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Comments:

<0> Allo
<0> Anyone ever had ID3DXMesh::OptimizeInPlace fail after adding a certain number of triangles?
<1> is it still a valid mesh for optimization?
<1> have you run a cleanmesh p***?
<0> Cleanmesh>?
<0> ?*
<1> D3DXCleanMesh



<1> and look at D3DXCLEANTYPE
<0> This has to be called?
<0> I've been pouring over my mesh modification code and it looks fine, offsets are correct etc.
<0> So I was getting desperate.
<0> CleanMesh doesn't help.
<2> Sups
<0> Allo
<0> Really irritating... I try to computer tangents/binormals etc, or optimize it, and the program bombs.
<0> Gah
<2> Do you have proper adjacency?
<0> Pretty sure..
<0> Should be fine, yeah'
<0> Oh wait, the adjacency generation is failing.
<0> And not just failing... bombing the app.
<0> What would cause something like that?
<2> Your mesh is bad...
<2> its not triangulated
<0> It's just a grid of quads in essence.
<0> It's failing on a single triangle.
<0> WOOT!
<0> :D
<2> Good?
<0> No but I'm staving off insanity
<2> :)
<0> At least trying too.



<0> heh
<0> http://rafb.net/paste/results/40AZD412.html ok... I'm a bit confused on the usage here
<0> I'm looking at the docs for this function but not completely grasping it.
<3> I've read that vibration on xbox360 controllers is not supported when using directinput. That's just stupid...
<3> I only have original controllers and using XBCD but can't get managed directinput to make it rumble.
<3> and use of more generic collections
<4> you need XInput
<3> I installed latest DX SDK and removed old references to DirectX/DirectInput/DirectSound and chose the new DirectX ***embly
<3> is that XInput?
<3> or is it _yet_ another ***embly?
<3> I already feel like wasting time convert this small piece of code :)
<3> *converting
<3> and documentation doesn't even seem complete
<4> I don't really know... other than XInput is what you need to make the 360 pads rumble ;D
<4> I don't work with managed stuff either
<3> as with most MS-stuff, it's a double-edged sword...
<1> hey
<3> hmm... ObjectInstance has members like DesignatorIndex, ReportId, Offset, Type but no ObjectId member anymore... which one shall I choose ;P
<1> managed dx?
<3> yes
<1> great stuff if you want your code to constantly break ;)
<4> :D
<1> sup Gholean
<4> howdy
<3> still get ArgumentException but now it's (hopefully) because I commented out a lot
<5> Do you guys know any good MDX 2.0 tutorial sites? If I look at MDX1.1 tutorials, the source code often does not work. Seems like they have re-named a lot of methods in 2.0.
<5> I'm using C# by the way :)


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