@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7 8 9 10 11 12



Comments:

<0> and darkhouse is just you?
<1> mainly
<0> ;)
<1> i have some regulars that i farm stuff out to, but it's only for overflow
<0> maybe there's possibilities between us later ;)
<1> there's always possibilities :D
<2> http://pastebin.com/750425 can anyone please offer some ***istance with this button which doesn't seem to submit anything when clicked
<1> php_owns_: you should check success... dataIn.onLoad = function(success){ if(success){ if(this.valid == 1){ gotoAndStop(5); } } }
<1> import.php sends back valid=1
<1> another note, you can use just one LoadVars object for that
<2> i've got import sending back 0 right now
<2> ok
<1> and, i would declare the LoadVars vars outside of the button
<2> let me try modifying the dataIn part, but when i click on the button it does nothing
<1> you're sure?
<2> just on its own layer?



<1> yeah, on the main timeline
<2> on the same frame everything else happens
<1> actually, i would put the button code on the main timeline to, and use myButton.onRelease = function(){ dataOut.username... }
<2> sorry i'm kinda muddling with this since someone designed the game and didn't know how to securely post scores to a db
<2> i'm just messing with it for a friend
<2> ok let me see what i can do with that
<2> what i had was the whole thing on the main timeline, and it did a butt.addEventListener for a click
<2> but that didn't seem to work
<1> just do butt.onRelease = function(){ ... }
<1> one sec
<3> never release the butt
<3> thats your problem right there
<1> ?
<1> why
<3> only release it if its on some fat chick
<1> ah, hehe
<1> php_owns_: i put this up, but sekati's running pretty slow right now http://pastebin.sekati.com/?id=Anonymous@fd07e-30a5182a-t
<3> fearx
<1> hi
<3> whats the difference bertween putting AS in an MC or on a LAYER
<3> just the frame of reference?
<1> if you keep your code on the timeline, it's easier to navigate and control
<1> centralized code
<3> i see
<3> thanks
<2> ok so i should try the code above the pink commented code
<1> yeah
<1> does it say valid == 1 or this.valid == 1 ?
<1> i noticed i screwed that up when i originally wrote it, i've changed it but sekati's still thinking about it
<1> oh... it's changed now lol
<1> damn that's slow
<2> let me try that
<3> hey
<3> if i import a cl*** in the frame window AS is it imported for the child objects in that whole layer?
<3> or for the whole clip
<3> or not at all
<1> if you want to ***ociate a cl*** with an mc, you have to specify it in the linkage properties for that mc
<1> in the library
<3> oh
<3> never knew
<3> thanks a lot
<1> if you do import myCl***; on the main time, it's just available for that frame, i believe
<1> yeah and has no ***ociation with any mc's, buttons, etc
<2> still doesn't seem to do anything when i click the button
<2> the button looks like it has an instance name of butt
<3> **Error** Symbol=picture_MC, layer=Layer 1, frame=1:Line 1: The cl*** or interface 'mx.transitions.easing' could not be loaded.
<3> how would i enter it otherwise into the link box?
<2> the name in the library says submit_score
<3> it exists
<1> php_owns: the library name means nothing in actionscripot
<1> actionscript*
<1> the instance name is what you're concerned with
<1> i called it myButton, you should call it butt
<2> still nothing even when i call it butt
<2> i am checking the database and no entries are being updated
<1> is your php working?
<2> yup
<1> you're 100% sure
<2> let me paste my php
<1> are you testing in flash, or in a browser?
<2> http://pastebin.com/750463



<2> testing in browser
<1> test it in flash, and use an absolute url to the php script in the sendAndLoad
<2> and do a debug in flash?
<1> yeah in your butt.onRelease add this...
<1> trace(_root.username);
<2> just anywhere in there?
<1> somewhere in the butt.onRelease
<2> in that function, ok
<2> ok when i hit the submit button what i typed in the text box shows up
<1> ok, so the button is working
<1> i would say your php isn't working
<3> hey
<3> i have dynamic text inside a MC, and when I set the MC's alpha = 0, the dynamic text (white) box appears when i run it (not inside flash)
<4> 3hrm
<3> the background doesnt appear though
<4> anyone around?
<5> what's up jord4385
<4> well
<4> im trying to get this navigation banner to show up normal in IE
<4> it works fine in FF but in IE
<4> the banner doesn't show the NAV links
<4> http://69.175.77.93:5296/ietest.html
<6> Hello
<6> If i have a hyperlink to whatever.com , and the user clicks it, On whatever.com web stats they are able to see the refferer is from my url. Is there a way not to show the refferer is me?
<3> any idea why?
<3> illegal eh enz0
<2> argh, don't know how this php can't be working lol
<6> illegal?
<3> php whats the problem
<6> Is that illegal?
<2> its just a simple get the values with $_POST[] and put them into DB
<1> enz0: i don't think you can control that
<3> fearx
<2> before i had to change the sendAndLoad to just send and it worked
<3> i have dynamic text inside a MC, and when I set the MC's alpha = 0, the dynamic text (white) box appears when i run it (not inside flash)
<3> the background doesnt appear though
<1> white box?
<3> sendandload?
<3> thats in php?
<3> fearx the white box thats default for dynamic text
<3> when there is no background
<6> Anyone knows? How do I exclude myself from being the referrer?
<2> no sendAndLoad is in flash
<3> oh i thought it was a php problem
<1> not sure what white box you're talking about
<1> do you have an example of the problem?
<3> all my dynamic text has a white background behind it for some reason
<3> hwo do i change that
<1> you must have something checked in the properties panel that you shouldn't
<3> its dynamic text
<3> nothing else is there to check heh
<7> capernicu - use fieldInstance.background = null;
<7> with your visible = 0;
<7> then set back to true when visible
<1> i didn't realize it was a textfield created with createTextField
<3> it wasnt
<3> will it still work?
<7> erm - i guess youcan just use false actually
<1> then there is a background option in the properties panel that is likely set to ON
<1> turn it off
<7> well - can only ***ume its supposed to be on ...
<7> the flaming from such a 'mistake' would be unbearable
<7> ;]
<1> either that, or i don't understand the issue
<1> lol
<7> anything new kickin fearx? :)
<1> not really
<3> lol shiznit
<3> still has an outline though
<1> got my harddrive back
<3> how do i disable that
<7> turn off border
<7> do yourself a favor and lookup the TextField cl*** - its documented ya know :>
<7> believe it or not - they want ya to know how to use the product :D


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #flash
or
Go to some related logs:

#computers
#winxp
#heroin
#politics
#3dsmax
#politics
#nhl
#nhl
golelah
#politics



Home  |  disclaimer  |  contact  |  submit quotes