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Comments:
<0> SDK's are for software developers. I'm not a developer <1> A non developer, DISPERSE!!! <2> :P <3> "Topic is 'This is a developer network channel." <2> "I want to develop something but Im not a developer; how do I do?" <3> the power of wishing
<4> develop some common sense <3> mental thinking <0> i shall stand on the shoulders of giants! <4> people forget the hard part of that <0> now... down to business. <4> getting up <0> how to create a sphere <3> first create a direct3d app window <0> a sphere is a primitive type <0> like a square <1> No, a sphere is a complex ***ociation of primitive types. <0> oh <1> A pure geometric primitive is a line, or triangle, at best. <0> i understand. thank you for that <1> You're wanting to start programming games, is that it? <5> so first step, since you refuse to read the sdk, is figuring out the math to plot the verticies of the sphere <5> this is available from google <1> Which would likely be a simple set of sinusoidal loops. <0> i just want to make a ball and maybe make it do something <1> You just want to be ****ing realistic then? <0> like rotate or glow
<5> then you create a d3d window/form in c# also available from google <1> learn how to program first. <1> And no one cry about how I'm being too rough. <1> We all got the same treatment at first. <5> then you create a vert buffer, and fill your vert plots from step 1 in the buffer, the how to is on google <5> then you render it wireframe, this is available from google <1> In other words, go read stuff. <0> ok i will first continue to read the help file and then google. <1> Then come ask questions when your attempts aren't turning out well. <0> and i will come back a man. <5> SchemaObj: the sdk has tons of tuts. learn from em :) <0> ok thank you fellas <1> It goes through the basic set of procedures. <1> You can even use something like DXUT to byp*** the "hard" stuff. <5> dxut isnt c# <5> well mdx <1> Oh he want's to do this in THAT? <1> ;) <5> <0> anyone know where i can find a tutorial on how to make a 3d sphere with directx and c#? <1> My bad. <1> I'm personally going to be trying out parallax occlusion soonish, nice article on gamedev. <6> Does anyone know how to remove references to the custom allocate hierarchy and the internal DirectX.Direct3D.Frame cl***es? <6> This is within Managed DirectX <7> Ello
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