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Comments:

<0> merZikain: as a game developer, do you have a preference between setInterval and OEF? or something else perhaps?
<0> grfx
<1> yes?
<0> search for fscommand
<0> in your help
<2> !find -c fscommand
<3> if i can i go with OEF
<4> fscommand == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary372.html
<3> intervals tend to be a huge pain in the ***
<3> they have their own uses though
<3> the thing i use the intervals for when actually going to the game system is for setting pauses in the script
<3> otherwise i avoid them
<5> I'm having problems adjusting newHeight with values from an array, any ideas?
<0> nizad, want to post the code?
<0> in the pastebin?
<5> sure



<5> idealist: I put it in a bin right now
<0> link me
<5> http://pastebin.sekati.com/?id=Nizad@189a1-3a1003b1-t
<0> and in the xml your code.. myXML.firstChild.childNodes[i].childNodes[j].firstChild.nodeValue; ... returns a number of a height?
<5> yeah, the values get loaded into the array
<5> however on the frame I'm trying to adjust the newHeight it just wont work
<5> unless I actually put in a number newHeight=333;
<0> what happens when you trace newHeight?
<5> I'll try it
<5> I returns the exact value I'm looking for
<0> there ya go :)
<0> then what's the problem?
<2> i'd have to ***ume the clip with onClipEvent(load) is beyond the frame with this myXML obj
<5> yeah
<2> since myXML obj takes time to get info - while the load would happen instantly
<2> :/
<2> plus
<2> its looking for
<5> however the object I'm resizing - does not appear to change at all
<0> ah, there ya go
<2> arr1[1]
<2> inside the movieclip
<2> not on its _parent
<2> onClipEvent's
<2> automatically look for variables inside itself
<2> 'on clip' looks for stuff 'in the clip' unless otherwise stated
<5> should I change the reference?
<2> oh wait
<2> its global
<5> yeah
<2> shouldnt matter :)
<2> newHeight however would be local to clip with onClipEvent ...
<2> sounds right though
<5> it's really strange
<2> change details fires?
<5> would you look at it for me? I could send you the file?
<2> change details fires?
<5> yes, it does
<5> I'm creating a simple graph (columns) with a few labels underneath
<2> ya, i cant really take files and such right now, i'm on someone else's clock :/ but in 2hrs or so can slack it up abit ya :)
<2> if still a prob them
<2> i'm just 'lookin away' right now due to own stress
<2> lol
<2> :>
<2> umm
<5> hehe
<5> idealist: would you mind having a look at the file?
<0> sure, post it somewhere with the xml
<5> okay
<6> anyone have
<6> pdf tutorials on xml and flash
<0> kirupa has some good tutorials, i don't know whether he has any pdfs
<5> ymerej: what are you looking for?
<6> well just looking for some simple how to tutorials step by step on how to use xml in flash
<2> www.macromedia.com/devnet/flash/
<0> check out kirupa.com
<6> i realise the need to have everying dynamic
<6> what i really want to start off with is a simple how do i get info from something like
<6> <body>
<6> <stuff>blah 1</stuff>
<6> <stuff> blah 2</stuff>



<6> </body>
<5> ymerej: did you try the link I sent you?
<6> oh
<5> idealist: any luck?
<7> when I load a movie to a MC, how do I get it to load to the center of the MC?
<0> dude, you didn't send a link
<5> idealist: eh, yes I did (private)
<8> somebody here
<8> ?
<8> who knows about
<8> JAvascript and html
<8> www.uefa.com
<8> check the background...
<8> That gradient
<8> how do i do that?
<8> it's stays nice
<8> on every resolution..
<7> when I load a movie to a MC, how do I get it to load to the center of the MC?
<2> load it inside another mc, on load complete, set its _x -= its width - same for height
<2> move the outer mc
<2> content will be centered within
<2> or use a mc from library that has a center registration - that might work
<2> cant remember offhand
<2> but any mc created with createEmptyMovieClip has a topleft reg - cant change it
<2> in which case, you need to offset for such
<2> depending what it is and your version of flash - you might wanna use bitmapdata
<7> hrmm
<7> I can just mc._x = 0-(mc.movie._width/2); or something?
<3> i'm iller than a porno, i got skillz like zorro
<7> MerZikain: super man?
<3> no
<2> mc.movie._x -= mc.movie._width/2; mc.movie._y -= mc.movie._height/2; // .movie centered within mc.
<3> singin along with Funkdoobiest
<2> ... ***uming loads has completed so size is definately correct
<2> -s
<8> what about me!:P
<8> -__-
<2> set your css
<2> :|
<7> Sanz: you would make a tall skinny gradient image
<7> and <body style="background-image:yourimage.jpg background-repeat:repeat-x;"></body>
<7> you may have to position it too
<7> background-position: 0 0;
<3> www.email***ault.com/walktest.swf <-- what do you think of that effect?
<3> it's looping but it won't continue after it fades back out once i put it in the game
<7> heh, for some reason when I _root.contents.loadimage('http://www.jamieherzlingerinteriors.com/dev/projects/carbone1/living_room/01.jpg',_parent.imagearea); do that it works, but when I _root.contents.loadimage(projectsURL+'carbone1/living_room/01.jpg',_parent.imagearea); it doesnt
<7> I mean
<7> they both work
<7> but the first one gets centered
<7> and the other doesnt
<7> well **** me sideways
<7> SHiZNiT: if I keep clicking the thumbnail to load the image, it moves away lol
<1> yet another problem: I'm using a masked graphic in a button. The displays properly in the stage, but the mask becomes visible when testing the scene
<7> if I create an empty movie clip, can I delete it?
<1> ok, I switched it from a graphic to a movieclip and it works
<9> OnoSendi: yes
<9> mv.createEmptyMovieClip('bob', mv.getNextHighestDepth()); mv.bob.removeMovieClip();
<7> getNextHighestDepth?
<7> mermage, you still there?
<10> Hey
<7> sup
<7> wtf is getnexthighestdepth
<11> what do you think
<11> it might be
<7> get the ****ing depth?
<12> wow you dont have the help installed? is that the issue?
<7> I read the help file
<7> if I create a mc, I HAVE to do that?
<10> No
<10> It's preferable you don't
<10> There is a bug with having AS2 components in the library and using getNextHighestDepth
<12> there is?
<10> I think it best to manage my depths manually


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