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<0> the bottom one is 1px inside flash and 2px when exported <0> top one is vice versa <0> both have exact same settigns <1> http://zero.hastypastry.net/dojo/showthread.php?t=3254 <2> haha <3> hi all <3> I made some screen capture animations. They worked fine in F7 but since F8 I just get a white screen <3> Is there any way I can upgrade them or something? <4> say, do you guys think that making games in flash open-source is a good idea? <4> i have heaps of games i've made, and i'm not sure whether to release the source. <5> why not. <4> will it give me hits? <4> to my website i mean :P <6> yes <6> definately
<6> you can put a disclaimer <6> not for commericial use <5> link me to your site? <4> www.tcartoon.com <7> hi <8> Morning <4> FREEEEEEEEDOOOOOM ISN'TTTTT FREEEEEEEEEEEEE, IT COSTS FOLKS LIKE YOU AND MEEEEEEEEEE <4> lol sorry :( <9> morning <9> ;) <10> hi ;) <10> _root takes me to the scene... and _parent ? <11> to the parent <11> lets say u were in a mc it will take u to the scene <11> but lets say ur were in a mc in another mc <11> i would take u back to the previous mc <10> cool ;) like cd.. :D <10> just making sure :D <10> if (x = 20) {_root.gotoandplay(20); } else {_root.gotoandstop(20);} <10> why wont that work ? :S <12> if(x==20){ _root.gotoAndPlay(20); }else{ _root.gotoAndStop(20); } <12> == <10> thanx ;) <13> anyone know of a image list component? <10> image list ? like a slideshow or a gallery ? :) <13> gallery <10> Smurf - is there some event like on enter frame or something ? <10> gallery there are allot... <10> hm... sec <12> thesaint uhhh duh <12> !find -c MovieClip.onEnterFrame <14> MovieClip.onEnterFrame == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary546.html <10> slideshowpro <13> thanks <10> but smurf, where do i put it ? <12> parent timeline of the mc you want to have it be on <10> i just "throw" it inside a frame ? like <12> mcInstance.onEnterFrame = function(){ //stuffs } <12> it's on a frame of the parent timeline of the instance you want it ***inged to <10> so if i want to control mcbtns (instance name) i need to put a function inside its parent frame and on the same frame add : mcbtns.onenterframe= functioname() ? <12> well if you've already defined functionname yes <10> or should i put the onenterframe inside the _parent ? <10> cool thanx me gonna try :D <13> where flash cached files are saved? <15> IE: temporary internet files <15> use SWF Catcher to download SWF immediate from the website.. <16> is there a way to actually trace a variables name opposed to its contents? <17> how would you trace the varname wihout knwing it/. <16> what? <18> there is ._name for movieclips with mixed results <17> you cant trace variable contents without knowing the variable name <16> imarock, yes you can <17> how? <16> you can create arbitrary variables using set and for loops <16> you could use math.random and a combination of set() to create a bunch of variables and then trace <16> i don't know why anyone would want to do that <16> but regardless, it's possible <16> lol <17> so you are talking about arrays? <16> what im talking about is a way to trace the name of a variable, for instance, I would like to create a variation of the trace function
<16> newTrace(a,b,c); would trace the variable name of each argument and the contents of each variable p***ed <17> even if you could think of a way, it would trace "a", because thats what its called in the function <16> rather than me having to type out trace("myVariable: "+myVariable+"myVariableTwo: "+myVariableTwo); <16> etc <16> why? if there was a way, it would trace the variable name of the variable being p***ed <16> if it was a property it would return the correct name just like it would return the correct _x value of a movieclip if I was trying to find that out <17> i dont think the vars have a varnam e property <16> function doThis(mc:MovieClip){trace(this._x);} doThis(my_mc); dosen't return the wrong _x value <16> yeah i can't find one either <16> wish there was a way to do it though <17> but the MC is duplicated and is not tied to the actual MC anymore <17> you could try anohter flash debugger like xray or something <16> I think I can just do newTrace(varName:String){trace(varName+": "+eval(varName));} <16> i would enter the variable name as a string, then just eval it <16> yep <16> that works <16> nice <19> Anyone know a decent actionscript oo introduction <16> oop? <19> yes... <16> yeah I have a few <16> sec <16> http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00001302.html <16> ^ this is probably the best to start with <16> http://www.person13.com/articles/ <19> Well, I'm looking for more of an advanced tutorial, I already have decent oo knowledge from other languages <16> Ah, well ... what specifically are you looking to find out then? <19> More like what's available to me when working with OO, member types.. private/public/protected?/static? ;o <16> yes,yes,no,yes <19> Cool <16> http://www.person13.com/articles/as2primerparttwo/ <16> "Note: If you've used other languages such as Java or C# then you should note that a private member in ActionScript 2.0 behaves like a protected member in Java or C#." <19> thanks <19> So with static members, could I use something like a singleton pattern where I have a private constructor? <19> static function instance() { if ( self::instance == NULL ) self::instance = new Cl***(); return self::instance } <16> Not sure how / if you can do that in ActionScript, are you talking about creating a dynamic cl***? <16> I just started programming AS2 OOP about four days ago, so I'm not sure I can be of much help at higher levels <16> Sorry ;d <19> thats cool, i just started oo last night for flash im probably jumping ahead of myself <16> not always a bad thing :D <16> I tend to constantly jump ahead of myself <19> =p <20> just fool around in AS2, you'll learn the limitations soon enough ;) <16> "By setting impossible goals, the common practice of limiting visions to extrapolations of existing solutions is prevented." <16> ^ NASA <16> " A NASA precedent for systematically seeking revolutionary capabilities is the "Horizon Mission Methodology" (Anderson 1996). This method forces paradigm shifts beyond extrapolations of existing technologies by using impossible hypothetical mission goals to solicit new solutions." <16> a bit technical, but a good way to work, imo <16> (sorry, random tangent) <12> !find Sound <19> How do you refer to yourself within a cl*** <19> self? <19> refer to the cl*** within the cl*** ;p <21> this ;) <19> but I need to retrieve a static member <16> you might run into scope issues when working with event handlers in a cl*** <19> I need to refer to the cl*** itself, to retrieve a static member <16> this <16> when inside of a function of the cl*** you are in, just use this, and you can refer to any member / variable in the cl*** <19> Line 12: 'this' is not accessible from this scope. <19> I didn't think I could use 'this' on a static member ;o <16> can you paste the code so I can get a visual idea of what you are trying to do <16> sorry <16> in pastebin <19> http://pastebin.com/755547 <21> in case of extending a cl*** from movielcip and ***igning functions to a movielcip the "this"-scope is the movie itself, so beware ;) <19> Yea, not extending a movieclip <12> blah <12> i hate extending movieclip <12> i usually just pop on a public _mc var and do it thatway <12> or have it extend a cl*** i wrote which kind of wraps the movieclip cl*** around it' <12> so i can just ***ign onEnterFrame and stuff directly to the object and it's translated over <21> as always extending/implementing depends on man and machine ;) <21> i myself hate delegating, feels like i'm kinda too dumb to handle scopes ;) <12> lol
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