@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14



Comments:

<0> How do I get the width of the stage?
<0> :
<0> :o
<1> Jihad.
<2> jihad!
<1> Hello my brotha!
<1> If only channels were WTCs eh.
<1> Anyway, I'm just bugging someone.
<1> Don't deport me, please.
<3> ahou
<4> va=dunno yo, they seem to have that **** locked down hard
<4> d'oh
<4> wrong chan again
<4> sry
<5> spaz
<5> =)



<4> lolol
<4> i'm a dumb***
<6> can someone decode this pls "Question" + pad(nRandomLangPart, 3) + "_" + pad(nLanguage, 2) + ".xml"
<1> You can say that again, spazzah. I'll clap this time.
<1> :P
<4> lol ph4nt0m
<4> va=dunno yo, they seem to have that **** locked down hard
<4> clap plzkthx
<4> +)
<0> I created a basic cl***, and I have my movie clips using Linkage towards them; however, can I modify an objects property for the instance? like MyCl***.Value = 32;
<7> hrm
<7> exporting cl***es to anything but the first frame breaks everything
<7> ahh
<7> haha
<7> must make sure the linkage on all the components/etc in the library are not checked to "export for first frame"
<8> makes sense for a framework doesnt it?
<8> or does it..
<0> <blah><cow>hey</cow><cow>hi</cow></blah>
<0> var test = this.firstChild.childNodes; trace(test.length)
<0> Is 0, guess im navigating that wrong?
<4> err... traces 2
<0> thanks spazzah
<4> no prob fredg
<0> How do I instance a movieclip within as
<4> thru the properties panel
<4> instance name in properties panel
<0> within actionscript
<4> after mc has instance name, then just ref thru as
<4> _root.instanceName
<0> I dont have it instanced yet, i want to instance it within the code
<4> _root.instanceName.instanceName
<4> oh...
<4> yu creating dynamically?
<0> yes
<4> duplicating or attaching from library?
<0> attaching from library
<4> using waht method, a for loop?
<0> yes
<4> for(i = 0;i<yourVar;i++){attachMovie("clipFromLibraryName", "name" + i, i);}
<0> Awesome, thanks
<4> where clipFromLibrary is the name ***igned in library, name + i = new instance name, i = mc depth
<0> yep, thanks
<4> cool
<0> how can I modify properties of the newly instanced movieclip
<4> cliptoModify = eval("name" +i); clipTomodify._visible = 0;
<4> all done in the for loop
<0> ah, need to eval it
<4> yep, to identify
<0> I just tried var name = ("name" + i); _root.name.property
<4> eval will do it
<4> !w000t
<4> (. Y .)
<0> Alright, can I pastebin something, the xml is making me angry :p
<4> hehe ... RozaBG ... lol
<4> do it
<0> http://pastebin.com/754507
<0> http://pastebin.com/754509 -> that's the xm
<0> xml*
<4> name + x //need to increment the instance name
<4> or everything will have the name "name"



<0> var name = "iButton" + x;
<4> need to have unique names
<0> that's what that is
<0> im resetting the name var everytime
<0> so its a string, then I eval it when I want to modify the properties
<4> you're doing it b4 it is happening
<0> ?
<4> therefore, it's not being appended to the mc
<0> attachMovie("Button", name, x);
<4> you have to do it after the mc is attached
<4> attachMovie("Button", "name" + x, x);
<0> but that's the exact same as doing var name = "name" + x; attachMovie("Button", name);
<0> isnt it?
<4> might work you way, not sure, but that would mean it woyuld be 1 name behind what you actually want
<4> it's not the same
<0> regardless
<0> that's not the problem
<0> the problem is its not reading the xml correctly
<0> giving me undefined
<4> you're creating the name, then creating the mc, so the mc will take the name on next loop
<4> better to do within the attach statement
<0> alright, but that wasnt the problem (its working fine)
<4> hmm...not reading the xml eh?
<0> my problem is i dont have the xml reading correctly
<4> ahh...
<4> var xml = this.firstChild;
<4> but you shouldn't call your xml var xml
<0> I have that
<0> var buttons = this.firstChild;
<4> var xml = new XML(); is defining the name of your xml obj
<4> in this case, your xml obj is called xml
<0> yes...
<4> var myXml = new XML();
<4> would be the better wqay, then...
<4> var buttons = this.firstChild;
<0> Just a different naming convention
<4> damnit
<4> instead of var buttons, var myXml
<4> you are referencing the name of your xml obj, but it doesnt exist
<0> ok, forgetting about the names of my variables.. i just want to fix the problem ;o
<4> var buttons hasnt been defined yet
<0> yes it has
<0> if ( loaded ) {
<0> var buttons = this.firstChild;
<4> nope, as doesnt understand that var buttons = your xml obj
<4> var buttons = new XML() would do it
<0> I just got it workign ;o
<4> replace var xml = new XML with var buttons = new XML();
<4> cool
<0> newClip._y = (newClip.height * x) + padding;
<4> you fix byed switchin buttons with xml
<0> Why isn't that moving my clips down ;o
<0> no,
<0> there we go, i forgot the _ before height
<7> hah
<7> no way
<7> got this preloader / export issue almost ironed out
<7> BUT, i can't get the font to show unless I export to first frame
<7> can't drop a font from the library onto a frame either
<0> Alright, it's all working, got buttons generating from xml
<0> first little actionscript project i did, thanks spazzah
<4> nice
<4> no prob
<0> http://pastebin.com/754539
<0> Any suggestions? (It works)
<4> for future ref, not good to call your variable xml, since xml is reserved keyord
<4> even tho case sensitivy is active in flash 8, would be better to call your var myXml
<4> or sumthin of the likes
<0> XML is a function name, its not a variable
<0> it's not reserved
<4> its reserved for use in acttionscript
<0> Not as a variable
<4> well, XML is reserved
<4> could create a conflict


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #flash
or
Go to some related logs:

#politics
shitty google browser sync
X4vnc firefox
www.lannibarbie.com/members/
#politics
#online
#debian
#redhat
looks just like jessica alba
sghyrona



Home  |  disclaimer  |  contact  |  submit quotes