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Comments:
<0> yeah i get it. lol <0> i just dont like the idea. lol <1> ;) <0> mask should have alpha. <1> but you can do it all with actionscript <2> anyone here speak german? <1> you could draw the mask <1> with actionscript <0> ACHTUNG SENDUNG! <2> -_- <0> lol <1> ;) <1> Warren <1> flash 6 <1> has a puzzle sample file <0> KOm4, what point would drawing the mask be in actionscript, if I can draw it in the GUI, lol if it has no transaprency.
<1> maby you should check it out <0> lol thanks anyways <1> drawing in actionscript <1> makes it more <1> reuseable <1> for other images <1> and faster <0> its just crazy that they'll find awesome solutions to getting some code to be more efficient, but then they don't really add any features to the layers. <3> why would they? <4> hi guys.. is there a way i can see what type is ***igned to a variable? <3> they have fireworks.. <3> :P <1> you can use blure now <0> woopty doo <1> or ? <0> lol <0> WOOPTY DOO <1> it's cool for masking <0> i dont like your attitude KOm4 <0> lol <1> Warren what is youre problem you idiot :P <0> :P <1> i should fart you in your ***-face lol <0> ew.. why would you do that. <0> because i just woke up, and the flash isnt working like i want it to, thats my problem. lol <1> jo glad it's not mine problem <0> like a puzzle! <0> lol <5> !help <5> does anyone have the richmond font? <5> does anyone have the richmond font? please? <1> http://www.myfonts.com/fonts/parkinson/richmond/ <1> 40 $ <6> lots <6> of <6> options to buy it <1> Richmond <1> from Parkinson <1> Richmond font family <1> Linotype Richmond <1> http://www.linotype.com/1771/linotyperichmond-family.html?PHPSESSID=c <1> Linotype Richmond Fraktur Regular <4> guys, when i do trace(var), im getting type Function back.. how can i convert this type to Number? <7> hello <8> hey <8> is removeMovieClip() used only on dinamically created MCs? <7> hey dumnedzaw i was lookin for some advice on a flash chat system... any advice? <8> yes <8> :)) <7> do i need a special server to run one... <8> :) well not that type of advices :) <7> what can u tell me about them <8> aint got experience on flash-chats <8> use textboxes :)) <8> hey just kiddin' <8> i dunno :) better check on some tutorial <8> anyone alive? <9> anybody know anything about getting the right colors in printing <10> JonM` - TextFormat or htmltext
<10> THough I don't think I'm understanding your question, actually. <11> need help <11> is it possible to load a page in specific frame on page with pressing a link in a flash ? <11> here is my flash: http://***y.takehost.com <11> and page should be loadet there where now the yellow background is <7> what the **** is that <11> what <10> Woohoo! Pr0n~! <11> jeah <11> isn't nice ? <9> anyone know a link to show you how to make it so your printer prints out the same colors thats in the image in photoshop <9> a tutorial or something <12> Could anyone take a look at my code? I commented the problem parts.. <12> http://pastebin.sekati.com/?id=KekoMon@293f3-f503ae84-t <12> :/ <13> JonM` google monitor calibration <9> ya, but I dont think its my monitor <8> helo <8> is removeMovieClip() used only on dinamically created MCs? <8> knock knock <8> anyone alive? <12> dumnedzaw http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary631.html <11> ding dong :) <12> and the ._visible should help you out too if needed.. <12> Though im wrong maybe to open my mouth about MC's.. i cant even get mine to work :p <14> jonm - likely rgb/cmyk differences - whats your palette type? <8> POOFF so u mean that i cant use them on the objects created "manually"? <15> any game-makers out there? <8> aha got it <8> NeedsaJob yes :) <12> dumnedzaw, no i dont mean anything. I havent tryed :p. But i've used on the "manual" things ._visible = true; option.. <8> thanx <12> if i remember right then there was such thing like that.. <14> jonm: http://www.creativepro.com/story/feature/19347.html <12> Pleas someone! look at my code :/ it's not much, just 6 lines what are fked up :p <12> i even commented the things for you for better understanding :p <15> I'm trying to create movie clip instances via a loop. Can anyone help explain why my code would work fine in Flash Player 6, but not 7 or above <9> ty shiznit <8> POOFF what code? <14> poof - box is duplicated as an empty movieclip <14> when you createEmptyMovieClip ... and 'fill it with stuff' <12> you mean there is nothing in it? <14> that 'stuff' does not duplicate <12> omg <14> your're really wasting your time duplicating createEmptyMovieClip content <14> you should have a function that 'creates' that stuff <14> cuz other wont work <14> :) <12> now i see why it's called EMPTY <12> lol <14> heh <14> write a functoin to 'populate' <14> and use that instead of duplication <14> erm function to create/populate <14> method i guess in your case :> <12> no i dont want that same box to be duplicated.. <12> at this moment.. <12> er.. i cant even understand what i want anymore <14> lol <8> lol <14> you want 'structure' duplicated <8> show me yer code <8> :) <12> well the idea was to make an gallery. I wanted the pictures to be in rows <12> and i was pretending that box to be a picture.. <12> and everytime when new mc is made new image comes there <12> is duplicated* <12> and new options added.. <12> dumnedzaw http://pastebin.sekati.com/?id=KekoMon@293f3-f503ae84-t <14> well, write a function createImageBox(timeline,"name",d,x,y,w,h); <14> so you can create 'boxes' at timeline[asname] ... so you get timeline.name ... at depth, x/y coords and its width/height <14> however, for your project, w/h can likely be dropped anyways <14> but for flexibility, would likely want an 'init box' method similar to above params
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