@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet


Comments:

<0> How can I create a progress bar from a non-standard shape? The overlay and stretching the filled one doesn't work
<1> make 2 images and render them in percentages
<2> Howdy.
<2> Does D3D have any utilities for random number generation?



<3> no
<4> erm, standard rand()?
<4> _Ast; watching that movie I posted.. damn it's great
<3> there is a noise function in hlsl, but its kinda broken
<3> I will have to check it out later, gonna head home soon
<4> damn dude, it's soo great
<5> What is faster, uploading new coords as shader constants or locking a vertex buf and uploading them?
<5> Im animating so the coords change every frame
<6> if possible, you might want to consider interpolating the vertices in the shader so you dont have to lock the vertexbuffer each frame
<6> otherwise, locking the vertexbuffer is perhaps the best choice :P I dont know what kind of animation you're doing
<5> Im doing 2d stuff. I already have my own shaders so i dont have to have too much info in the data like z coords
<5> Some windows are going to move about in relation to mouse movements, so I cant really know whats going to happen
<5> I have no idea what the speed diff is to change the coords use constants for every "model"
<5> maby I should to a test :)



<2> Hello again
<2> I'm trying to get alpha blending working, atm it isn't, these are the render states I have set.
<2> http://rafb.net/paste/results/9jbxfb28.html
<2> I'm doing rendering in a shader for some particles.
<2> And they're kinda ugly right now without a bit of blending happening :D
<7> Oh, never mind, got it.
<7> So how's everyone?
<7> <- needs a cigarette pretty badly
<7> Been off the damned things for two weeks.
<7> It's probably the hardest two weeks I've had in 5 years ;)
<8> I aM BACK
<8> I have a spinnig sphere with normal mapping, cube mapping and diffused lighting.
<8> it is easy to create normal maps in photoshop with a plug in
<8> from nvidia


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #directx
or
Go to some related logs:

#eggtcl
#beginner
#beginner
xzy.exe
assplundering.com
#beginner
#unixhelp
vmware windows firewall causes slow booting
#politics
#politics



Home  |  disclaimer  |  contact  |  submit quotes