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<0> anyone know how to totally remove a mc added by attachMovieClip.. removeMovieClip seems to remove it but when I test if _root.myClip == undefined it says that it still exists.. any ideas <1> oh well. time to remake my preloader as aAS2 cl*** :P <2> Anyone have any examples of using the flash 8 playback components for mp3 use? <3> nizad: well it'd help if you specified the array type <4> whatsup with how flash uses colors as variables? i have a function i am calling with: addMenuElement("test item element", 0x2F84E4); <4> function addMenuElement(myMenuTxt:String, myMenuColor:Color) { <4> and i use the myMenuColor in: bar.beginFill(myMenuColor, 100); <4> but i get a type mismatch .. <5> decoder: well, I'm quite new AS - http://pastebin.sekati.com/?id=GraphArray@80ab3-3a1003b1-t <3> you might want to try something along the lines of toBinary(array[1]); <3> as a quick fix <5> okay, that sounds like what I'm looking for <3> that's most probably not a real function, but look for something similar <6> [pyra] myMenuColor is not :Color it's :Number <6> :Color is the color object
<4> ahh <1> haha <1> export cl***es to frame 5 <1> and then try to use the Tween cl*** in frame 1 wont work :o <1> hmm. <7> can someone help me to become a beehive <7> can someone help me to lick A CUDGEL <7> rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! <7> rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! <7> rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! <7> rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! rape by pee !!!!!!!!!! <8> jesusboy > die plz k thx. <4> how can i have an aray with references to movieclips? <8> pyra > just store their names... <8> then call the mc's like this: _root[arrayItem] <4> senseii: "undefined" for muy trace <4> function addMenuElement(myItem_mc:MovieClip, myMenuTxt:String, menuColor:Number, txtColor:Number) { <4> myItems[0] = myItem_mc; <4> var bar:MovieClip = _root.myMenu_mc.createEmptyMovieClip(myItem_mc, 2); <4> trace(myItems[0]); <8> use the pastebin <4> http://pastebin.sekati.com/?id=Anonymous@a65be-805c334b-t&start=0 <4> i just want the reference to: myItem_mc:MovieClip to be put into the myItems[] array .. really badly <4> so i can reference all of the dynamically created menu items just like that .. <4> ... <4> no one has an idea? <9> is the flash 7 plug still available? <10> when you duplicate an image, and edit the copy of the insance, why does the original change with the duplicate? <9> because it is not a duplicate <9> it is an instance <11> duplicate duplicates the container you are duplicating <11> if its inner content has more movieclips, those need duplication as well <11> duplicate does not make unique instances of all instances inside an instance <11> only the one in question <10> how can I duplicate an instance, and edit the new one without the old changing... I dont want to have to copy and paste frames <11> duplicate it <11> go into it <11> if there's more movieclips <11> duplicate those <11> go into those <11> if there's more movieclips - duplicate those <11> ... <11> etc <11> any instance you wish to 'duplicate' - duplicate it - but dont expect its inner content to be unique <11> unless you've duplicated/changed those within your duplicated item <11> heh <12> holler bitches <11> ex: mc1.mc2.mc3 <11> you duplicate mc1 <11> mc2 and mc3 are still mc2 and mc3 <11> mc1 has mc1 copy <11> if you edit mc1 copy <11> .. edit mc2 .. its still MC2 <11> ... if you duplicate mc2 to mc2 copy (or whatever name) then you have a unique/new mc2 <11> which can be edited without changing other mc2 in other instance <11> mc3 is still mc3 in both mc1 copy.mc2 and mc1 copy.mc2 copy <11> :> <10> oh
<10> **** tat <11> its an instance of mc3 ... unless duplicated to be an mc3 copy <11> heh <13> hence the definition of 'instance'? >< <14> anybody know a way of stopping the flash publish preview window from resizing to actual screen size. when i do stuff that's bigger than the scren on my laptop i can't see some areas of the exported swf because there's nothing like a drag utility (a la flash player whilst zoomed) <13> have you tried breathing techniques? <11> _level0._xscale = 50; <11> _level0._yscale = 50; <11> :) <14> tnx shiz <11> scale it down for your preview <11> heh <11> clarity wont be there, but jist of it will be viewable <13> don't listen to SHiZNiT, he just trolls <11> or add a onMouseDown <11> and shift it <11> or keys <11> Key.addListener({ onKeyDown:function() { if(Key.isDown(LEFT)) _level0._x --; if(Key.isDown(RIGHT) _level0._x ++; if(Key.isDown(UP) _level0._y --; if(Key.isDown(DOWN) _level0._y ++ }); <11> maybe <11> use keys to pan around <11> http://pastebin.sekati.com/?id=Anonymous@9c3fa-b8427ab3-t <11> maybe change to += 10; or something instead of ++; <15> this happens daily over every sprawling city in the usa http://this-must-stop.com/aerosol_crimesfirst_edition.wmv <12> what does that have to do with flash? <12> **** the environment <16> WOAH WTF <8> can you say "netsplit"? <16> Yeah I know <16> Just never seen one that big before <8> happens quite frequently... <16> heh <16> i'm idle here most of the time <17> http://www.flashloaded.com/flashcomponents/bouncemenu/example3.html <16> Did you make that? <8> artisimo > dude... you need to make the MC larger, so the text doesn't go out of bounds <17> i try to rebuild this <17> mut i stuck <17> but* <17> wanna see my fla? <8> well... it's pretty nice... nothing revolutionary, but nice use of tweening functions <8> no need really <13> the text isn't even given enough space on the left/right to enlarge lolz.. noobish <13> I see a link, I click, I read later ;) <18> hi kids <19> crap... if i mask an button/movieclip (kind of like an mesh to show that it's disabled), how do i set an hitbox so that the eventhandler will fire on the masked areas? <18> with flash 8 is there anyway to save a jpg from flash? <19> or what should i be looking at? <19> tau[sony]: within the authoring environment or in the player? <18> player <18> it seems stupid that they would add upload/download capabilities, and bitmapData but no way to save a jpg <19> otoh, there are no genereal filehandling functions in flash either :) ... probably has to do with privacy/security .... googled for it, couldnt find anything about it <18> i would agree about the security if not for the printing capability <18> its the same thing <18> ony it would have to compress and save instead of sending it to the printer <20> hi folks. I seriously need to figure out how to let users save files from the projector onto their hard drives. But I can't find anything about fscommand(download) in the help <21> http://www.flabber.nl/archief/015320.php <18> grfx: files from the projector? <20> yeah, when clicking the icons, they should be presented w/ a file browser to pick the location of where to save various files <18> did you try fileReference ? <18> flash.net.FileReference <20> how's that work? <18> http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=00001702.html <20> I don't get the flash.net.FileReference syntax <18> http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=00001702.html <18> its all spelled out there <20> ok, reading it now, thanks <18> np <22> has to go today 1 alienware laptop price 400 includes shipping, case, wireless router. message me if interested on aim at ogd443 or msn at mcsltd2@hotmail.com <23> maxter msg me your social security number and i'll buy it from you <22> has to go today 1 alienware laptop price 400 includes shipping, case, wireless router. message me if interested on aim at ogd443 or msn at mcsltd2@hotmail.com
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