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Comments:

<0> hmm
<0> my ref count thing is ****
<0> http://www.rafb.net/paste/results/fCmFTc17.html
<0> any suggestion? :P
<0> I should post this to #c++
<0> haha
<0> that piece of code doesnt mean anything



<0> forget it :D
<0> the inheritance from the intrusive_ptr is plain wrong
<1> you need to use anal_intruding_ptr
<2> hey nights
<3> Road Warrior
<3> sup
<3> actually, no need for asking, we're talking on MSN
<3> :P
<3> sigh
<4> I am trying in MDX to draw a line, without a vertext buffer
<4> can anyone help me please?
<0> ? :P
<3> use vertex buffers
<3> there, problem solved
<3> a) Draw*PrimitiveUP ****s
<3> b) see a
<4> ok, even with a vertex buffer, Line is not a option after primitivetype
<5> lo road!
<0> fine; with a wrapper and the XACT_FLAG_GLOBAL_SETTINGS_MANAGEDATA flag it seems to work ok
<0> bye
<3> nights!
<3> pulse_, cool... cya :)
<3> pulse_, i'd like to know your experiences with XACT later btw
<3> if you use it etc
<6> humm, didn't that guy know about LINELIST ?
<0> aav: I already had some, that's essentially a good thing for sound designers
<3> yeah



<0> if you dont use it, you have to do a similar job to give artists some control on how the sound is being played in the game
<0> anyway you'll have plenty of feedback, ahah
<0> next thing Im gonna do with it is register its cues to my framework so I can use them in the editor
<3> ok :) cool
<3> what i want to know mainly is how stable the runtime engine is
<3> thats gonna be the main factor
<0> Ill tell you as soon as my framework is stable :DD
<0> seriously, this was heavily used on xbox; so unless there has been drastic changes when it came to dx, I think it's fine
<3> yeah i know :) i'm excited
<3> but Windows is much more "diverse", i hope it works the same on all hw etc
<3> god knows there are buggy sound drivers out there
<0> I wont have any user feedback before long anyway, if I ever get some
<0> I dont know how it works, but I bet this is a layer over dsound, so if dsound is fine, it should be fine too
<0> Im probably naive :)
<0> coz not all sound hw have the same caps
<0> whatever
<5> yo aav
<0> Im really wondering why the IXACTSoundBank is so poor
<0> IXACTSoundBank interface
<0> there's like 5 methods you can call
<0> which makes it pretty bad for integrating it in some other tool
<6> the amount of functions is a measurement for quality?
<0> no
<0> for example there's no way to enumerate cues
<0> I guess Ill have to try indexes until it returns null
<0> but even though, I cant retrieve the friendly name from the index, etc
<6> i never used it so i can't really give any quality adivce ;)
<0> or Ill have to declare them manually and try to bind them to actual cues
<0> which is not so bad for my design actually
<0> whatever
<0> bbl


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