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Comments:
<0> hmm <0> my ref count thing is **** <0> http://www.rafb.net/paste/results/fCmFTc17.html <0> any suggestion? :P <0> I should post this to #c++ <0> haha <0> that piece of code doesnt mean anything
<0> forget it :D <0> the inheritance from the intrusive_ptr is plain wrong <1> you need to use anal_intruding_ptr <2> hey nights <3> Road Warrior <3> sup <3> actually, no need for asking, we're talking on MSN <3> :P <3> sigh <4> I am trying in MDX to draw a line, without a vertext buffer <4> can anyone help me please? <0> ? :P <3> use vertex buffers <3> there, problem solved <3> a) Draw*PrimitiveUP ****s <3> b) see a <4> ok, even with a vertex buffer, Line is not a option after primitivetype <5> lo road! <0> fine; with a wrapper and the XACT_FLAG_GLOBAL_SETTINGS_MANAGEDATA flag it seems to work ok <0> bye <3> nights! <3> pulse_, cool... cya :) <3> pulse_, i'd like to know your experiences with XACT later btw <3> if you use it etc <6> humm, didn't that guy know about LINELIST ? <0> aav: I already had some, that's essentially a good thing for sound designers <3> yeah
<0> if you dont use it, you have to do a similar job to give artists some control on how the sound is being played in the game <0> anyway you'll have plenty of feedback, ahah <0> next thing Im gonna do with it is register its cues to my framework so I can use them in the editor <3> ok :) cool <3> what i want to know mainly is how stable the runtime engine is <3> thats gonna be the main factor <0> Ill tell you as soon as my framework is stable :DD <0> seriously, this was heavily used on xbox; so unless there has been drastic changes when it came to dx, I think it's fine <3> yeah i know :) i'm excited <3> but Windows is much more "diverse", i hope it works the same on all hw etc <3> god knows there are buggy sound drivers out there <0> I wont have any user feedback before long anyway, if I ever get some <0> I dont know how it works, but I bet this is a layer over dsound, so if dsound is fine, it should be fine too <0> Im probably naive :) <0> coz not all sound hw have the same caps <0> whatever <5> yo aav <0> Im really wondering why the IXACTSoundBank is so poor <0> IXACTSoundBank interface <0> there's like 5 methods you can call <0> which makes it pretty bad for integrating it in some other tool <6> the amount of functions is a measurement for quality? <0> no <0> for example there's no way to enumerate cues <0> I guess Ill have to try indexes until it returns null <0> but even though, I cant retrieve the friendly name from the index, etc <6> i never used it so i can't really give any quality adivce ;) <0> or Ill have to declare them manually and try to bind them to actual cues <0> which is not so bad for my design actually <0> whatever <0> bbl
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