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Comments:

<0> SDK's are for software developers. I'm not a developer
<1> A non developer, DISPERSE!!!
<2> :P
<3> "Topic is 'This is a developer network channel."
<2> "I want to develop something but Im not a developer; how do I do?"
<3> the power of wishing



<4> develop some common sense
<3> mental thinking
<0> i shall stand on the shoulders of giants!
<4> people forget the hard part of that
<0> now... down to business.
<4> getting up
<0> how to create a sphere
<3> first create a direct3d app window
<0> a sphere is a primitive type
<0> like a square
<1> No, a sphere is a complex ***ociation of primitive types.
<0> oh
<1> A pure geometric primitive is a line, or triangle, at best.
<0> i understand. thank you for that
<1> You're wanting to start programming games, is that it?
<5> so first step, since you refuse to read the sdk, is figuring out the math to plot the verticies of the sphere
<5> this is available from google
<1> Which would likely be a simple set of sinusoidal loops.
<0> i just want to make a ball and maybe make it do something
<1> You just want to be ****ing realistic then?
<0> like rotate or glow



<5> then you create a d3d window/form in c# also available from google
<1> learn how to program first.
<1> And no one cry about how I'm being too rough.
<1> We all got the same treatment at first.
<5> then you create a vert buffer, and fill your vert plots from step 1 in the buffer, the how to is on google
<5> then you render it wireframe, this is available from google
<1> In other words, go read stuff.
<0> ok i will first continue to read the help file and then google.
<1> Then come ask questions when your attempts aren't turning out well.
<0> and i will come back a man.
<5> SchemaObj: the sdk has tons of tuts. learn from em :)
<0> ok thank you fellas
<1> It goes through the basic set of procedures.
<1> You can even use something like DXUT to byp*** the "hard" stuff.
<5> dxut isnt c#
<5> well mdx
<1> Oh he want's to do this in THAT?
<1> ;)
<5> <0> anyone know where i can find a tutorial on how to make a 3d sphere with directx and c#?
<1> My bad.
<1> I'm personally going to be trying out parallax occlusion soonish, nice article on gamedev.
<6> Does anyone know how to remove references to the custom allocate hierarchy and the internal DirectX.Direct3D.Frame cl***es?
<6> This is within Managed DirectX
<7> Ello


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