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Comments:
<0> How can I create a progress bar from a non-standard shape? The overlay and stretching the filled one doesn't work <1> make 2 images and render them in percentages <2> Howdy. <2> Does D3D have any utilities for random number generation?
<3> no <4> erm, standard rand()? <4> _Ast; watching that movie I posted.. damn it's great <3> there is a noise function in hlsl, but its kinda broken <3> I will have to check it out later, gonna head home soon <4> damn dude, it's soo great <5> What is faster, uploading new coords as shader constants or locking a vertex buf and uploading them? <5> Im animating so the coords change every frame <6> if possible, you might want to consider interpolating the vertices in the shader so you dont have to lock the vertexbuffer each frame <6> otherwise, locking the vertexbuffer is perhaps the best choice :P I dont know what kind of animation you're doing <5> Im doing 2d stuff. I already have my own shaders so i dont have to have too much info in the data like z coords <5> Some windows are going to move about in relation to mouse movements, so I cant really know whats going to happen <5> I have no idea what the speed diff is to change the coords use constants for every "model" <5> maby I should to a test :)
<2> Hello again <2> I'm trying to get alpha blending working, atm it isn't, these are the render states I have set. <2> http://rafb.net/paste/results/9jbxfb28.html <2> I'm doing rendering in a shader for some particles. <2> And they're kinda ugly right now without a bit of blending happening :D <7> Oh, never mind, got it. <7> So how's everyone? <7> <- needs a cigarette pretty badly <7> Been off the damned things for two weeks. <7> It's probably the hardest two weeks I've had in 5 years ;) <8> I aM BACK <8> I have a spinnig sphere with normal mapping, cube mapping and diffused lighting. <8> it is easy to create normal maps in photoshop with a plug in <8> from nvidia
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