<13> how can i set the y and x on this one? loadMovieNum("file.swf", 4);
<14> watch this !!!! looool http://www.azzinoth.de/game/index.php?user=elyser
<15> lol watch this??
<15> he thinks we are on dalnet :P
<6> lol
<16> morning all..
<17> !find rules
<17> !help
<17> !listkey
<17> hey everyone, I guess i will start by saying a really new to flash. I started playing with a webtemplate that has a flash menu (home, contacts, etc). My problem is that I can not see where to add/edit the links
<17> i was able to change the menu's apearance to how i would like, which took forever hahah, but im stuck on setting up the links
<17> anyone have an idea of what i should be doing?
<17> ive been reading forums like crazy, but i cant seem to find a straight forward answer
<18> Hey all
<18> http://pastebin.sekati.com/?id=Anonymous@d7756-c689f16e-t this isnt working.... it just doesnt load anything into the textbox
<18> I check all the names and everythign
<18> it doesnt say undefined, it doesnt change the textbox at all its suppose to
<18> this is with flash 8 btw...
<18> :(
<19> hello


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