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<0> and darkhouse is just you? <1> mainly <0> ;) <1> i have some regulars that i farm stuff out to, but it's only for overflow <0> maybe there's possibilities between us later ;) <1> there's always possibilities :D <2> http://pastebin.com/750425 can anyone please offer some ***istance with this button which doesn't seem to submit anything when clicked <1> php_owns_: you should check success... dataIn.onLoad = function(success){ if(success){ if(this.valid == 1){ gotoAndStop(5); } } } <1> import.php sends back valid=1 <1> another note, you can use just one LoadVars object for that <2> i've got import sending back 0 right now <2> ok <1> and, i would declare the LoadVars vars outside of the button <2> let me try modifying the dataIn part, but when i click on the button it does nothing <1> you're sure? <2> just on its own layer?
<1> yeah, on the main timeline <2> on the same frame everything else happens <1> actually, i would put the button code on the main timeline to, and use myButton.onRelease = function(){ dataOut.username... } <2> sorry i'm kinda muddling with this since someone designed the game and didn't know how to securely post scores to a db <2> i'm just messing with it for a friend <2> ok let me see what i can do with that <2> what i had was the whole thing on the main timeline, and it did a butt.addEventListener for a click <2> but that didn't seem to work <1> just do butt.onRelease = function(){ ... } <1> one sec <3> never release the butt <3> thats your problem right there <1> ? <1> why <3> only release it if its on some fat chick <1> ah, hehe <1> php_owns_: i put this up, but sekati's running pretty slow right now http://pastebin.sekati.com/?id=Anonymous@fd07e-30a5182a-t <3> fearx <1> hi <3> whats the difference bertween putting AS in an MC or on a LAYER <3> just the frame of reference? <1> if you keep your code on the timeline, it's easier to navigate and control <1> centralized code <3> i see <3> thanks <2> ok so i should try the code above the pink commented code <1> yeah <1> does it say valid == 1 or this.valid == 1 ? <1> i noticed i screwed that up when i originally wrote it, i've changed it but sekati's still thinking about it <1> oh... it's changed now lol <1> damn that's slow <2> let me try that <3> hey <3> if i import a cl*** in the frame window AS is it imported for the child objects in that whole layer? <3> or for the whole clip <3> or not at all <1> if you want to ***ociate a cl*** with an mc, you have to specify it in the linkage properties for that mc <1> in the library <3> oh <3> never knew <3> thanks a lot <1> if you do import myCl***; on the main time, it's just available for that frame, i believe <1> yeah and has no ***ociation with any mc's, buttons, etc <2> still doesn't seem to do anything when i click the button <2> the button looks like it has an instance name of butt <3> **Error** Symbol=picture_MC, layer=Layer 1, frame=1:Line 1: The cl*** or interface 'mx.transitions.easing' could not be loaded. <3> how would i enter it otherwise into the link box? <2> the name in the library says submit_score <3> it exists <1> php_owns: the library name means nothing in actionscripot <1> actionscript* <1> the instance name is what you're concerned with <1> i called it myButton, you should call it butt <2> still nothing even when i call it butt <2> i am checking the database and no entries are being updated <1> is your php working? <2> yup <1> you're 100% sure <2> let me paste my php <1> are you testing in flash, or in a browser? <2> http://pastebin.com/750463
<2> testing in browser <1> test it in flash, and use an absolute url to the php script in the sendAndLoad <2> and do a debug in flash? <1> yeah in your butt.onRelease add this... <1> trace(_root.username); <2> just anywhere in there? <1> somewhere in the butt.onRelease <2> in that function, ok <2> ok when i hit the submit button what i typed in the text box shows up <1> ok, so the button is working <1> i would say your php isn't working <3> hey <3> i have dynamic text inside a MC, and when I set the MC's alpha = 0, the dynamic text (white) box appears when i run it (not inside flash) <4> 3hrm <3> the background doesnt appear though <4> anyone around? <5> what's up jord4385 <4> well <4> im trying to get this navigation banner to show up normal in IE <4> it works fine in FF but in IE <4> the banner doesn't show the NAV links <4> http://69.175.77.93:5296/ietest.html <6> Hello <6> If i have a hyperlink to whatever.com , and the user clicks it, On whatever.com web stats they are able to see the refferer is from my url. Is there a way not to show the refferer is me? <3> any idea why? <3> illegal eh enz0 <2> argh, don't know how this php can't be working lol <6> illegal? <3> php whats the problem <6> Is that illegal? <2> its just a simple get the values with $_POST[] and put them into DB <1> enz0: i don't think you can control that <3> fearx <2> before i had to change the sendAndLoad to just send and it worked <3> i have dynamic text inside a MC, and when I set the MC's alpha = 0, the dynamic text (white) box appears when i run it (not inside flash) <3> the background doesnt appear though <1> white box? <3> sendandload? <3> thats in php? <3> fearx the white box thats default for dynamic text <3> when there is no background <6> Anyone knows? How do I exclude myself from being the referrer? <2> no sendAndLoad is in flash <3> oh i thought it was a php problem <1> not sure what white box you're talking about <1> do you have an example of the problem? <3> all my dynamic text has a white background behind it for some reason <3> hwo do i change that <1> you must have something checked in the properties panel that you shouldn't <3> its dynamic text <3> nothing else is there to check heh <7> capernicu - use fieldInstance.background = null; <7> with your visible = 0; <7> then set back to true when visible <1> i didn't realize it was a textfield created with createTextField <3> it wasnt <3> will it still work? <7> erm - i guess youcan just use false actually <1> then there is a background option in the properties panel that is likely set to ON <1> turn it off <7> well - can only ***ume its supposed to be on ... <7> the flaming from such a 'mistake' would be unbearable <7> ;] <1> either that, or i don't understand the issue <1> lol <7> anything new kickin fearx? :) <1> not really <3> lol shiznit <3> still has an outline though <1> got my harddrive back <3> how do i disable that <7> turn off border <7> do yourself a favor and lookup the TextField cl*** - its documented ya know :> <7> believe it or not - they want ya to know how to use the product :D
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